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Anth

KSP Team
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Everything posted by Anth

  1. Confirmed: Also confirmed:
  2. My guess was the same. Why they are going in the opposite direction makes no sense to me.
  3. @SomeoneAlive Merged your bug report into this one.
  4. @Jaypeg Merged your bug report into this one.
  5. @Filed.Teeth I have merged your bug report with this one.
  6. @Davidian1024 and @Twich222 I merged your bug reports with this one + changed the title to describe the problem better.
  7. Merged with this bug report. The bug is spamming autosaves thinking any little movement counts as a landing. Bigger the autosave the more obvious it is.
  8. Moving to Archive because this bug was actually caused by part clipping.
  9. Used your craft file in the following:
  10. KSP2 Version: 0.1.0.0.20892 KSP2 Version: 0.1.1.0.21572 KSP2 Version: 0.1.2.0.22258 Operating System: Windows 10 CPU+GPU+RAM: i9 9900K+3070ti+32GB Mods Used: None Regression because 0.1.0.0 and 0.1.1.0 do not do the teleport at all. Crafts are being teleported into the parent bodies or outside the Kerbol system if the following happens: The EC is 0 or possibly a chunk (instead of it being gradual) of EC is taken that brings it under zero The engines are firing. Timewarp is 100000x is repeatedly turned off and on. Teleport to Inside Sun via Solar Orbit: Teleport to outside Kerbol System via Kerbin Orbit: Additional Information: This was brought to my attention by The Space Peacock on the Intercept Games Discord and we worked together to come to these conclusions. Only Tested for Kerbin and Solar Orbit. I used skogs craft file who posted the initial bug report I found which uses a spark because at first we thought it was related to an ion engine issue. I will decide to merge the two when Dakota is back from the weekend. skogs's Bug Report:
  11. KSP2 Version: 0.1.0.0.20892 KSP2 Version: 0.1.1.0.21572 KSP2 Version: 0.1.2.0.22258 Operating System: Windows 10 CPU+GPU+RAM: i9 9900K+3070ti+32GB Mods Used: None Before: After: Video Evidence: https://youtu.be/sr4U8eOs-do (12 Seconds) Steps to Replicate: Load KerbinSOItoMinmusSOITestSave Change to Capture Mode Look at Kerbin's general direction. Go to 10x Timewarp and wait. (Just to speed things up. Happens regardless) Save File: https://www.dropbox.com/s/ba4xgocma2hrt99/KerbinSOItoMinmusSOITestSave.zip?dl=0 Additional Information: Doesn't happen for Kerbin SOI to Kerbol SOI Doesn't happen for Vall SOI to Jool SOI I haven't tested any of the others. Doesn't happen in 0.1.0.0 or 0.1.1.0
  12. KSP2 Version: 0.1.0.0.20892 KSP2 Version: 0.1.1.0.21572 KSP2 Version: 0.1.2.0.22258 Operating System: Windows 10 CPU+GPU+RAM: i9 9900K+3070ti+32GB Mods Used: None Transition from Vall SOI to Jool SOI: Transition From Kerbin SOI to Minmus SOI: Transition from Kerbin SOI to Kerbol (Solar Orbit) SOI: Additional Information: Cant test Kerbin orbit to Jool. The capture mode camera had issues. Credit goes to Suppise on discord for discovering that the Jool Moons were missing when it was inside of one of the moons SOI. Happens in 0.1.0.0 and 0.1.1.0 as well
  13. KSP2 Version: 0.1.2.0.22258 Operating System: Windows 10 CPU+GPU+RAM: i9 9900K+3070ti+32GB Mods Used: None Observed Behavior: If a maneuver node is created within the current orbit then the inclination changes to the next orbit Expected Behavior: If a maneuver node is created within the current orbit then the inclination should be in the current orbit Three Examples Below of this Happening and One Where it Isn't: Kerbin Orbit to Mun Encounter: Jool Orbit to Laythe Encounter: Solar Orbit to Eve Encounter: How it Works With no Secondary Orbit:
  14. KSP2 Version: 0.1.2.0.22258 Operating System: Windows 10 CPU+GPU+RAM: i9 9900K+3070ti+32GB Mods Used: None I say inclination because that is the most obvious thing that is noticeable but it appears to be more than that. In Pol Orbit: From Jool Orbit on approach to Pol SOI:
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