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Everything posted by Bombaatu
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It'll take a bit - I'll ping you when I can get it. Thanks.
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0.5.16.0
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I have an issue with a space station in Munar orbit. It has 5 crew members & the habitat rating is for over 180 days. The crew has been on-station for about 2 months. The issue: I moved two crew into a lander (Mk2 Landing can, hab rating of 7 days fully manned). When I undocked, they immediately went into Tourist status. Luckily I had quick-saved before undocking & I was able to turn of the habitat effects. But to my mind, this defeats the purpose of using this mod. Is this a known issue, something new, or a feature?
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I've noticed something odd; there is a green 'AGL' or 'ASL' (depending on mode) displayed over the left side of the air-pressure gauge. Is there a debug setting or something that toggles this? It's a little distracting at times. EDIT: Of course, if I read back a page I could see where you talked about this. But the question stands - is there a way to disable that text?
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
What I did was to put a self-deorbiting module on the bottom (a small tank with a Skipper, an MRS Radial probe core, a small battery, a few small solar panels and a couple of reaction wheels from ProbesPlus). Had the Bigby configured as a wet workshop upon launch. Had two orange tanks with Skippers and two of your Sledgehammer SRBs as boosters. I don't have a picture at the moment but if interested I'll put one up when I can.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
Well, since the MOLE thread is (temporarily, I hope!) gone, I'll just leave this here: KSS Haise in orbit of the Mun (KSS Lovell is in Kerbal orbit & KSS Swigert is in orbit of Minmus - all the same design) FYI, the Bigby Orbital Workshop is a *bear* to get into orbit if you don't have Heavier Rocketry yet. Interesting challenge. Just sayin'...- 3,523 replies
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[1.10.x] Stockalike Mk1 Open cockpit ( 7 nov 2020 update - NEW PARTS )
Bombaatu replied to NESD's topic in KSP1 Mod Releases
@Jatwaa - What were those tweaks? I'd love to use this with TakeCommand! -
Don't know if this is a known issue or not, but in the Barnstorm contracts for the Island Hangers and the R&D center, doing one part automatically completes the second. Example: for the island hangers, if I fly thru #1, it counts as both #1 & #2 being flown through. Also, completed barnstorm contracts show back up in the available list - didn't know if this was on purpose or not, but seems kind of spammy and a cheap way to get rep.
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Is there any way to "turn off"/hide resources that aren't used by any installed mods? For example, I'm not running MKS, so a lot of the resources that show up in the scans are clutter.
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
FYI, the "Get latest here" link in the OP is tied to release 1.0 -
I installed linuxgurugamer's SXT_Continued & this mod - the plumes for the SXT engines are on all the time regardless of throttle. Didn't know if this was a know issue or not. Please let me know if you need any further information. Link to SXT_Continued:
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Bombaatu replied to Yemo's topic in KSP1 Mod Releases
I installed the UBM tech tree & tried to start a game. I got a dialog telling me to choose which tech tree to load, but the only choice was Stock. Am I missing something? EDIT: Disregard - I did a clean install & now see the UBM tech tree.- 2,515 replies
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Is it possible to render editable text in the stickers? It would be cool to have a ship's (or crew's) name stenciled on the side; doubly so if any font installed in the OS could be used.
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They need more fiber in their N.O.M.S...
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[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
Bombaatu replied to SpaceTiger's topic in KSP1 Mod Releases
No, it isn't set to transfer to cockpit. -
[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
Bombaatu replied to SpaceTiger's topic in KSP1 Mod Releases
One thing I have noticed regarding reusable experiments: if you have more than one copy of a given experiment (say, the thermometer), the utility will sample the first as normal. When you hit another biome, it will ask if you want to overwrite the existing sample rather than executing an unused one. To recreate, unlock the thermometer. Launch a small ship with two of them. You will take a reading at the launchpad; save it. Launch. It should take a reading on the unused one, but instead prompts to overwrite the 1st one. -
Kerbal Construction Time/StageRecovery Dev Thread
Bombaatu replied to magico13's topic in KSP1 Mod Development
Possibly relevant: