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Galileo

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Everything posted by Galileo

  1. You do realize GPP_Secondary requires GPP as well, right? It does absolutely nothing and adds absolutely nothing without it. With that said, you don’t have any GPP planets in your planet list... before creating a challenge, you should firstly know what and how the planet packs and add-ons work. Secondly, it needs to be possible, with at least some proof that it can be or has been done. Typically, this comes with the OP either posting a video or some other kind of proof that they have actually done it, before challenging others. I think this is an impossible challenge given the rules you have set, even with refueling...
  2. I'm going through your logs right now, btw. Sorry it took me so long to get to it. I'm not seeing anything immediately. You may need to temporarily relocate all of your mods to a folder and just run the planet packs and the visual. That will make it easy for me to thumb through everything.
  3. Stop posting full logs. Upload to Dropbox and share the link. You don’t even have SVE installed...
  4. Let’s blame SVE when you don’t even have it installed.. makes sense. also, never post full logs in the forum. UPload to Dropbox and share the link. Huge walls of text can break the forum software.
  5. Why would you install SVE and AVP? Yes, SVE removes the terminator color because it’s unrealistic and I don’t like it. If you have a problem with it, don’t use the mod.
  6. I guess you could use realistic atmospheres with GPP secondary. That must have escaped me when I commented. Regardless I don’t think that’s the issue here.ill look at your logs this evening when I get some time
  7. Realistic atmospheres is for stock only. Not sure why you are getting a black sky. But like any big report, I will need logs and a screenshot of your game data to look into it.
  8. Well, unfortunately, most, if not all GPP devs are taking a hiatus from modding ksp. I think this stems from the rigorous updates from squad. I call it update fatigue. I’m personally tired of playing catch up with squad to be honest. This hasn’t only affected our little team, but also the devs of the mods we depend on. Yes, most get updated but a few still have issues the devs aren’t interested in fixing at the moment. That doubled with the fact that I’m moving across the country in about 3 weeks and that I have a 5 year old daughter, who I owe a fun summer, leaves me little time to address issues. For the time being, I would graciously accept pull requests for things like the renamer breaking other mods, or the like. I will try to fix some of the other small issues this weekend, but I can’t promise anything. edit: looks like @eddiew found the issue as I submitted my sob story lol i will still try to fix the other issues this weekend. Thank you guys for reporting issues and all the kind words lately. I’m happy GPP still brings everyone some joy
  9. How could the bug be with anything else besides Strategia? There is no parameter to set for Kerbal levels.
  10. Texture Replacer has been updated to 1.4.x. There is also Texture Replacer Replaced, which was meant as a continuation after TRs dev took an extended break. There is also Sigma Replacements, which is more in depth than TR or TRR, but it’s not as “plug and play” as the others. Has some cooler features though if you are patient enough to learn how to use it. There is also Drop-in Replacement Textures, which is a very simplified version of TR. You just need to google them. The texture packs for all of these are just that..textures, meaning, so long as there syntax and file structure doesn’t change, they will work forever. No need to update them, hence the old threads.
  11. Can you run the test with just kopernicus and post the logs in the kopernicus thread so Thomas can see it?
  12. @katateochi can you do a test with only SVT and Kopernicus + dependencies installed? Then do another test with just Kopernicus installed?
  13. The individual textures are still not a size that DX11 can handle. They need to be 8192x8192 at most. That is likely the highest you can go.
  14. sounds like whoever made the original cloud textures didn't do their math correctly, and just called it 43K for whatever reason.
  15. Sure, but stretching a 43k map to a 64k map will lose a lot of quality. You would be better off down scaling to 16k. Each cube map tile would need to be 4K as opposed to 7k.
  16. The sunAU determines the distance in which your solar panels will receive 1EC. It may make the flare look smaller or larger, but it affects more than that. I would not recommend it. Flare Replacer uses the stock mechanic for flare size and it is directly tied to the radius of the star. Beyond that, you would have to change the texture which is hard coded into the unity flare file. Also, by no means should you edited the system cfg in kopernicus. That file should never be touched as it’s the templates for the stock bodies. If you absolutely have to change anything there, use an MM cfg to do so.
  17. I’ll need to see your output logs. SVT should make your performance a little better, not worse.
  18. It’s because 43k clouds, even broken down into smaller cube maps, is not a typical texture size. DX11 expects something like 2048, 4096, or 8192 (2k, 4k, 8k). When you split a 43k texture you get something DX11 doesn’t like (I think it’s something like 7160x3580 px or somewhere around there). In short, 43k will never work on DX11. It would need to be 64k or some thing that can be broken down to your typical 8k, 4K or 2k cube map texture, otherwise you get a moire effect as seen in your screenshots.
  19. You are using kopernicus 1.3.1-7 when KSS states you must use 1.3.1-3.
  20. Understand, that messing with those will cause planets to become overexposed if you go too bright
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