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Damon

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Everything posted by Damon

  1. Not planning that any time soon. I will dig into this, if I find something I will make sure it works again!
  2. It was patched for the old old FAR. I have to look into whether or not it works with the continued FAR mod.
  3. Amazing IVA! Happy to see more stockalike versions of Crew Dragon. I will use this pod a few times for sure!
  4. We all thank you for bringing this wonderful mod to life! It has taught us many ways to reuse rockets in crazy ways and I am incredibly thankful for all the memories I have with KRE. May many more come! I wish you good luck in your voyage and may we see you again with a new mod that will blow us away!
  5. Download from SpaceDock or Github Tired of throwing away your rocket every time you launch? Look no further! This collection of parts will help you build reusable rockets, SpaceX-style. @EmbersArc created this wonderful mod but due to busy times had a hard time maintaining this mod. I am honored to continue this legacy in its current state and making sure to keep this mod we all know and love up-to-date! Includes: Falcon 9 Landing Legs in three different sizes. New Glenn Landing Legs in two different sizes. ITS Landing Legs in two different sizes. New Shepard Landing Legs in two different sizes. Grid Fins for control and additional drag on descent. Deployable Wings to fly back stages. SuperDraco Engines to land your capsules and provide in-flight abort capability Fuel Tank with ladder extension Heat Shield with integrated shroud, decoupler and deployable landing gear Docking Port compatible with stock docking ports Recommended mods: Flight Manager for Reusable Stages Trajectories Compatible with: TweakScale RealPlume Ferram Aerospace Research Installation: Move the "KerbalReusabilityExpansion" folder to KerbalSpaceProgram/GameData/ and you're good to go. With CKAN CLI: ckan.exe install SpaceXLegs License: MIT License How to: Build a reusable first stage Special thanks to: @EmbersArc for making this wonderful mod! Without it I think we would still be in an age were reusability on rockets doesn't exists! @nli2work for making the legs work initially for 1.1. The setup has since been redone but it would have been much harder without that help. @DerpyFirework for contributing the "DeployableAeroSurfaces" plug-in for the grid fins. It is in the public domain and the source code can be found here. Changelog: Good luck landing stages!
  6. How is it crashing the game? I'm running this with KK and KSC Extended and I haven't found any problems on KSP 1.8.x, 1.9.x and 1.10
  7. This mod is balanced for a 2.5/2.7x scale kerbin. In stock it is heavily overpowered but that is to be expected. Many, many mods are balanced for such scale as well.
  8. Yeah, the RO patches will be updated soon! Okay I have never seen this before in any of my installs. I wonder what causes this
  9. Seems you have a lot of mods installed, I am not sure what is causing all this You are the 2nd person with shader issues. What ksp version? Other mods installed?
  10. Tundra Exploration V2.0 is out! I am using a different version numbering (and some more changes...) Version 2.0.0 - Revamped Ghidorah Octopus - Revamped Ghidorah stage 1 tank - Revamped Ghidorah Interstage - Revamped Ghidorah stage 2 engine - Revamped Ghidorah stage 2 tank - Revamped Ghidorah fairing - Revamped Rodan trunk - Revamped Command pod decoupler - Fixed fairing band on erectors - Added colors to B9PS switches - Fixed RCS thrust curves - Revamped Ghidorah Heavy parts - Revamped Ghidorah soot You can find the download links in the OP. (This works on KSP 1.8.x to 1.10.x) Happy launches!
  11. This mod does not use Realplume. Also @JadeOfMaar some engines do spool. Atleast in my install and I never use RO. The plumes cause the big fps drops on some lower end PCs. I personally don’t have any but some may experience it during launch.
  12. Those parts are looong gone. I am not sure how you even got those. What KSP version are you on?
  13. Is that from the github repo? If so then yeah I know. I broke it but then the temperature here skyrocketed so I’m taking a few days off till the weekend haha
  14. I see a lot of people having kk problems with pads being super green. I don’t have this problem so I am not sure what is going on
  15. I made my own plugin that does that. I did use B9PS before that tho.
  16. Probably not! As that one is more focused on RO Go to the map view and hit the KK icon. Then hit the $ sign and it should pop up!
  17. Space is hard.. and you need to be more precise It also really depends how high your station is! Not fully. Some things are not working on the git right now At this point I stopped doing concept stuff from SpaceX like Starship. I rather wait to see it happening and then make it
  18. Once I finished everything for the 2.0 update. (Nothing major. I switched to a new version numbering system so people stop getting confused about TE versions vs KSP versions). Progress can be followed here: https://trello.com/b/kIaopWmm/tundra-exploration-roadmap
  19. While modeling the parts. I used a 32 sided cylinder instead of 24 like all the stock parts use for 2.5m stuff. Minor detail but has to be done. No it won’t break crafts!
  20. Little update: I have been working on remodeling every Ghidorah 9 part to fit the stock dimensions (Mine were 32 sided instead of 24). While doing so I added tons of details to all the new parts! I updated my roadmap to show my current progress and the new version numbers I will use. I hope to get the last few things done in the next few days!
  21. I’ve been using C4D ever since I started modding and I still use it today. The only downside I have with it is that it doesn’t do so well with UV unwrapping. I only use Maya to unwrap things. Although I heard that Blender gets the job done as well with unwrapping things with the recent updates!
  22. I considered making separate Merlins and an empty octaweb but then I would sacrifice the plume expansion and since I rather go for esthetics I will probably just stay with the octaweb being one part. But those plumes were brought to you by @Nessus_ and @JadeOfMaar
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