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Everything posted by Rocket In My Pocket
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Thanks! I'm already working on adding back in several of the older cockpits, just working on stat balancing so they all have a unique role. I'm aware but I feel it's the one most people identify with and it fits in with the other parts better than the heat shielded one, I'm toying with the idea of using both models for different purposes but haven't decided yet.
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This is a simple modification I mostly made for myself to bring the classic Mk1 cockpit back into the game without being a carbon copy of the new Mk1. To that end I've buffed it slightly, moved it up the tech tree, and changed the flavor text. New in Version 2: Working crew lights, detail lights, and a prototype decal. I thought I'd make it available for anyone else who misses the old style but doesn't want 2 identical cockpits cluttering up the part list. Any comments, suggestions, questions, or concerns are welcome! Changelog- Version 1: First release, updated stats, description, and tech tree node. Version 2: Working cockpit light/detail lights, "prototype" tag, and an internal antenna added. New download link. Download- https://spacedock.info/mod/1664/Mk1PrototypeCockpit (Also available on CKAN) Instructions- Toss it in your "Gamedata" folder. Future Plans- -WindowShine support? -IndicatorLight support? -Texture variants? License under spoiler: Special thanks to @Chaos_Klaus for providing the files for the old model. Here's a link to his download for the classic cockpit with no changes: OldMk1Cockpit (Sadly it seems the link is depreciated for the time being.) Extra special thanks to @swjr-swis who did the modeling work that made the cockpit lights possible! He also added an internal antenna while he was in the .cfg; what a guy! I won't name them all here, but of course, I also want to thank everyone who offered advice, ideas, or just encouragement. This is something I've wanted to update for a while and it wouldn't have been possible without a lot of help from the great folks here on the forums. So thank you!
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Rocket In My Pocket replied to EnzoMeertens's topic in KSP1 Mod Releases
We already have it! Drop Jumbo-x32 from ~20m (it must not explode), switch to it and see. Still no profit? It may be bug Ok...wait a second. Are you two talking about damage causing fuel leaks (which the mod does in fact have) or a visual/graphical effect to indicate the leaking? (which to my knowledge it doesn't) I sorta feel like you guys are having two entirely different conversations maybe? That said, an actual visual/graphical effect of fuel pouring out of the tank would be really cool, but I think it's a lot to ask.- 735 replies
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I...I Need help with Docking...
Rocket In My Pocket replied to WatermelonMax's topic in KSP1 Gameplay Questions and Tutorials
I know right? Every time I see the word "docking" in a post, I immediately get ready to copy-paste that as a response lol. It's how I learned to rendezvous, and it just makes it so easy to learn. Really wish we could figure out who actually made it... -
When 1.1. will be out?
Rocket In My Pocket replied to gary85's topic in KSP1 Suggestions & Development Discussion
2.3 Forbidden messages Messages that contain no meaningful content, such as "like", “Bump" or any variation on the type of message that is used to needlessly boost threads and/or keep post counts up; Messages made for the perceived purpose of stirring up and otherwise getting a rise from users (ie, flamebaiting, troll posts); Messages that only contain images in response to a certain subject dependent to the context of the thread (ie. reaction images); Messages that purposefully change the subject of conversation in a thread without a natural tie to the topic at hand; and Messages that inquire about release dates for future versions of KSP. You're a naughty, naughty boy. -
Suggestions for improve the game
Rocket In My Pocket replied to Hemir95's topic in KSP1 Suggestions & Development Discussion
Any part is a rover part if you use your imagination! -
I found the Mun dust castle!
Rocket In My Pocket replied to Spacetraindriver's topic in KSP1 Discussion
I see it all the time for some reason, could be one of the mods I use though...seems like it's way more often than every 40 startups for me. Anyways, congrats on your first Mun castle! -
On some laptops you can right click the game's .exe file and there will be an option that says "run with graphics processor" once you mouse over that it will show two options: "high performance Nvidia processor" and "integrated graphics" You want to pick the high perfomance obviously. If you don't get that option, right click your desktop and open the Nvidia control panel, find KSP in the game list (or add it's .exe if it's not there) then under "preferred graphics processor" select the Nvidia one. If none of that helps or isn't applicable, I'd try turning the Delta physics time all the way down if you haven't yet, it's in the options menu. If you've already got it as low as the game will let you then you can also force it lower by editing the settings.cfg file in your KSP installation folder directly by opening it with notepad and changing the line that says PHYSICS_FRAME_DT_LIMIT = 0.12 to PHYSICS_FRAME_DT_LIMIT = 0.01 Hope that helps!
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In your KSP installation folder find "settings.cfg" and open it with notepad. Scroll down and find the line that says "PHYSICS_FRAME_DT_LIMIT =" Change the value after the = to 0.01 then save it. Make sure to keep the spaces and such, it matters. It should look like this: PHYSICS_FRAME_DT_LIMIT = 0.01 No worries, I understood what you meant.
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My first release! HrabCOrp flying city.
Rocket In My Pocket replied to HrabCOrp's topic in KSP1 Mod Releases
I can see a lot of people using this, especially if it's compatible with life support/colonization mods! If I had to make one small critique, I'm not crazy about the ram air intakes on top of the Habs, they just look out of place, but maybe that's just me. Can't wait to see some more stuff from you!- 16 replies
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You'll see a lot less lag if you turn the Delta physics all the way down, assuming you haven't already. It's in the options menu, it basically allows a second of game time to be more than a second in real life so that your computer has more time to process. If you edit the config file you can even bring it down to 0.01 instead of 0.04 which is the lowest the game will let you set it. Also, did you mean dodgy or doggy? Either way that's weird lol...
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My first release! HrabCOrp flying city.
Rocket In My Pocket replied to HrabCOrp's topic in KSP1 Mod Releases
Looks cool but you didn't actually include the download link?- 16 replies
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I've heard that parts with resource values hit performance harder than other parts so for example a hundred fuel tanks sitting on the launch pad will have a much larger impact on fps than a hundred structural fuselages. This could explain the disparity you are seeing. As far as that guide it looks like people have posted about using it successfully as recent as July 2015 so I'd take that as a promising sign that it still works. Best of luck!
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I think the "Space Race" is such a big part of going to space it's a shame to not include it in someway. I mean you literally can't discuss space travel future or past without bringing up the differences in Russian/USA technology, progress, methodology, etc... Career mode doesn't really have much in the way of an antagonist or a driving force to push the player, I think a competing agency on the other side of the planet would really round out the experience and also go a ways towards explaining the rescue contracts you get lol. I'm not asking for anything fancy here, it could really all be done through dialogue boxes and such, just alerting you to when they reached a world milestone first (thereby depriving you of doing it) or little news snippets about their latest launches/failures etc...
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...Like a missile
Rocket In My Pocket replied to TheOldDad's topic in KSP1 Gameplay Questions and Tutorials
Couldn't you just right click the last command pod/module and select "control from here" before staging? (Honestly asking here, never encountered this situation myself) Also, even if the brackets fail due to the vessel getting to far away you could'ave gone to the map view and selected it, then switched to it. But yeah, as others have said...making it the root part should solve your problems the easiest way. Best of luck! -
Can we talk about the new MK I cockpit
Rocket In My Pocket replied to Dr Farnsworth's topic in KSP1 Discussion
We don't have so many cockpits in the game stock that I can see just throwing one out for no reason. Even if you placed it higher up in the part tree and buffed it's stats some to differentiate the two, I'd be ok with that...hell if it was worse than the new Mk.1 I'd still use it. Also, I realize that accounting for taste is difficult but seriously, the new Mk.1 looks like it was ripped straight out of Microsoft flight simulator, on anything but the most boring true to life plane recreations it sticks out like a sore thumb. If I had to choose between them I'd keep the old style, at least it looked right if used on either a plane or a rocket (or even a rover), and it was just way more Kerbal, it had it's own identity...I mean this isn't a realistic simulator, it's cartoony and stylized, or at least it used to be. Not trying to make a mountain out of a molehill but the new Mk.1 design kinda concerns me, if this is the direction of all future Kerbal part updates I'm not sure it's really in the spirit of what is essentially a "lego" styled space game about little green men. -
Science gains from failure
Rocket In My Pocket replied to Matt77's topic in KSP1 Suggestions & Development Discussion
Could make a good strategy for the Admin center, something like: "Crash Investigation Committee" Paying Kerbals to find out how other Kerbals messed up isn't cheap, but every once in awhile we learn something important from it. -Reduces funds gained from recovered vessels by "X%" and converts it into "X%" Science. -
Steam Game Will Not Update
Rocket In My Pocket replied to TrendyGuy's topic in KSP1 Technical Support (PC, unmodded installs)
Do you have the option set to download experimental betas? Possibly it's getting the latest beta version which is actually older than the current release version? That's the only thing I can think of off the top of my head since I don't play KSP on steam. Good luck! -
It's not designed to fly. It's designed to fall with style.
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Rocket In My Pocket replied to EnzoMeertens's topic in KSP1 Mod Releases
Just checked out the new version, liking all the changes! I can confirm that for me at least, the "spawning cloned Kerbals on EVA" bug is gone. Keep up the great work man, I don't use many mods due to having a low end comp but yours is just too good to pass up and only getting better. Thanks!- 735 replies
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