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KSP2 Release Notes
Everything posted by Anth
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@Just Jim I did mention this already? @Davidian1024 Thanks for posting this bug report.
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1 craft can do it. I have tested it in space and on the ground.
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@BechMeister Above merged bug report I did looks like the same bug, but the active vessel is the one that is falling apart instead of around the other way with your video. Only one craft in scene before undocking. Did you undock from the same craft that you collided with later into your video?
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Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Disassembly After Undocking: Steps to Replicate: Load quicksave_34.json Press 1 to Undock. If it doesn't happen return to 1. Craft File: quicksave_34.json Additional Information: Inconsistent but keep at it until it happens.
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UI/UX Can't change craft/vessel name in tracking station permanently.
Anth replied to VirtualBundy's topic in v0.1.3
@SrMarkuzz Merged your bug report with this one. -
@mattihase Merged yours with this one.
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Returning this to the public area for upvoting purposes.
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Definitely. Moving this to the archive
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Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Screenshot:
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Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Issues: Names are too long for Parts Manager. Long Names will be hard for a player to remember. Screenshot: Shows Old Names from KSP1 on the left which are easier to remember and are short. Shows New names on the right getting cut off.
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Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Video Evidence Showing Docking Port Retracting too Far: InlineDockingPortAnimation.mp4 Screenshot showing face of docking port hidden because it retracted too far: Screenshot showing what it looks like when fully extended: Observed Behaviour: Docking Port is disappearing below a point it would never do if real. Expected Behaviour: That the face of the docking port always shows in the animation before the doors close. Craft File: IDockingPortAnimationTestSave.json
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Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Video Evidence: TimewarpUndockBug.mp4 Steps to Replicate: Load TimewarpUndockTestSave.json Engage timewarp Go to Map View Press 1 (Action Group) Save File: TimewarpUndockTestSave.json Expected Behaviour: Undocking is impossible under timewarp (Physwarp Yes. Timewarp No.) Additional Information: Also Happens in 0.1.0.0
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Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Note: Circles broken up. Lines through the timewarp UI looking like they were caused by a partially clogged inkjet nozzle. Parts of letters missing for Orbital Info, SAS Control, TimeWarp = 1x, Game View
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Merged a bug report into here.
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@TheThiccSwede Merged into this one. @The Aziz Agreed.
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@Mr. KSP Man Merged your bug report into this one.
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