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Everything posted by Galileo
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Haven't tested it seeing as I don't need to use it :/- 2,401 replies
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- rss
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I am going to implement Duststorms visible from space next update -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I have seen it done in ksprc but I haven't looked to see how it was done. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
There should be sandstorm already There should be Duststorms already -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I need your output log not your ksp log- 2,401 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I put mun dust on the moon. But landing on some low areas will look like clouds. I'll have a fix next update I hope. Reentry particles is the mod making the long trails -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
I am having some issues with textures I think. Normal maps maybe? Any one know what could be the issue? Pics are posted in my thread. -
I'm creating a new kopernicus setup for SVE I'm having an issue with normal maps/textures while using kopernicus. I'm not great at creating normal maps or anything I'm pretty new to it actually and I'm getting results like this. The lighting seems to be off and bits of textures are missing. It doesn't happen too ALL bodies either. I'm just at a loss. anybody care to shed a little light on this situation?
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
absolutely! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Definitely try med resolution. I have a feeling your Mac can't handle 8k textures and is causing this. Not a knock on your system, but macs have a strange history with this mod and the high resolution. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I'm confused on how people still don't know this. I'll have to put it in the OP I guess -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
It is compatible if you are willing to rewrite the cfg for the real solar system. Changing the names of some planets, like Kerbin to Earth, would be easy, however, you would have to write the cfg for planets like Titan and Ganymede ect. but you would have to find the correct RGB values to get the correct color.- 2,401 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Have you tried a fresh install? What version are you using? High, med, low? Post your logs please. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Nope.. Use imgur -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
photos aren't uploaded correctly -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I think you hit ALL of my mods! Thanks for the love man -
THANKS!!
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no just replace the textures in scatterers sunflare file....HOWEVER scatterers sunflares are not currently working in 1.1.3. so it wont work for you regardless
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
That makes me combative when I drink it lol -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Yes optional rss textures go into the rss folder Sounds like you have screwed this install up pretty bad then- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Nothing goes into the rss textures except the textures themselves it's it's own file- 2,401 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
To me red says aggressive, not necessarily combative unless going to war against cfgs is a thing -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
red text is more my style! perhaps worship the red text now? high resolution is 8k (same as ultra) medium is 4k and low is 2k -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Is that good or bad? I wanted to exaggerate it a little -
Would you be opposed to me including this in SVE? Some have posted some pics with it and it's stunning! Too good to not play with
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