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Everything posted by Galileo
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I totally forgot to look at this tonight. I'll done check tomorrow- 2,401 replies
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[1.0.4] [Kopernicus] Keridani star system [1.1.5] [10 nov]
Galileo replied to BlackTigerX's topic in KSP1 Mod Releases
Kerbalstuff has been officially shut down for months now. -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I think I have almost the same effect and yes my clouds are definitely over the top lol- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
These are also done.. The rings on Jupiter spin and look glorious. Also the storm on Saturn is now facing the right direction and is also a cloud layer!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
New Venus....that is a cloud layer...- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Made sense to me at the time lol- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Good work. These work great- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
did you include the missing bracket in the cfg above?- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
so I fixed Saturn and Jupiter but I'm not getting any clouds on Venus.. Are your clouds on Earth more FPS friendly?- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I can edit them and make them the right color. I appreciate your work and help. Our next goal was venus and Jupiter anyway so this makes things so easy for me!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Cool! Can't wait to see it!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I tried for ages but I'm not sure how to use the cube maps I couldn't get it right- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
You had one job!!!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
There isn't anything I can do about where the hurricane goes. I Mean, I can change it so it's moves around more centered on Earth and avoids the poles. I just wanted it to be more random. Try using the cloud cfg included in the dl. I haven't tried selfish meme cloud cfg so I don't know what it changes. For now, just use ours sDaZe might be willing to help but I don't want to speak for him. I'm just here to make things look pretty, he's technical. Besides the 75km habit, What is your reason for not wanting to go up to, say, 105km? It's not much of a difference and feels more natural to me. I always thought kerbin's atmosphere should have been roughly 100k- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
@selfish_meme I'm in class right now and cant check your Jupiter issue but try this for the missing hurricane texture https://www.dropbox.com/s/ltsd1zkpywahdqh/Textures.zip?dl=0 just drop these textures in your SVE textures folder and let me know if it fixed it. I don't know how the DL that @sDaZe uploaded wouldn't have the DetailStorm texture. I know he had it running perfect and was taking awesome screenshots with it. I'm sure he just packaged his game together so its strange its missing. either way, try those textures.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
oh ok cool maybe we will collaborate in the future- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
that would be really cool! hopefully it gets updated to 1.1.x in the future. Id love to try it out- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
this morning, around 5:30 AM- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
A little WIP Ill look at it- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Already started on it. Not anywhere near finish but I started- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
You didn't download rss textures 1.0.9 is the version of this mod- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
CKAN will probably never happen. There are too many moving parts that make ckan almost impossible- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
you don't need to remove DO to use skyboxes. you may have to change your dynamic sky dimming setting in DO but skyboxes definitely work with DO I forgot all about that skybox though- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
its has nothing to do with the new inclination. the inclinations are the same we just made the orbits stock size- 2,401 replies
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