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Bombaatu

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Everything posted by Bombaatu

  1. Are there any plans to add support for the Wild Blue suite of mods (MOLE, PathFinder, DSEV, etc.)?
  2. The mods DeepFreeze and OSE Workshop, which the WBI mods have been designed to work with, have a dependency on Community Resource Pack. Does Classic Stock have a patch so those mods work without CRP?
  3. I'm running scansat v20.2 in KSP 1.10.1. Started new career & just did the altimetry, vis-lo & biome scan of Kerbin. Data was 100% & transmitted. Small map works fine but large map & zoom map are grey as if no scan had been run at all. Is this a known issue with an easy fix? If not, what do you need from me?
  4. Does the latest update contain RealPlume configs for the single-bell Poodle?
  5. That's where you change the suits in TR; I'm wanting to completely disable TR doing anything to the suits & just use the stock control.
  6. Is there any way to disable the suit-replacing function of TextureReplacer? I like the stock 1.10.x suit picker and TR tends to fight with that by reverting suits back to the TR selection. But I also like diverse Kerbal heads - it just isn't Jeb without the gray handlebar mustache that makes him look like the wild-man he is.
  7. @Avera9eJoe - I don't suppose you could post this as text instead of an image, could you?
  8. Will you and/or @linuxgurugamer be adding MOLE, DSEV and Heisenberg to CKAN like you have with BARIS, PathFinder & Buffalo?
  9. With Kopernicus Continued being close to its initial release, are there plans to validate against it & release JSNQ for 1.9+ or should I "rolls my dice and takes my chances"?
  10. Feature suggestion: would it be possible to make a 'text' decal? As in, put on the decal & type the text that you want to appear? Options could be for font, font color, bg color/transparent, etc. Is this doable or desirable?
  11. A couple of posts I've seen in the Heisenberg thread leads me to believe it's a stock bug introduced in 1.10.
  12. I haven't read back in the thread any, but I see you mention 'removing mods one at a time'. Have you tried with a fresh install & *just* Realplume Stock Configs (plus dependencies)?
  13. FYI, the thread title still says up to 1.9.1 with a June 12 2020 release.
  14. FYI, there is a bug with version 1.10.0 in that it won't remember the choice for the new Suit Picker. After going IVA, the EVA suit will revert to default. This only happens with Texture Replacer installed.
  15. Step 1: you need to install the most recent version of Contract Configurator. You may also have to download and manually install the SETI contract pack as it is so out of date that CKAN no longer picks it up by default. (I believe the latest version it is known to work with is 1.3.x) Step 2: if you are running the SETI contracts, they work best with tech trees that put probes before crew. As the old Unmanned Before Manned (which is what the SETI Contract Pack was designed to work with) is no longer maintained, try one of the 'spiritual successors': either Unkerballed Start or Probes Before Crewed.
  16. I suspect the icon under the Symmetry one is Angle Snap. Looks like the Payload category to me.
  17. It's an error thrown in programming when you try to assign an object to a variable defined as a class that the object cannot be resolved into. For example: String bob = "Bob" Long boom = bob In the above pseudocode, the variable 'bob' has been defined as a String. The next line tries to assign the value of the 'bob' variable to the 'boom' variable - however, the 'boom' variable is defined as a Long (a type of number) and the String class is not valid to assign to it. Hence, it will throw the 'specified cast is not valid' error.
  18. With the upcoming 1.10 release having a magnetometer boom, with the DMagic one be modified to use that part's science experiment config? Otherwise it seems cheesy to be able to send up a stock magnetometer with a DMagic one and get two science reports for (supposedly) the same thing.
  19. I'm unsure if it currently works correctly, but Kerbal Academy would spawn vessels. You might try it & see if it still works. Notes on the last page say version 1.10 is the latest working version; subsequent versions have issues.
  20. FYI, the OP still states that this is for 1.3 - can it be updated?
  21. @Goufalite - take a look at the Deep Freeze mod; this does what you descibe.
  22. FYI, I'm getting a 403 error trying to install Near Future Exploration via CKAN
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