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Bombaatu

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Everything posted by Bombaatu

  1. Thanks. CRP is listed as a dependency on the OSE Workshop thread. Is there a CS config for it bundled in with any of the Wild Blue mods or does it work with CS 'out of the box'?
  2. Is "Classic Stock" a separate mod or do you include those resources yourself? And do you know if OSE Workshop and/or Extraplanetary Launchpads can use Classic Stock instead of requiring Community Resource Pack?
  3. M.O.L.E (also by @angel-125) has a Botany Lab module that can act as a greenhouse.
  4. I found a problem with KIS & the Making History DLC. If your Kebal is in the alternate suit, their inventory volume is only 1 liter. If in the stock suit, it is the normal 300 liter
  5. I've noticed an odd bug with MOLE & Snacks, both related to time-warping when the vessel is not loaded SNACKS: uses about double the normal amount MOLE: Research time diminishes. Example: MOLE on orbit, 4 experiments (first 4 in list). Started accumulating lab time. Switched to tracking station, warped a few days. Came back to vessel. Research kits used, but lab time is less than when I left it. Lab time accumulates normally if craft loaded while warping. Latest version of MOLE & Snacks, KSP 1.4.2
  6. I may or may not have been having some fun with this. Just sayin'... EDIT: I am having a hard time trying to get the igmur album images to appear. Any tips? Here's the link to the album: https://imgur.com/a/qHMoe
  7. @Yakvi - FYI, I am running a GPP/SETI install with your patch for the SETI contracts. I got the 'powered landing at the monolith' contract and the waypoint for it was nowhere near the monolith.
  8. Are there any stand-alone head/suit/skybox packs that work with this? I'd like to move away from TRR if I can.
  9. I love this mod, but I have one minor quibble. In the menu screens, the kerbals have no textures on their suits. The suits are all white and the faceplace is a semi-opaque white. Is there any way to correct this in configs?
  10. There appears to be a configuration bug. When I launch, I get this error in the log: Fresh install with just MOLE, PathFinder & DSEV, along with their requirements.
  11. There used to be a way to have the stock MPL act like MOLE/PathFinder 'Commercial Science' labs (ie, redeem for science, funds or reputation). It was enabled by renaming a .txt file to .cfg, but I can't remember the name/location of this file. Was it removed? If not, where is it?
  12. FYI, your latest Pathfinder release zip on github has two 'Pathfinder' folders: one under Game Data & one under Game Data/WildBlue
  13. I'm still having an issue where craft reliability isn't going up during integration. BARIS version 1.4.5, KPS version 1.3.1. To test: I did a clean install, with Module Manager, BARIS w/ bridge, MOLE, DSEV, Snacks & Pathfinder/Buffalo (all latest versions as of 11/7/17). Started a new career game (setting Parts Can Break to true - no other settings changes) and hired 10 workers. Went into the VAB, created a craft with just the Mk1 Command pod, two Goo canisters, parachute & the Mk 1 Launch Escape System. Inside the VAB, I clicked the BARIS button, put the craft into bay 1 and added 10 workers. Exited the VAB. Brought up the BARIS tab & clicked Vehicle Integration - shows reliabiliity 5/25 & build time 4 days. I advanced time 4 days & rechecked the BARIS Vehicle Integration tab: still shows reliability 5/25 & 4 days build time. I went into the VAB, opened the BARIS tab & loaded the craft from there, then launched. At the launch pad I again clicked the BARIS button - shows Reliability 5. I repeated the test with only 8 workers, thinking that maybe an integration time other than the minimum 4 days for that craft might work - no joy. Advanced time 5 days, still shows reliability 5/25. Rushing integration does work - reliability shot to 25/25, which is also reflected in the in-flight BARIS tab. As a second test, I uninstalled everything except Module Manager, BARIS & the BARIS bridge. Same results - going through integration via time did not increase reliability. I did find this in the log during both runs:
  14. I'm having an issue where the reliability isn't going up, even though I've gone through vehicle integration. Initial build, VI complete, showing reliability of 5/25. Any ideas? What info do you need?
  15. I just wanted to say that MOLE is hands-down my favorite mod for this game, with Pathfinder being a close second. THANK YOU for all the hard work.
  16. Just a heads-up: I was able to do an orbital survey using a Den-Eye in a retrograde equatorial orbit of Kerbin. Apparently the Den-Eye doesn't check to see if you're in a polar orbit.
  17. FYI, the OP still has this listed as 1.3 instead of 1.3.1
  18. Hrm - I have both this and the stand-alone FASA LaunchClamps Continued. The 'regular' launch clamp can pump fuel, but the FASA ones don't. Doesn't show they produce any resources except EC in the VAB, no fuel on button on the launchpad. These were installed via CKAN - I'm assuming I should remove them & install manually to retest? EDIT: It was the Redstone clamp; I haven't tested the umbilical yet. If I had to hazard a guess, I'd say the redstone clamp shouldn't pump fuel... ? EDIT 2: disregard question; I saw the launch umbilical in the R&D center and it does indeed provide the fuel.
  19. I had a craft with numerous failures. It had plenty of equipment and a zero-star Engineer on board. Clicking Repair Part did nothing; part still broken, no equipment consumed. Does the Engineer have to have at least one star for this to work?
  20. Will it only refuel LFO, or does it fill monoprop as well?
  21. I know you can add crew when you load craft from the launchpad/runway; is there a way to invoke that dialog programmaticly?
  22. Some feedback from a usability perspective. Currently the "Vehicle Integration" dialog you can load at the KSC just shows craft in integration, with the reliability & time to completion. It would be handy if we could also load integrated craft onto the runway/launchpad from this dialog, rather than having to go into the VAB/SPH, then click load from BARIS dialog. Also, is it beneficial for static-fires to go through integration?
  23. This looks suspiciously like (dare I say it? I dare!) Konkrete!
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