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RealGecko

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Everything posted by RealGecko

  1. Well, mod definitely needs to be redesigned, but alas I'm short on spare time.
  2. Of course it does not. How do you suppose to dock without monoprop?
  3. I personally won't update my career for 1.5 - 2 months, as I predict at least one minor KSP release, that'll break mods compatibility. KSP 1.3 does not contain a lot of tasty innovations as 1.2 did, so no reason for update
  4. Alright, guys! I've quickly checked the log and found out that I packed the outdated GameData folder. Just download new version on SpaceDock, this must work. Note: eventhough it's marked as compatible with KSP 1.3.0 it might be not, proceed at your own risk
  5. @ErickPichler reports that current version works with KSP 1.3.0, so I'll mark it as compatible on SpaceDock and thus making it compatible on CKAN. However AVC will still complain about incompatibility, just ignore this.
  6. OMG! I wanted to compress rover routes so they occupy less space in save file (especially some 700km long ones ), but it turns out that LZString caused more trouble than benefit. So I think it's better to remove it at all.
  7. All right, guys! I've downloaded save file and log file and will see what can be done, as soon as I deal with BonVoyage.
  8. Hey people! I'll update the mod as soon as I have some time, cause it not only needs to be updated for 1.3.0, but also requires some improvements. Some notes: Version for KSP 1.2.2 may work in 1.3.0, someone who's brave enough may try it out and report to others if it works No background processing will be done with this mod, so I recommend using HUUUUGE ore tanks for your drilling rigs. All this background drilling in stock KSP is a complete mystery, so I don't want to mess with it. The idea of the mod is to reduce parts count, so you don't need to add parts to your vessels and connect 'em with pipes. KAS is great, but connecting ships with pipes may lead to various troubles caused by KSP miraclous physics engine.
  9. That'll require some coding and I don't think that's necessary. Actually Orbinaut's idea is great. Almost every manned SS in history was able to operate without astronauts aboard. Vostok-1 was completely automated, with manual override option. Buran was completely automated. And as far as I know Shuttle was initially designed to ascend and land completely automatically, but pilots demanded to give 'em manual control PS: I love this video about Shuttle landing
  10. Crap! I always forget about AVC version files I've updated version file on GitHub, so if you're connected to the Internet AVC won't bother you. If you're offline AVC will say that mod is for KSP 1.2.0, but that can be ignored
  11. I did not recompile Overdrive for KSP 1.3.0 yet, but you can try latest version for 1.2.2. I think it'll work.
  12. Nice, you can upload it to Dropbox. PS: Glad that I published mod in dev section and not release, looks like there's a lot to be done yet
  13. Yeah, there was an Imgur album once, but then Imgur albums were broken all around the forum PS: Fixed that.
  14. I did not implement stored resources usage like ones in fuel cells as I did not want to do background processing or complex calculations of how much is used and how much is left. However I'm not against new features as soon as they're not CPU heavy
  15. Version 1.0.3 is out: Added kerbonaut level info Messages are shown via ScreenMessages Modifier Key + B brings up transfer dialog As ScreenMessages are now displayed with readable font I decided to remove this ugly looking panel and now show info with standart messages in the top center of the screen. Pressing Alt + B (Cmd + B for Mac) will bring up transfer dialog under cursor position. The idea was to make kerbal go EVA, but no API method seems to allow this and no EVA button in transfer dialog while in IVA, this API is a mess
  16. As @sarbian updated MM and this mod is just a set of MM patches I assume this mod is compatible with KSP 1.3.0. Can you please retest an tell me if this is still an issue?
  17. As @taniwha updated EL, I updated SC and I assume this mod is compatible with KSP 1.3.0 now.
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