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Galileo

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Everything posted by Galileo

  1. Hmm I'll have a look at this when I get home tomorrow evening. I haven't had this issue. Now, the moon around Tellumo I have set to not be selectable but I'm sure that's just in the tracking station.
  2. Those issues are caused by scatterer. You can disable terrain shadows in the main menu scatterer options that pops up. As for the anti aliasing around Kerbin's edge it's a known issue with scatterer. There is no way around it for now
  3. You have to disable shadows in the EVE GUI for every cloud layer that has shadow material enabled. I used to put out a separate cloud cfg to just for that but I kept forgetting to update it so I left it out this version
  4. This wouldn't be possible unfortunately. You would have edit the color, normal and heightmaps of kerbin and every time you would want to move the island you would have to re edit the maps to reflect the change in game. I wish it was as easy as what you want though.
  5. You definitely can't have BoulderCo and ksprc Installed at the same time like Phineas Freak said.
  6. have you tried without eve before you started pointing fingers? try with and without and see if it still happens.
  7. Well i dont remember if dust or dirt was kicked up by wheels. I know it happened during crashes and collisions but I don't think it happened with wheels. Maybe I stead of making a new mod, it could just be an added feature to collision fx? If it's ever updated
  8. Yeah I understand . I just don't have the time or patience. Really I was just hoping to spark the imagination of a programmer that would know how to do it. It's just one of those things that would bring immersion to the game.
  9. Well while I'm sure it can be done, I don't have the capability to make such things happen. I'm taking a course in school right now that is teaching me to program with Unity, but it's not been very helpful with me trying to create anything within ksp.
  10. I have never noticed an issue with the scatter not being persistent in SVT.
  11. So im taking classes on how to program in Unity at the Art Institute but it hasn't been much of a help. I have basically been taught how to create a ball collecting game that i could have taught myself watching tutorials on the Unity website.. I dont have the time to figure out the KSP API either so it looks like this idea will be put to rest.
  12. that is caused by the shadows that the clouds create. you can disable the shadows in the EVE GUI this doesnt happen all the time and its not caused by atmosphere being drawn over EVE clouds im pretty sure. It just happens randomly in my experience. for me, just performing a scene change fixes it most times. sometimes it takes a few attempts
  13. he just wanted to be able to see what he was doing i assume. I personally like the darkness and find it to be realistic. I shouldnt be able to see anything behind a celestial body. It forces you to make the changes needed before you vessel drifts into the shadows
  14. I like being the villain. . . . Too much.
  15. Yeah that's what I meant. I wasn't near my computer so I tried remembering off the top of my head. Thanks for the help!
  16. If it's running perfectly, why do you need to run dx11? KSP never was meant to run dx11 anyway. unless you don't have enough ram, dx11 is kinda pointless. I hope the game continues to run perfectly for you though!
  17. Well i noticed you have maple trees in your screenshots. In svt I changed them all to pine trees Those mind games ARE at work I see
  18. It is indeed caused by disabling the eclipses but it's not a bug. . . I don't have time to do an update until Sunday or so but I do know what's causing it. If you open the scatterer GUI and set the extinctiontint to 1.2 on each atmosphere layer, it should fix it. I'll add the fix this weekend. Again, this only happens when you disable the eclipses in Scatterer's settings. The eclipses are not very performance hungry so I don't really see a reason to disable it anyway but in case you do, that's a way to fix it. @blackrack don't worry your little head over this, it was again, a problem caused by me. . Like normal.. Lol
  19. Are you on 1.2.1? If so, kopernicus isn't working so SVT doesn't work either as long as kopernicus isn't updated, you are safe. . . But the collisions will be back. . . With a vengeance. I'm still winning the mind games though I see
  20. It is not stock. Kerbal Renamer named Kerbals based on where they were from i.e.: USA, Russia, and gave them last names that are popular in those areas. It was also configurable in that you could add more countries and add more names to those countries. The stock Renamer only allows you to change first names and isn't as immersive. While it's nice to have its no where near as good as Kerbal Renamer
  21. I just recently added those to this version so people probably haven't taken videos yet I have no idea why that would happen. I don't get that. It looks like scatterer winged out
  22. detail speed does not control the speed of the clouds but the speed of the detail texture on the clouds. there is a "Speed" value that can be set though. you may have to set the detail speed to be slower as well.
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