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KSP2 Release Notes
Everything posted by Bombaatu
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Are you planning to make versions of the DMagic Solar Particle Collector or Soil Moisture Sensor? Those are the last two DMagic parts you haven't done - if they get finished, I can totally drop the DMagic parts
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
Hey - I just noticed something with the Corvette Engine. Even with the mount set to wide mount (2.5m), the shroud was only 1.875m wide. Also, have you considered a Bigby-sized version of the Solar Battery Module, perchance? -
It's not just OPT. I experienced the same issue with a MOLE capsule. I suspect this mod uses older versions of either RPM or (more likely) ASET Props. That's just a suspicion, however, and I didn't get logs to back that up. If I get a chance, I'll install it again & see if there are any errors in the log.
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Is there a way to exclude experiments from the Here-and-Now screen? There are two scenarios I'm running into: 1. The experiments defined in MOLE should not be shown; these experiments are run over time & require a MOLE lab to perform. They are not instant-run 2. It would be great if we could exclude non-runnable experiments from showing up & dropping us out of time warp; such as when there goo canisters on board but they are non-functional because the data has been removed.
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm just gonna leave these here... -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
I just noticed something: both the Coach Logistics Module & the CLM 500 can only store 4 experiments when configured for Science. Since the CLM 500 is twice the size of the CML, shouldn't it be able to hold 8? -
Hey - just curious if you're planning to make a version of ScanSat's multi-spectral scanner for biome mapping... ? (please, please?!?)
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
I tend to use them because I don't particularly care for the orange-tank textures from DSEV. Now, if the DSEV tanks had texture-switching, that would be cool. Frankly, there are WAY too many 2.5m tanks across the various mods I use. Janitors Closet can help, but it's a PITA to do that every time I start a new save (which happens all too frequently) -
It allows for "holographic" Kerbals to go EVA - Like the EMH from Star Trek: Voyager @Angel-125 - is it possible to run a holo-only mission?
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Bombaatu replied to StarCrusher96's topic in KSP1 Mod Releases
See, this should be renamed "Heloo" - and have a moon named "Nurse"...- 4,170 replies
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- kopernicus
- planets
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
That's so you can read it when you fly by inverted... -
From the left:
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
That's probably a case of outdated craft files. As a guess, you might be able to edit those files with the names of the current parts. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
A bit of feedback for you: the LDEF/MOLE experiment contracts are showing up before the technology to run them is unlocked. -
@akron - Have you had a chance to look at why the magnetometer boom doesn't deploy properly now?
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
I'd restarted that career save so haven't had a chance to retest it; sorry.- 3,523 replies
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- geoscience
- colonization
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
WANT!!!