-
Posts
1,586 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Damon
-
What parts are missing? What KSP version? TE version? I need more info.. Eventually yes! Interesting, I haven't tested it myself but from what @JadeOfMaar told me he added support for it
-
Tundra Exploration V2.1.0 is live! - Added drag cubes to erectors - Fixed USI patches - Fixed drag cubes with B9PS modules - Fixed Ghidorah 9 Fairing texture - Fixed soot on Ghidorah nose cone - B9 LS switch to Gojira pods - Fixed CC tank volume - Added Configurable Containers support Link in the OP. Happy launches!
-
Ahhhh, that's hot! That is hot
-
I noticed that USI has changed over the years. Some modules don't even exist anymore. I haven't used USI LS in so long that I'm not sure what to do. If anyone wants to make a MM patch for it be my guest, I'll happily add it!
-
I had support for USI but I think @JadeOfMaar removed the configs because Snacks! works a little better
-
You put the whole mod inside the gamedata folder... For a lot of them! That's not how you install it. When you unzip the mod, open it and inside the gamedata folder are 2 folders, those need to be inside your KSP install Gamedata folder!
-
Yes! I saw some new pictures of the pad that Blue Origin is working on. I will need to do some small changes and then it is ready!
- 26 replies
-
- 1
-
- development
- kerbal konstructs
-
(and 3 more)
Tagged with:
-
Loving the mod! But I do appreciate it if you didn’t add my mods to the zip. I know it is “allowed” but I don’t want different versions of my mod everywhere. And also people with problems to TSC etc will then come here while they should be on my thread etc.
- 26 replies
-
- 1
-
- development
- kerbal konstructs
-
(and 3 more)
Tagged with:
-
I have fixed the nosecone issue. I didn't knew the interstage would be stuck. Will look into it!
-
It depends what mods you install. @JadeOfMaar balanced all the tanks nicely for 2.7x scaled ksp. So far everything works fine on my end.
-
I think @JadeOfMaar is more home with MM and B9 tank types. He usually does that work for me (which I am grateful for ). Maybe he can help. On the TE page I'd have a discord linked if you want more information!
- 738 replies
-
- 1
-
- switching
- fuel tanks
-
(and 1 more)
Tagged with:
-
Your game settings for shaders are not enabled. If you turn that one on you will see it!
-
Just delete the folder that you don’t want loaded ingame? I think that is the easiest way
-
I meant more like the one I made doesn’t fit with this mod as this mod has much higher quality parts
-
Not a bad idea at all. I will think about it! If I do this, I need to remodel the grid fin slightly so it fits more with this mod (aka higher standards).
-
I'm sorry, what is the problem? I am confused.. Well the rocket was never designed to just put a new starship on super heave and launch it again. I don't see a reason to add a docking port on an interstage. I had problems with that before.
-
If you need my help with getting this solved the most easiest way, let me know!
- 978 replies
-
- 3
-
- mas
- rasterpropmonitor
-
(and 1 more)
Tagged with:
-
This has nothing to do with the engines or legs. The erectors sometimes give the tank 0 drag. This is an easy fix but I have to do it right. Hopefully I have a fix early next week. For now, avoid using my erectors.