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Anth

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Everything posted by Anth

  1. @DylanSP Added your screenshot + save file to your original post. Thanks for the additional information that was needed. I am seeing the same problem with my computer.
  2. Just to make sure its the same issue as I think it is, can you post a screenshot of it? I need to know if its because of your system or not.
  3. What I observed: The engine bell doesn't cause changes in torque. The AP and PE aren't changing. The velocity in relation to the target is indicating small changes. Prograde/Retrograde indicators are moving around quite a bit in a weird way when SAS/reaction wheels are on. Prograde/Retrograde indicators don't move around wildly if SAS is on and reaction wheels are off. Prograde/Retrograde indicators show some sort of minor fluctuations even when the reaction wheels are off. Prograde/Retrograde indicators appears to be forced into their correct positions by timewarp.
  4. @DylanSP Moved it back to its own bug report. If its the same as how it looks on my computer and you think its wrong then its another bug. If you can find an unnatural ridge at some point and do a save file for that it would be appreciated. @The Aziz I was wrong.
  5. @Douces What happens if the gimbal is turned off?
  6. @Afterglow79 Your video shows your UT time is after Y15 D264 H4 M42 S8 which is when timewarp under acceleration stops working correctly. I have no idea why. Merged your bug report with this one.
  7. So I am wrong about it being an integrated graphics issue. Maybe they are the same issue but because of the limited vram. %userprofile%\AppData\LocalLow\Intercept Games\Kerbal Space Program 2\Saves\SinglePlayer You can enter that into windows explorer and it will take you directly to the folder with all the campaigns.
  8. This is the bug report that it's most likely related to. I have seen the effect shown to me by @Suppise as well in different places. @DylanSP Merged your bug report with this one. No one has complained about this unless they had Integrated graphics, though yours is less severe. Are you running off the 1650 or the integrated graphics? I don't know how laptops work when they say they have graphics built into the CPU as well as having a graphics card like nvidia. Also do you have a save file at that location so I can test it?
  9. No. Its related to integrated GPUs. When I have a moment I will be merging this with another bug report.
  10. Thanks for posting this bug report. Are you sure that magnetic boots are the cause? Or is this the same thing?:
  11. Before your edit this is what you said: "If I open the graphics settings I get this: (the picture below), but it makes no sense at all. The max resolution I have is 1680x1050 and the AA scaling doesn't make any difference whatsoever." Can I remove AA scaling from the title?
  12. @BechMeister Can you remember exactly how you launched the original craft that had issues with its docking port?
  13. I am not sure as humans we will ever be capable of truly understanding how Kerbals thinks or what motivates them.
  14. @BechMeister Thanks for resubmitting it so it's got its own report. Also I tried clarifying the title a bit in brackets. It's weird that it's a disassemble bug but not in the same way.
  15. I am sorry to hear that. It's a weird bug. Thanks for reporting it.
  16. No need to tag me. I currently evaluate all the bug reports that are submitted before they go into the public bug reporting area. Also I have a save with your craft docked to the main station, so I will add that to your bug report as well with action groups to undock. The easier it is for the devs to test, the faster they can fix it.
  17. From what I can tell in my testing this is something to do with the Clamp-O-Tron Inline docking ports. The two planes you have are the main ones with the issue. Can you post another bug report with the video and save file specifying that? Otherwise the issue is going to be hidden in here and the developers will most likely miss it. This main bug report post is only to do with the undocking while paused issue.
  18. Hopefully we will see significant performance gains in the months to come. Colonies will have the potential to use a lot more parts than your station/save.
  19. @BechMeister 8fps on my i9 9900K + 3070ti. I have no idea how you are able to play your save on your system Impressive.
  20. @Socraticat Haha. All I needed to do is launch it. Then it was a crash to desktop after some madness.
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