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Everything posted by gamerscircle
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DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
gamerscircle replied to godarklight's topic in KSP1 Mod Releases
I had my first experience with this and it was lots of fun! Attempting to create my own server for some friends ; however I seem to be running into a problem with port 6702 PORT STATE SERVICE VERSION 6702/tcp closed e-design-net Running Win10 I have created an inbound rule in the firewall for TCP 6702 I have done a port forward on the router for this port to my PC' IP I have made sure that on the router that I have a static IP I have also put my PC' ip into a DMZ No joy, any suggestions? -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
gamerscircle replied to TriggerAu's topic in KSP1 Mod Releases
I have a really dumb question, I am attempting to use the Transfer Window Planner in SSRSS and following the instructions https://www.twitch.tv/videos/5803919 , I cannot seem to get an encounter and was curious if someone might know what I am doing wrong? -
[1.7.3] GPOSpeedFuelPump continued v1.8.19
gamerscircle replied to hab136's topic in KSP1 Mod Releases
Thank you very much.. umm for a late snack? -
[1.7.3] GPOSpeedFuelPump continued v1.8.19
gamerscircle replied to hab136's topic in KSP1 Mod Releases
Thank you for the update, pardon me for being a GitHub noob, I only see source and now mod download. I did go and download the master file, but looks like something is missing as I didn't see a .dll. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
gamerscircle replied to RoverDude's topic in KSP1 Mod Releases
That is what I meant, I know the patches come from the GC mod direct vs the MKS version of GC. I have been using the ISRU to help with Mat Kit creation before the kerbals arrive. update: When I add in the patches , KSP crashes - When I remove them, KSP loads okay. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
gamerscircle replied to RoverDude's topic in KSP1 Mod Releases
I didn't use CKAN and I completely over looked the folder, thank you. The "Patches" folder, will those work? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
gamerscircle replied to RoverDude's topic in KSP1 Mod Releases
Last time I used the stakes, the Pioneer module was needed, is it still just that module? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
gamerscircle replied to RoverDude's topic in KSP1 Mod Releases
I am not sure.. I was in the process of taking my 1.2.2 konize career over to 1.3, but GC is pretty important part and since that isn't updated.. I am looking for a work around. I used the Stakes back in 1.1.3, so I am familiar with them, I am currently playing with OSE Workshop, but that is only going to do smaller parts. if I recall, last time I used EL with MKS, I just removed all the parts but the mallet and stakes? -
[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
gamerscircle replied to ObiVanDamme's topic in KSP1 Mod Releases
I was able to make something, but is there a special container that I am also to have local for the parts to show up? The YT has older references and I don't see them in the editor.. [unless I am blind.. and that might be the case.] -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
gamerscircle replied to RoverDude's topic in KSP1 Mod Releases
I don't... just MKS and GC... I know what I gotta do now.. thanks -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
gamerscircle replied to RoverDude's topic in KSP1 Mod Releases
okay... in my MKS install, I don't see them.. is that from EPL? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
gamerscircle replied to RoverDude's topic in KSP1 Mod Releases
Thanks... I am attempting to find a way to remotely build stuff as a work around until GC gets updated.. appreciate it. Does MKS still have the mobile launch pad? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
gamerscircle replied to RoverDude's topic in KSP1 Mod Releases
I wasn't able to location any MKS parts via OSE, is there something that I missed? -
Okay... thanks.. install like a normal mod? Things should work without... you know.. checking in?
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Please excuse this side bust reply, in reading this. It would seem that this mod would be good for USI LS and HAB? Making is so that I would have to visit and revisit a closed circle base setup? When I look at the Life Support Status it would seem that their hab and ls are not being updated in the background.. of did I miss something? Thank you.
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I used to use a mod called Science Alert (which seems is now Science [x] based on the sound effect and functions?) , but for the past year I have been using Automated Science Sampler, is there anyone that has used both and has a comparison? As badly as I play KSP, getting help with science collection so that I can fly a rocket is good thing. Appreciate your input
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
gamerscircle replied to Galileo's topic in KSP1 Mod Releases
Mr. @Galileo , and forums folk. Most of my KSP game play has been in the 'stock' work and when I attempted to step out of that little comfort zone, there was much support. Thank you, what might seem obvious to some and overly redundant to other, it new to us. [lol] For the most part, installing mods is pretty easy and straight forward and there was nothing hard about installing the mods that @Galileo, laid out. It was pretty easy and I was able to get SSRSS to work just fine, but I wanted clouds. This is something that I had in the stock game, at first using EVE and then I swapped over to using SVE. I got the clouds to work!! [ yea for me and my little stock mind] and I knew it had to be something simple. Turns out, that when I went back to install all of the mods needed for SSRSS, there is a folder in the SSRSS folder called, "Clouds (optional)". [Yes... I know , still I thought that EVE did it all] and when I added that folder I got this: Again, I really want to thank @Galileo for helping out, supporting this mod.- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
gamerscircle replied to Galileo's topic in KSP1 Mod Releases
Again, very sorry about this, I only have installed only GameData\EnvironmentalVisualEnhancements along with:- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
gamerscircle replied to Galileo's topic in KSP1 Mod Releases
okay.. so "no EVE" folder and just BoulderCo? I am confused and here I thought I knew a little bit about KSP. oh.. "Incorrect" sorry.. I am at a loss.. I had this working a long time ago..- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
gamerscircle replied to Galileo's topic in KSP1 Mod Releases
ModuleManager.2.7.5.dll - I think that is the correct one based on what I have read. Just in case you were curious.- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
gamerscircle replied to Galileo's topic in KSP1 Mod Releases
Alright.. leaving the EVE that I had before, then I removed the BoulderCo folder and then installed: Kopernicus, ModularFlightIntegrator, RealSolarSystem, RSS-Textures, Sigma and SSRSS no clouds.- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
gamerscircle replied to Galileo's topic in KSP1 Mod Releases
Sorry for the blow by blow, using a new ksp install and just going with stock, I use the configs and eve and I get clouds. Next step is to install SSRSS and remove the configs, correct?- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
gamerscircle replied to Galileo's topic in KSP1 Mod Releases
Will do.. thanks for checking.. I will report back...- 598 replies
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