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sal_vager

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Everything posted by sal_vager

  1. Mulbin, what happens? If there's no log output try running the binary from the terminal, also make sure it is set to be executable. Jim DiGriz, no idea on that one, have you tried LC_ALL=C ?
  2. alpha tech, please edit your original post if you wish to add anything, otherwise this will be considered an attempt at power posting.
  3. Easiest way to start KSP with LC_ALL is to make a shell script Make a new empty file and name it "KSP Start" or something, open the file in any text editor and add the following: #!/bin/bash cd "path_to_your_KSP_folder_in_quotes_here" LC_ALL=C ./KSP.x86 Save the file and make it executable (I right click the file and use the permissions tab in the properties box). Double click the new file and KSP will start! Also, DrHotdog, Unity has broken AA support with Nvidia cards, sorry, there's nothing we can do at this time.
  4. MaximilianPs, please try the support and bugs section, you are more likely to find help there
  5. And you aren't our oldest member Jim Welcome to the community Morphine04, and have fun.
  6. Please see the Modular Fuel System Continued thread for future updates and support, thank you
  7. Please see the Deadly Re-entry Continued thread for future updates and support, thank you
  8. I think it's better to just close it, if I delete it it'll be like it was never here
  9. Just the title is bad enough, I better change it :/
  10. SRV Ron is right here, it's the two engine fairing shells that are causing this, they are being fired off from the LV-N, impacting the drop tanks and rebounding, destroying the engine as well. The fix is to arrange things so the fairing halves do not impact anything, you will see a slight seam between them which will help you when rotating them on your craft with A and D (and shift)
  11. Not really a bug as part clipping is an unsupported feature, but I do know what you mean. The engines don't get a proper path to the fuel tanks in some situations, so they can't draw resources, it is possible to fit fuel lines though, but you do have to be careful how you do it
  12. It's hard to tell from what you've posted what the issue might be, we'd need to know more about your craft so a pic posted to imgur.com then linked here would help a lot. Maybe you didn't have batteries, sometimes you need those as well as solar panels, or maybe you've installed an addon that caused your game to glitch.
  13. Welcome to the community AeroEngy So can you apply anything from your aerospace background to KSP? I don't recommend you try it the other way though
  14. Performance can be an issue for some, and KSP runs quite fast in Wine, faster than Windows I've heard Addons are installed in the exact same way as with the Windows version, or in fact the Linux and OSX versions, and can usually be extracted to the games own folder. Otherwise, open the addon and check its readme, you can usually figure out where files go from the folder structure in the zip by comparing it to the games folders.
  15. Well, what I do in that situation is correct my orbit when rendezvousing, I might overshoot a bit but it's usually not that bad. Just get your closest approach as close as you can with the nodes, and be ready to burn that much extra to align yourself with your targets orbit when you get close
  16. Something like Thunderbird maybe?
  17. Well, if one 32bit lib was missing others might be as well, and make sure libglu1-mesa:i386 or its equivalent for Fedora is installed
  18. Yeah try without primusrun, last I heard it and bumblebee were still pretty unstable, try to get KSP to work on one GFX card first
  19. Try symlinking the libGLU into the folder with the KSP binary, maybe KSP can't find it.
  20. Not seen that problem yet, not using Fedora though :/ Try verifying the game cache just in case, but I'd be looking to make sure libGLU.so.1 was available, maybe a symlink was broken?
  21. In Arthur C Clarke's book Rendezvous with Rama, the ship had to land in the center of the flat end of the alien craft, where rotation could be most easily dealt with. For the same reasons in 2010, the crew of the Leonov had to EVA to the tumbling Discovery's center point in order to get on board safely. So from this I suggest you try to land at the poles
  22. Closed at ialdabaoth and sarbian's request Please see the new module manager here.
  23. To translate using RCS, use the IJKL and HN keys You can also use docking mode, where WASD, Shift and Control will translate your craft when in Linear mode.
  24. KSP has a limit on how much RAM it can use, due to being 32bit, and most of the RAM is lost to textures. So by using lower texture settings and parts with lower texture resolution, you can load more of them
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