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Everything posted by The-Doctor
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Would you be open to making a space station mod? Your textures are amazing and lovely, what if you made one, example, adding internals to Dragon XL, and using it as a basis for station parts, maybe internals inspired by cxaerospace?
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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
The-Doctor replied to Kari's topic in KSP1 Mod Releases
is there no way to put it back? That I can conduct? If not, any known way to mine methane? -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
The-Doctor replied to Kari's topic in KSP1 Mod Releases
Hi guys, I need some help, I can't switch to Liquid oxgen when community resource pack in installed, i read earlier this option was removed? Is there a way to put it back? I seek to use mined fuel for this, and methane simply isnt something I intend to use, any help is appreciated -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
The-Doctor replied to Angelo Kerman's topic in KSP1 Mod Releases
I used the Venture Star as the first stage to take the Armageddon-For All Mankind inspired shuttle to orbit, where it then boosted to the moon, with enough fuel to easily return to Kerbin, conduct a deceleration burn and proceed to landing. -
yes, everything works fine except scatterer
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My scatterer isn't working, likely due to the new ksp update
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Hi, how do you guys get the shiny Starship in 1.11 or is it 1.11? Mine is black when I go to launch. Also is there any specific mods you use like ks3p in the video shown on page 1?
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
The-Doctor replied to IgorZ's topic in KSP1 Mod Releases
@IgorZ is it possible to use kas to for example, make a square in orbit out of structural beams? Like attach a part to itself ? -
[1.12.x] Far Future Technologies - October 9
The-Doctor replied to Nertea's topic in KSP1 Mod Releases
Congratulations on the release -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The-Doctor replied to Thomas P.'s topic in KSP1 Mod Releases
I'm confused, is there something going on around the mod? Is there something going on with the mod maker etc? -
Love to see kerbalism still going, I remember being at the start with @ShotgunNinja and being part of it in the beginning, I hope he is alright and wish him the best. Glad you're keeping the legacy alive. I hoped one day someone could implement his last planned ideas regarding hardware which is where you'd need hardware to change the config of for example, drills and converters, as well as to repair. He also was thinking of an idea where you could have a part that's radiation shielded that could be used to shelter crew on eva, such as an inflatable heatshield that's radiation resistant, that could be used as an umbrella of sorts to protect crew on eva from the sun. Anyways, keep up the good work, and I'll see you guys in KSP2 hopefully
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@StarCrusher96 Hi again, I'm sure I've asked about this before, but is there a way to start the game in the Nova Kerbani system and maybe/ideally have the stock system removed? It would just be great to play in the nova kerbani system and not start in the stock system. This would really allow me and others to get a new gameplay experience, which is why I and others tend to install planet packs
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The-Doctor replied to Thomas P.'s topic in KSP1 Mod Releases
@Galileo suggestion for jnsq, idk if Kopernicus would allow it, but I think things like crystals etc and other scannable objects should appear underwater to give a reason to explore undersea -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
The-Doctor replied to Gameslinx's topic in KSP1 Mod Releases
Will beyond home work with the latest kopernicus for 1.8.1?- 1,650 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The-Doctor replied to Thomas P.'s topic in KSP1 Mod Releases
I am ready -
totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
The-Doctor replied to Andi K.'s topic in KSP1 Mod Releases
This is beautiful, thought you'd discontinued, well, since I saw the other pack was discontinued Anyone got pics of the surface of each world? With clouds mod installed maybe, and maybe scatterer too, but ultimately doesn't matter, just got pics of the surface?- 350 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The-Doctor replied to Thomas P.'s topic in KSP1 Mod Releases
Guys please don't mention you're waiting for the mod, I know you're sincere but it's not necessary. I check if its updated often like others, I load the page, see 1.7.3, jump to the last page, read a bit of what the devs say, I close the page, all without commenting as it's not needed and fills up the sub with unnecessary commentary and can likely annoy the devs -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The-Doctor replied to Thomas P.'s topic in KSP1 Mod Releases
I'm locking in versions with the next kopernicus updated. I haven't played ksp too long and updates come too soon and mods take a while to catch up, squad releases updates wayy too soon and it's ruined the experience for me, so I'm gonna version lock with the next kopernicus update, should be able to have fun in jnsq, rss, beyond home, or any of the lovely mods and planet packs -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The-Doctor replied to Thomas P.'s topic in KSP1 Mod Releases
With the announcement of 1.9 coming soon, will the team hold on releasing for 1.8.1 and instead update for 1.9? -
[1.12.5] Restock - Revamping KSP's art (August 28)
The-Doctor replied to Nertea's topic in KSP1 Mod Releases
I set it to maximum, but is there any way to get it to look just like in the vab? -
[1.12.5] Restock - Revamping KSP's art (August 28)
The-Doctor replied to Nertea's topic in KSP1 Mod Releases
@Nertea Is there an ingame setting I have turned off? When I launch a craft with the gold or silver foil, the colour changes and looks different, is it normal and to be expected due to how the game works or is it a setting that I need turned on?