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Everything posted by Bombaatu
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
Same- 3,523 replies
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Bombaatu replied to IgorZ's topic in KSP1 Mod Releases
I've noticed an odd bug where Kerbals become invisible. To recreate: Put a Kerbal on EVA. Equip the Screwdriver (have not tested with the wrench, but it may also cause the issue). Re-enter the vessel Go back on EVA Unequip the Screwdriver At this point the Kerbal will disappear. If you re-equip the screwdriver then it will appear but the Kerbal will not. The only way I've found to bring them back is to enter the ship WITHOUT the screwdriver equipped. When you exit the craft again, the Kerbal will be visible and equipping/unequipping the screwdriver will be normal. NOTE: the bug also appears if you reload a quicksave where the Kerbal has an equipped screwdriver; unequipping it after loading a quicksave will cause the Kerbal to disappear. -
[1.4.X] OSE Workshop Continued - KIS Addon
Bombaatu replied to Aelfhe1m's topic in KSP1 Mod Releases
If it's Equipment, it's probably a Pathfinder tie-in -
[WIP] Restock: KSP Part Art Revamp (Released March 06)
Bombaatu replied to Nertea's topic in KSP1 Mod Development
Will RealPlume configs be provided for the new engine models? Especially the 4-bell Poodle. Inquiring minds want to know... EDIT: Disregard - I guess I should have gone through the Screenshot gallery before asking. Looks great & can't wait. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
Classic Stock- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
I was unable to see anything about sharing on the buckboard; hence the need for the cables. Can that be switched on in flight or does it have to be VAB/SPH? If the former, where/how? Am I just blind?- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
Yes to both - had a resource transfer station (needed it to get equipment from a Buckboard to inflate) and the first part was attached to a saddle. I wasn't able to attach the saddle to the ground first - when I did that, it would explode upon load, which would then explode the piece attached to it.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
I've also got a more serious issue. I have assembled a small PathFinder base on Minmus. When I reload the save, the module connection points are way off-set and/or rotated from where they were originally placed. Has anyone else seen this?- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
Hey, @Angel-125 - I know you have a lot on your plate right now, but I noticed something odd. The Aux. Electronic Navigator from Buffalo does not properly hibernate. I landed a robot-rover on Minmus with that as its control unit. I put it into hibernation and still had ful control. I was also still getting an electrical drain.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
I found another error just before the one @lukeduff mentioned; might help narrow it down for you:- 3,523 replies
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
Bombaatu replied to Nertea's topic in KSP1 Mod Development
Dat's beyootiful *sniff!* -
[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
Bombaatu replied to _Zee's topic in KSP1 Mod Releases
Do you have any plans to add Wild Blue support in this? -
Unfortunately it still doesn't appear to work.
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
So, basically put a docking port and some RCS on it. Gotcha -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
I have a question about the 'Skylab'-style solar telescope included with MOLE. The Apollo Telescope Mount (ATM) was vertically in-line with the docking module during launch. Once in orbit, the mounting truss rotated it until it was perpendicular to the docking module. Is there a part that can do this in MOLE and/or are you thinking of making one? In its absence, how do you usually launch/deploy this part? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
So, @Angel-125 - Don't know if you're aware (probably are) but there is an issue with the Corvette & Hemi-Cuda engines. In the VAB, they a number of problems: The engine does not appear in staging in the VAB. It does on the launchpad - this results in having to rearrange staging on the pad prior to launch. The shroud either doesn't appear OR both shrouds appear. This is irrespective of the two shroud buttons. (when first building a craft, no shroud. Go to the launchpad & revert to VAB, both shrouds). This is strictly cosmetic as the correct shroud shows on the launchpad, but if you're unfamiliar with the issue, it causes some concern. The 'variant' buttons appear to do nothing. Latest version of MOLE, KSP 1.6 -
Just curious but is this still being maintained? It was working up through 1.5.1 but has stopped functioning with 1.6.
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
Do the WBI science contracts scale the amount of science gained based on the Science Reward modifier set when you start a career? I have a career set at 30% science rewards & it seems like the WBI contracts are giving too large an amount of science. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
So I checked the settings & that one was already enabled (it's the 'Enable Recycling' button, according to the tool-tip). However, Soil still doesn't get produced. I do have storage for it. Bug? Also - I have sent up a ship on to a MOLE station running KNUTS. The experiment is done with its lab time & the experiment now says Needs Soil (0.000 of 194.400). The vessel has over 200 units of Soil, but the experiment won't see it. Any ideas? EDIT: never mind, I found it. The KNUTS processor on the Delores habitat has to be enabled. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
I got some help putting this together; here's a ModuleManager patch that restores the original Mk1 Command Pod: Might be a good inclusion for MOLE since the new pod clashes so much with the art style. -
That worked; thanks
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
Hey, @Angel-125 - I'm trying to run the KNUTS experiment & see that requires Soil. I had been under the impression that 'Soil' was a *ahem* by-product of using Snacks, but over several days none had built up in the onboard Soil storage. I ended up shipping an Omni-storage container with some Soil (only way I could do it - no option in the regular tanks). So - if Soil doesn't come from using Snacks, where *does* it come from? Is it a drillable resource now? -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Bombaatu replied to Angelo Kerman's topic in KSP1 Mod Releases
Will it also support CactEye?- 3,523 replies
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The category doesn't change & the pod is not visible in the VAB/SPH unless I go to the Manufacturer tab.