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subyng

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Everything posted by subyng

  1. BUG: Wheel seems to be blocked from turning fully in certain configurations. https://imgur.com/a/p5hWQbt In the first pic, you can see both front and rear wheels can turn fully. In the second pic, the front wheels. cannot turn as much as the rear wheels.
  2. Yep, that's the mod. Here's my ksp log: https://ufile.io/z4nuge7w And my mod folder: https://imgur.com/a/MYK5Nyt I'm using DeadlyEntry, and I noticed it defines a resource "AblativeShielding". Perhaps its overriding the "Ablator" resource used in stock, which is why it was targeted by this mod. I will try adding AblativeShielding to the blacklist and report back! Thanks!
  3. Yep, the configs all look correct. Here's the Oh Scrap log: https://pastebin.com/5rgVn6TQ Corvus Heat Shield is the part that failed. Interestingly I don't see any "Failure Event" and "Failure Successful" messages at the very end, even though that part did indeed fail.
  4. Love this mod! But does anyone have issues with the corvus heatshield not being able to shield the parachute/RCS piece during reentry?
  5. Great mod! I just experienced what I believe to be a bug...my ablator leaked! The part was a custom heatshield, but using the stock ablator resource. Isn't that resource black listed from leakage?
  6. Nope, nevermind. Happens regardless of whether you undocked or not. I can confirm that it seems to happen after undocking a vessel. Before that, it doesn't occur. It does seem to be the case that the planet you're orbiting suddenly skips a head in its rotation. I'm using the latest version of KRASH and KSP 1.7.1
  7. I have the same issue as well, but I don't have Hyperedit. Some posts from 1-2 years back show that the same bug existed/may still exist in Hyperedit as well. So it's quite likely the shared code is causing the issue.
  8. I'm using the VAB and Part Count preset and I changed the overall multiplier to 0.1x, but it doesn't seem to have any effect? Builds still take the same amount of time. Am I doing something wrong? edit: Figured it out, had to add the [O] variable to the formula.
  9. I installed the beta version but the ROS is still not working! Great mod by the way, keep up the fantastic work!
  10. Has anyone had any success merging this mod with Ven? I mainly just to use the new parts (like all the strut pieces) from ven but keep everything from Restock.
  11. What folders should I copy if I just want the new parts and not any of the replacement ones? Or is there any way to know what parts will conflict with Restock?
  12. Edit: whoops, I was looking at the KERBNET details, not Scansat. My bad! Not the flavour text description, but the description that comes up when you right click a part in the VAB part picker shows: Scan Modes: Terrain Biome
  13. But when I switch to terrain map nothing is being scanned. Only the biome view shows anything. I am using the latest version of SCANSat.
  14. I'm using the multi spectral imaging platform, which according to the description in vab, can scan both biome and terrain? How I can switch scanning modes? Thanks!
  15. It consistently does not revert for me. I end a simulation and find that I cannot save and/or load. I just encountered a bug where I started a flight outside of a simulation and the mod thought I was in a simulation when I pressed ESC. I "ended" the simulation in the menu, and I remained in flight and was able to return to KSP with the ESC menu, however I was not able to recover the vessel directly from flight with the drop down menu at the top of the screen.
  16. Is anyone having issues with these parts causing some kind of...drag, or something? I have a rocket that makes it to orbit no problem, then I added a small core with 4 wedges, and slightly more fuel to compensate (even though the added mass from the wedges is less than 1 ton). The second rocket can't make orbit despite having more dV, and phantom forces cause it to stray off course mid flight. e: looks like I'm not the only one with this problem, and yeah, had no problems when using FAR, but since it hasn't been updated yet...
  17. I started a new career game and I don't have action groups unlocked yet (despite setting the option in the difficulty menu to always have action groups...) so...I can't do anything with the parachute settings? I just have to use the default until I unlock action groups?
  18. KCT has this feature. I'm not sure what you mean by "Time needs to run". And timewarping to the correct time costs money.
  19. As I type this my Kerbal is rolling down a crater and he just keeps rolling and rolling and I can't get him to stop. I'm going to have to climb ALL the way back up this crater when he gets to the bottom. PLEASE give Kerbals the ability to stop themselves from rolling for eternity.
  20. Thirding this. Experiments won't attach to the ground using the attach function and the KAS screwdriver.
  21. Would you be able to add a feature that allows us to select a future time to start the simulation? Like have the simulation be a certain number of days/hours/minutes from the time that you start.
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