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Everything posted by Galileo
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Ah yeah I forgot I changed it last update. My bad. Change this _DetailDist = 0.450E-06 To this _DetailDist = 2E-06 You can play with the values to suit your tastes. That setting determines how far away before the detail texture fades out. Play around with and see if you can get a setting you like. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
It's in there I promise. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
If you open the EVE GUI, go to the Kerbin-MainClouds in the cloud manager and look for a value of 1E=07. I forget the name of the value. Change it to 2E=06 and the clouds should look thicker or not so transparent. You will lose some detail though until you get much closer -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Those screenshots are perfect. It is possible to get kerbin to look like that but I'm not at a computer with ksp on it so I cant get on to see what values need to be changed in scatterer. I won't be able to until tomorrow evening -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Show some Pics and I'll be able to tell you -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
Try updating this Ahh ninja'd -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
Among what other issues. You gotta give more info than that or these "other issues" can never be fixed. Include your player log and your kopernicus log so the dev can see what the issue is. This is probably why I didn't see this issue. Before I even started up ksp with kopernicus I downloaded the latest ModularFlightIntegrator which apparently fixed the issue. -
It's really not hard to install it manually.
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No SVE is not included in KSPRC. KSPRC has its own textures and cfgs. You are missing out on a lot of what ksprc offers if you use SVE. Believe me I love the fact that you want to use SVE, but ksprc has its own feel and mood to it that sve doesn't capture.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
You are looking at an outdated tutorial @the white guardian has a bunch of good tutorials out there It should work -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I use the settings that come with scatterer. Z fighting thing is normal. Everyone that uses the terrain shadows gets it. If they say they don't, they just haven't noticed yet. The camera angle can cause these unwanted effects. It's not perfect, but it's a cool feature that I'm sure will eventually get better. If it's something you can't look past, just turn it off. And It has nothing to do with your rig so that's something you don't have to worry about. -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
i have not. I only had time this morning to throw GPP and the new Kopernicus into my game data to see if it ran. this is all i got to see: If the actual model is there, it is likely a very, very small island- 1,030 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
OPM should work. -
If i can figure it out, anyone can. Its intimidating at first but very easy once you get the hang of it. Technically, you dont even have to deal with pull requests or merging anything if you dont want to. You could just put your releases on there much like you do with dropbox or spacedock
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
This is just a minor bug with kopernicus that doesn't really need to be fixed. I really don't understand why its bothers people so bad. Its not like that in game, which is the important part. -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Once the scatterer cfgs are moved to the new format, everything should work. For the SVE configs to work you just need the the latest EVE plugins- 2,401 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yes it's just a small thing with scatterer. Its easy to ignore for me. Maybe not for others but I'm sure blackrack knows about it. iirc, he has said something about it in the past -
Well if you aren't opposed, KER shows you what biome you are in. You may already know this and if that's the case then disregard this
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
The cfgs for SVE and scatterer are custom for this mod. Default SVE and Scatterer do not work with this mod.- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
I lost the heightmap you made for Icarus lol also it needs a biome map desperately. Other than that, anything you think could be better, go for it!- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
I haven't tried but typically what happens is the planets that interfere won't show up at all- 1,030 replies
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