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KSP2 Release Notes
Everything posted by EBOSHI
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adding multiplayer
EBOSHI replied to wolf creates16's topic in KSP1 Suggestions & Development Discussion
I hope so! But there would be many mountains, valleys and caves on the way developers will go on. we had been waiting the multi-play for hundreds of years, and we're needed to keep watching more what they are doing.- 367 replies
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But we can help each other's missions in same server. because of sharing vessels and Kerbals.
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ありがとう! クリスマスと年越しで急ごしらえで開催してみたけど、皆のおかげで良い感じになりました。次はもうちょっと時間に余裕を持とうと思います 日本の歳時と舶来の歳時と、どう織り交ぜようかってのが今の悩みどころ。
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年越しイベント、KSPNewYear2017にもたくさん作品を頂きました。みんなの作品はこちらから↓(Imgur) その1 : http://imgur.com/gallery/pgcW5 その2 : http://imgur.com/gallery/ixkcg その3 : http://imgur.com/gallery/yHwfe ご参加ありがとうございました!
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Thanks. The islands in Far East has many individual KSP players at least I know. I want them into this forum and hope them to communicate with players all over the space.
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KSPNewYear2017イベントのお知らせ もういくつ寝るとお正月です。今年もいろいろなことがありましたが、KSPが継続開発していて、今後も発展が期待できることは嬉しいことです。 さて今回は、KSPNewYearと称して年越しをテーマにしたスクリーンショットや動画を募集したいと思います。 例によって募集条件は、 バニラパーツだけで作成した 年越しや新年に関係するクラフト、 もしくは年賀状・ニューイヤーカード風の スクリーンショットです。画像編集も(ある程度)OKです。 参加してくれる方は、 #KSP #KSPNewYear2017 のハッシュタグをつけてTwitterに投稿してください。 もしくは、私のDMPサーバーにスクショを残したよ、という報告でも構いません。とにかくハッシュタグは付けてね。 集まった画像はImgurや公式フォーラムなどにUpしたいと思います。 締め切りは1月5日までとしますが、発表の早出しや延長戦も考えます。 ふるってご参加ください。
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クリスマスに開催したKriSPmasJapan 2016の力作はこちら。(Imgur) ご参加ありがとうございました! その1 : http://imgur.com/gallery/cCIJU その2 : http://imgur.com/gallery/1lJIb その3 : http://imgur.com/gallery/KSBbc
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公式フォーラムでも雑談や議論が出来るように日本ローカルスレッドを立てました。 日本にも愛好家がいるんだよー、と公式の片隅で叫んでみましょう。 関連リンク KSP日本Wiki : http://wikiwiki.jp/ksp/ KSP AAR Wiki 開発成果発表Wiki : http://wikiwiki.jp/kspaar/ Steam 日本グループ : http://steamcommunity.com/groups/ksp_jpn KSP公式(英語) : https://kerbalspaceprogram.com/en/ KSP公式Wiki : http://wiki.kerbalspaceprogram.com/wiki/Main_Page/ja KSP公式フォーラム(英語) : http://forum.kerbalspaceprogram.com/ ここです。 KSP公式ブログ(英語) : http://kerbaldevteam.tumblr.com/ KERBAL X 機体シェアサイト(英語) : https://kerbalx.com/
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Good news it is! we have got a sudden disconnect sometimes or often. We're going to try it soon today. Thank you.
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Thank you for prompt update! We're glad to continue to play KSP with DMP.
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Although I had expected the clean-up function went right before I ran DMP (almost 1 and half years ago), it doesn't works well in several cases. So, we are making efforts to make it comfortable to play DMP as much as possible.
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If it was without DMP, it would be a standard thing. This is only my prospect below. I launched a vessel at 02:00 Kerbin time. I reverted at 04:00 KT. I'm in the VAB again at 02:00 KT, Then, DMP might have a data of my vessel flying in the cache or might have a data of it at the time of autosave. Therefore, the vessel in the data might come out at next connect, I think. So, we are getting a 'recover' just in case. if cannot, we are landing the vessel with MOD:HyperEdit and recover it out.
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I don't understand details of code that DMP has, but the situation like that often occur also in my server. Did you use frequently 'revert' function? perhaps, it makes a mess of time-space in a server, I think. I suppose 'subspace' of DMP to cause to make such situation, so that we usually aren't using 'revert' button. I don't know how this post will be of some use to you, but we think reappearance gets less than before.
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Those are good news! Today is the real release date of SRB.
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First thing first, DMP multi-play has some peculiarity move different from solo-play, and has many settings. therefore you should be better to get some experience with your friends with it anyway. And then you and your comrades will be able to flight together in Kerbin atomosphere, build ISS, and go a adventure into the space. The possibilities of DMP depend upon your imagination. Good luck for your happy launching.
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DMP client has individual inner key that was made at its initial run. and server has user profiles having user name associated with the key. So if you once delete the client, you lose the key. and then you can't connect the server with same user name. that is cause of the error. Therefore, you can connect with same name there after the server manager delete your profile. and if you want to avoid it, you don't delete the client but need to overwrite it when installing it. Good luck to you.
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Check your "DMPModControl.txt" for listing those MOD parts on "partslist".
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That's like @RockyTV, the new option console is more organized, in latest build of DMP. Edit:misspelling
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About LMP. At first, @Dagger, you are doing great job. and Don't push yourself too hard. Today we build the LMP and played. It's awesome. but of course LMP is under development so it has some issues. I know that it is too early yet to post the feedback. but only one thing. I expect for adding the function of sharing screenshot, for visual communication with other players. Edit: Since I played LMP, I have a renewed sense of the respect for DMP and @godarklight Best wishes to all in this thread!
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If it occur in a "no modded" situation, it might be issues of KSP substance. and you can post it to bug tracker. You have got opportunity to check it. Good luck with you.
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I appreciate your efforts! I'd been waiting for this button since the creation of the universe.
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I see. And I guessed what you want is repetitive cycle : test->report->correct or fix->build->release->test, quickly at the same time. will that communications be done on the LMP chat and the certain thread of LMP? Some of us may adjust a schedule to your time, if details be more defined. I understood that you're rushing and focusing on development of the LMP. But we aren't natural born English speaker, so our responses would be primitive and slowly. If you are short-handed, we help you with our mousesized hands. Best of luck.
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Hello. I don't understand details of your recruiting yet but if we can do something, we might be able to help you. I'm usually operating DMP server and play with some friends. although we almost have no Modding skills. The timeframe is the only issue, it is about 00:00pm Japanese standard time. so it is uncertain that we can work for it everyday.
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This Mod should help us Japanese not only now but also in the future. and as your prospect, this Mod has potential opening a new avenue for localization and visualization of KSP. the last Devnote mentioned localization (adding fonts). then this technique will be useful to it probably. However, as anyone know, I'm a quite newbie about game programing and developing.
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it is not general multi-crew but you can track (can't control) other person's vessel. and when the person release control, you'll have control. Certainly lags trouble us in some situation. particularly when several vessels stand by each other. But recently, it shows some signs of improvement.