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Everything posted by Rocket In My Pocket
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Why won't my plane fly?
Rocket In My Pocket replied to ouyin2000's topic in KSP1 Gameplay Questions and Tutorials
An early career science gathering plane I used, it's designed to take off and land in rough terrain with limited running room. It's a good example of another way to keep your tail and control surfaces up out of harms way. I know it looks funny, but it flies beautifully! Lol. -
My ship and navball keep freezing up
Rocket In My Pocket replied to JackBush's topic in KSP1 Gameplay Questions and Tutorials
Glad to hear you figured it out! If you need more electricity but haven't unlocked the batteries or the solar panels yet you can use an empty Mk.1 Command Pod, it has 50 points of electrical charge and will also provide reaction torque via it's built in reaction wheel. Best of luck! -
Not gonna happen I'd wager. Judging from this rule, I'm gonna assume Squad wouldn't be too crazy about the idea...lol. 2.4 Language, placement spelling and grammar Users must make an effort to place a new thread in the right forum section. Posts deemed to be in an incorrect section will be moved to a proper one; Users must attempt to use proper grammar and spelling in all messages. Txt-speak, 1337-speak and other exclusionary forms of speech are prohibited; and All messages outside of the international sections must be in English.
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My ship and navball keep freezing up
Rocket In My Pocket replied to JackBush's topic in KSP1 Gameplay Questions and Tutorials
Probes need electrical charge to control the ship, are you running out of electricity? Once in space they also need a way to turn the ship that isn't a control surface, like a reaction wheel or RCS units. Pictures of the ship would help! -
Congrats man! Look at all dem science points!
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I suppose technically the parts of the station don't need to connect? If they are in stable orbits a few meters from each other then the crew can just EVA from section to section as they need. It's unusual and perhaps not efficient but I can't see why it wouldn't work. (Depending on what your trying to do with the station) Best of luck!
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"Michael" from Footfall.
Rocket In My Pocket replied to Galane's topic in KSP1 The Spacecraft Exchange
Awesome site man! Thanks for the recommendation! -
"Michael" from Footfall.
Rocket In My Pocket replied to Galane's topic in KSP1 The Spacecraft Exchange
I love the design of that thing, very "hard sci-fi". Would be amazing to see it built in KSP, but idk if it's even possible...I mean it's just so damn huge! I gotta read this book. -
So...I think I answered my own question, but I'll post it here in case someone else has the same problem. In the Nvidia control panel there is a section for PhysX configuration, I guess the driver update defaulted it back to auto and it was using the integrated card for the PhysX, so I've changed it to use the CPU, which seems to have fixed the problem. I could also set it to use the dedicated card but I haven't tried that to see if it's any better yet. Anyways, I'm back to business as usual for the time being!
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Idea 1: Push "R" before and after you push "Q" or "E". Idea 2: Leave the Reaction Wheel at home and bring more RCS fuel. Idea 3: Do all your rotating before you do the translating. Idea 4: There may be different keybinds for you could utilize to achieve this, or perhaps some custom staging/action groups Idea 5: Place the RCS thrusters in such a way that they can't assist with rolling maneuvers. Idea 6: Forget the whole idea and just delete the debris from the tracking center/turn debris allowed down to zero. That's all I got...best of luck!
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Fantastic choices! But you left out the most important one! Kenny Loggins - Highway to the Dangerzone
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Has any one else had this problem? The most recent driver update for my card seems the have made several of my games run really slow including KSP. (Oddly the games affected seem to all be open world sandbox style games. First person shooters and the like run the same as they always did) I have them set to use the better card, and the laptop isn't in power saver mode or anything of that sort. Specs are as follows. Laptop: Dell Inspiron 5523 GPU: Geforce GT 630M (Integrated card is an Intel(R) HD Graphics 4000) CPU: Intel(R)Core i7-3537U @ 2.00ghz (4 CPUs) Memory: 8 GB Ram Driver version 361.43 Direct X 11 Monitor Resolution: 1366x768 OS: Windows 8.1 64-bit DxDiag is under the Spoiler. Prior to updating I was playing KSP on Med-Highish settings, at around 45-55 fps, now I can barely get 10-15 fps on the very lowest settings. Any help or ideas would be supremely appreciated! I've tried everything and I really don't want to roll back because I updated so I could play Aliens:Isolation which crashed at startup on the old drivers. Thanks in advance!
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Mount the intake on the front of the engine, and the engines under the wings. Or: Mount the intake on the front of your plane, and the engine on the rear. From reading your post you seem to think that you need a connection point to attach something, but lots of parts can be attached to any surface. Also; maybe start a sandbox game and load some of the pre-made planes with said engines/intakes to get a good example of different ways you can mount them.
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To be fair; this is a challenge thread, and they are trying to complete the challenge you've outlined. (Or come as close as the game will allow.) When you make a thread in the challenge section of the forums you are pretty much implying that you want people to try and complete it, as well as discuss it in said thread. If this isn't a challenge for people to attempt/discuss than it should be in the Mission Reports forum, or possibly the Spacecraft Exchange.
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For he's a jolly good fellow! For he's a jolly good fellow! Which nobody can deny! Happy new years! (It's only 7:20PM here in New York but that's ok lol)
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What have you done around the island airfield.
Rocket In My Pocket replied to 322997am's topic in KSP1 Discussion
Agreed! I don't consider any plane a success until it lands and takes off successfully from the island airfield. It's a fantastic shake down run for any new bird. -
You can right click each control surface in the editor and set what it controls manually. The tail should control pitch, the wing flaps should control roll, and the rudder should control yaw. All of the control surfaces are prolly doing everything which might cause what your describing. Hope that helps!
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Kerbin ´´Space Ring´´ Chalenge
Rocket In My Pocket replied to prorokbmx's topic in KSP1 Challenges & Mission ideas
Apologies, I don't mean to rain on your parade or nitpick, I was confused by how you worded it. I like your moxie lol, keep shooting for the stars, nothing wrong with dreaming big, best of luck!