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Anth

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Everything posted by Anth

  1. @Pawelk198604 You have a decoupler connected to the bottom of the engine blocking thrust.
  2. I am sorry but it appears that most of your pictures are missing. Unfortunately the bug reporting form cant upload multiple pictures into one category. Though you can actually put anything into all the separate file categories. The Video can take pictures or zipped up pictures for example.
  3. Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Steps to Replicate: Load JoolDistortionTestSave.json Move between 10,000 timewarp and 100,000 timewarp to show its extremes. Screenshot: Video Evidence: JoolDistortion.mp4 Save File: JoolDistortionTestSave.json Additional Information: I haven't tested it for any of the other moons.
  4. Enter the following into Windows Explorer. They are in there: %userprofile%\AppData\LocalLow\Intercept Games\Kerbal Space Program 2\Saves\SinglePlayer I would appreciate before and after
  5. Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Screenshot: Rocket which is underwater is affected by the water graphically. Rocket Plume is not. Laythe: Kerbin:
  6. Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Issue: I have been having issues with AP/PE/AN/DN disappearing making it difficult for maneuver nodes and inclination changes which forces me to have to rotate the camera and zoom in/out to get the right positioning for them to display themselves which also doesn't always work. KSP2: KSP1: Conclusion: I believe this should be the same as KSP1.
  7. @Rubenio Merged your bug report with this one.
  8. Definitely annoying. All it needs to happen is for a craft to be landed or splashed down. Being on the launch pad should be enough to trigger it.
  9. That's a weird one. You wouldn't have a save file and a craft file for that? Also do you remember if you docked anything to the station other than that docking port before you noticed an issue?
  10. Can you describe the problem a bit more? The planes are rolling for no apparent reason? I don't trust SAS at the moment with how control surfaces will go out of control soon after take off.
  11. Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Issue: At first I thought there it was still very slightly blurry. Looks more like it was blacker before and now its grey. Additional Information: I would make the navball smaller if I could but the numbers are too thin as it is right now and worse with greyer text. Anyway we can bold the type? Included Attachments:
  12. I expected a rocket and I got a rocket.
  13. Hey. Is there anyway you can supply the actual craft file? With that I can do some testing. Its located here (just enter that into Windows Explorer: %userprofile%\AppData\LocalLow\Intercept Games\Kerbal Space Program 2\Saves\SinglePlayer [Edit: Probably don't need this anymore]
  14. I can see why that could appear to be the same but that bug doesn't have entire crafts falling apart. Just weirdness at the point of the two docking ports.
  15. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB A Flag Appears When: Loading a Save File. A Flag Doesn't Appear When: Moving from one SOI to another. Here's one example of how a flag/s won't appear: Being on the KSC Screen (Kerbin SOI) Going to Tracking Station Making a Craft on Mun the Active Vessel (Moving to Mun SOI) Note: Please forgive any inconsistencies in file names. I first assumed it happened due to different reasons. A discord discussion had me doing additional testing where afterwards I came to a different conclusion. Video Evidence: FlagsNotAppearingTransitionally.mp4 (54 Seconds) Save File: KSCScreenTwoScenes.json Steps to Replicate: Note in both scenes there should be flags visible. Load KSCScreenTwoScenes.json (Kerbin SOI) Go to the Tracking Station. Open the Mun. Control Jebediah (No Flags) (Crossed from Kerbin SOI to Mun SOI) Go to Tracking Station. Control Valentina who is on Kerbin (No Flags) (Crossed from Mun SOI to Kerbin SOI) Press F5 (Temporary Work Around) Press F9. On reloading the flag appears that should have been there all along. Go to the Tracking Station. Open the Mun. Control Jebediah (No Flags) (Crossed from Kerbin SOI to Mun SOI) Press F5 (Temporary Work Around) Press F9. Jebediah now has 3 flags beside him as they should have been all along. However If I move back to Valentina her flag will be gone again. The work around is extremely short lived.
  16. All of these bug reports relate to crafts that are falling apart in the following situations: Undocking Decoupling Normal Use of a rocket Child craft disassemble on Parent craft being destroyed/damaged. Undocking when paused When attaching to a physicless part.
  17. Merged into this bug report. I followed your instructions and it definitely is an issue. But like yourself it doesn't happen all of the time.
  18. Your computer is below specs for KSP2 currently and I can't promise that this will help but others in the same situation have lowered their resolution and had some success with getting KSP2 to run that way. I really hope that is enough to get it up and running on some degree. Good luck.
  19. @mateo97 Here is how it is done.
  20. It looks like a link that is from an uploaded file via the bug reporting form.
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