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Everything posted by gamerscircle
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Is there an easy way to reset to default setting in the mod?
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I will double check [during my next stream], but I think it was exposure ... which I took as radiation .. thank you for the reply ..
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The save that I am currently playing is using the UnKerballed Tech Tree and I am curious .. outside of the pods, heat shields, are there any other stock parts that help with rad shielding? I am asking this, as I have a seti contract to stay in orbit for 12 days.. and the max that I get with the default setting and the max rad shielding is only 10 days.. until the kerbal, well.. you know.. Any suggestions on settings or parts would be great... thank you very much for this mod.
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[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
gamerscircle replied to SpinkAkron's topic in KSP1 Mod Releases
If I may, it would seem that perhaps I installed something incorrectly or I didn't remove the module cache files.. or something.. the missing/moved LS parts are back where they should be. Thank you and sorry about littering the forums. -
[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
gamerscircle replied to SpinkAkron's topic in KSP1 Mod Releases
Hi there - In my attempt to move from 1.6.1 to 1.7 , in regards to TAC LS, it would seem that some parts that were available in Enh. Survivability are no longer listed, but are now only in Life Support. I am not sure if this was a new change or just something that needed to be reported? -
[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
gamerscircle replied to SpinkAkron's topic in KSP1 Mod Releases
Hi there!! This might be a dumb question, when a new version of KSP does the retexture and adding new parts, I know that it will impact a tech tree mod, when UnKerballed updates, will it have an impact on a current save to where I might have to restart? -
I removed the mod.. there was no icon at all, I then re-installed the update and there was two. Did it on my stream.. so I have proof.. There is a LINUX.dll, should that be in there?
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[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
gamerscircle replied to SpinkAkron's topic in KSP1 Mod Releases
I don't know if this is a valid question; I have been using this mod for about a week now.. really loving it.. challenging and keeps me on my toes. I had to install it manually, as through CKAN, it was going to install the "Bark Kit" [or something like that] and I didn't want to use that mod. Questions - Is there a way that , that can be disabled as a dependency or incorporate KSP-AVC? -
[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
gamerscircle replied to SpinkAkron's topic in KSP1 Mod Releases
Thanks... confirmed .. I have wanted to use replume, but the audio for the engines are just way too high in volume. -
[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
gamerscircle replied to SpinkAkron's topic in KSP1 Mod Releases
Hi there!! I just heard about this mod from @theonegalen and I too am getting the warnings Since.. I am not a mod person at all, these are okay to run with? Thank you for a tech tree that is challenging.. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
gamerscircle replied to nightingale's topic in KSP1 Mod Releases
HI there - I was refereed here by @linuxgurugamer re: There has been a couple of contracts now that says [para-phrasing here] Go to this station and do this experiment. The stations are called out by name and they are valid. The experiment has been the Atmospheric Fluid Spectro-Variometer Both times, being asked to perform the experiment and not being able to. Currently I am using CC: [1.6.x+] Contract Configurator [v1.27.1] The mod is [1.4.*, 1.5.*] Contract Pack: Bases and Stations Reborn [link above] I have read through the forums on CC a little and see that there is a possible issue about the contracts and how they are constantly refreshing, but I hasn't seen anyone call this out. If there are any other details that i am provide, please let me know.- 5,225 replies
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I was told that KSP loads in the entire persistent.sfs file into memory. is this still true?
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[1.9.x] Contract Pack: Bases and Stations Reborn
gamerscircle replied to linuxgurugamer's topic in KSP1 Mod Releases
Okay.. as a 'Player' what am I going to tell them.. that I am using your mod and that when I did, "copy and past my situation" and ... that is it? -
[1.9.x] Contract Pack: Bases and Stations Reborn
gamerscircle replied to linuxgurugamer's topic in KSP1 Mod Releases
Okay... So, then I take the issue that I described above, "Doing an ATMO test at a station that wasn't in ATMO" to the contract config forums? -
[1.9.x] Contract Pack: Bases and Stations Reborn
gamerscircle replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer is also a contract config issue? If it is, how do go about asking for assistance? -
I am new to scatter [okay.. that is a little white lie] I used to use it back in 1.05, but it made things too dark and other things.. now , I understand that is better control. Would someone mind sharing with me how I can keep the cool atmo effects, but perhaps reduce the pitch blackness on the darkside of planets by like 50% ... thank you
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
gamerscircle replied to nightingale's topic in KSP1 Mod Releases
Okay.. thanks, I thought perhaps my save was haunted .. all those lost kerbals over the years.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
gamerscircle replied to nightingale's topic in KSP1 Mod Releases
New to the thread, I have an on going save, I just added the Bases and Stations, when I am looking at the available contracts, there is a constant refresh going on.. something I should check?- 5,225 replies
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[1.9.x] Contract Pack: Bases and Stations Reborn
gamerscircle replied to linuxgurugamer's topic in KSP1 Mod Releases
I have a question... I added this mod to an existing save, got a contract to perform an Atmospheric Pressure Scan on an existing station, didn't have the part, had to research the part, got it, added to a craft with a kerbal, went and docked with the station that it [which is at a 150k orbit around Kerbin] was not able to do the experiment, it said, "unable to perform at this time....." Just thought I would pass this along.