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gamerscircle

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Everything posted by gamerscircle

  1. Hi me again - I started a new game - with the options Enable Kerbal Experience Kerbal Level Up Immediately Both disabled, I mainly am doing the above, as I have a mod that is a little more realistic , however - Not even using the MOD yet, the kerbals are all 5 star and some haven't even done anything. If I want them to gain XP through a mod, How should the setting be set? Is there a way to change the settings once a game has been started and can I reset the kerbals back to zero?
  2. Me again - I started a new game - and the options Enable Kerbal Experience Kerbal Level Up Immediately I disabled them both, they started off with no stars and now they are 5 star. I haven't even trained them yet. I am under the impression that the mod(s) give me a more realistic approach to have them go to "school" and get trained. Which will take time and resources, is that correct?
  3. Oh.. no apology needed, I have been playing and modding KSP for a few years, but just recently started to look at the patches and attempted to mold my game a little differently. I have patches that are intended for my game in their own folder, vs just dropping them into GameData folder, would the root of the GameData be better? I am using Notepad++ So, you think perhaps since things have changed since 1.2.x , that some of the sounds might not be impacted?
  4. @StahnAileron I do have a couple of MM patches helping with my new game setup, so I know they work. However, this patch doesn't seem to be having any impact. Is there any particular place that this patch should be put?
  5. Yes... I was testing with Time Warp, thanks for letting me know.
  6. Hi there - This is going to be a dumb question, but how does work with TAC Life Support? I ask , as I put a text craft on the launch pad to watch another mod, I got the warning about their health, but no food was consumed and I realize that this might be a TAC thing, but this is a new mod to me and I thought I would ask here first.
  7. When you got a sec , @severedsolo - I was curious what was your inspiration and motivation for this mod? This is such a great mod and I have been enjoying it. Tired in with KCT, Kerbal R&D and the inventory of scrap yard, I can really tune rocket parts for the agency.
  8. Welp ... I will just have to incorporate a reasoning for the game that I am start. really appreciate everyone's input.
  9. They do?!?! Man! I was checking saves, checking settings ... To the best of anyones know how, there is no way to have the "site" and no antenna?
  10. The only thing that I was thinking it might be , is that the site have their own antenna? [can't see them though]
  11. This seems like a pretty basic question and I would think, that if I: 1.) Enable Comm Network 2.) Disabled the ground stations 3.) Allow other Lauchsites That when an unmanned craft flew over the dessert , that there would be no signal , but I am getting one.
  12. This setting that allows you to had them or not. If you allow them, but do not "Enable Comm Network" , these sites still have communication? Is there a way to turn on their communications? I am attempting to have a challenging career and only rely on KSC along with orbit or player created ground relays. thanks
  13. This might not make a whole lot of sense, I like this approach , so that Reaction Wheels get toned down, but can I omit the parts? I am trying to get the minimum amount of parts in my game. Thanks
  14. I would love to try and help, since I am not a dev or even a hacker. [just a player] , I am not seeing an obvious 'download' from the above link.
  15. Thanks! It works.. I had to disable the contract mod, go into the game.. then re-enable it , change scene and now Tourism has money attached. Thank you again.
  16. Since I am still a noob at the mm patches, I am looking at the Agents.cfg and I see name = Kerbal Space Tourism So, Yes! And I just take what you put above and create another .cfg file and should be good to go? If I have a current tourism contract, will it have bucks to offer or will I have to wait for a new one after the current one?
  17. Again.. digging you mods.. In regards to Tourism, is this any Tourism contract pack or ??? I asked, as I have : ContractPack-Tourism_1.5.2 and the "kick off" one I just completed, there was no $$$ , just rep and science and the next one after that is not offering any $$$ either.
  18. I have just tried this out out and "COOL" .. I have a suggestion, is it possible that when you research something and it is called a MKIII, can the mouse hover reflect that?
  19. I have another noob question, now that I have this mod working [doing too much ksp .. ] , the volume levels.. can they be adjusted?
  20. Okay, so the mod give me the ability to train and level kerbals outside of the game. Thank you
  21. Sorry to ask another question, I remember that smokescreen has settings for "particles' or something like , is that still a thing?
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