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EBOSHI

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Everything posted by EBOSHI

  1. It runs well in parts descriptive text. and in inputting vessel name, moving of the cursor position is unstable a bit, but it's almost permissible now. do you need something about that action? (I don't know whether it records in a log or not) Anyway, grateful greatly! Edit: () and inside it.
  2. Thank you for your foreseeability. We'll try it.
  3. Thanks all Devnote ever!
  4. That's just like playing a console game machine with friends in front of TV. It also seems to be fun, but if I get the long-awaited multi-playing, I hope for spaceflight at the same time with friends and also with Kerbonauts around the world. Probably the problem time-warp would be solved reasonably more than expected. I think all works should be simultaneous process for instance wrestling together with big contract, vessel docking, ISS development, the formation flying, et al. KSP playfield (It's the space) is soooo extensive that it should be developed by more than one person. Perhaps, "The Klympic Games" will be held in the future.
  5. Almost as @HellsGuard said. Then you can get the above Dev build http://godarklight.info.tm/dmp/. Have fun on your spaceflight.
  6. In last year, @godarklight had answered your question that was similar to that. I thought that he could set it easily and but it didn't mean DMP ran stably on every environment. Then @Dagger said, The latency of server won't correspond to the FPS of client, probably. You shouldn't mind it, I think.
  7. If my expression was wrong, I'm sorry about it. I couldn't appreciate that your article was helping Modder. I was fool enough to feel that your post seems vague criticism and less concrete suggestion. Unquestionably, you can show the way for the network concretely.
  8. If there is a person with knowledge and wiseness here, the person will help the Modder to make the MOD. instead of interrupting. A person not to do so as is the person who is not so. just like me.
  9. Nobody can make product perfectly. I'm playing in original-DMP now. Then I'm getting lots of fun from it, no doubt. Even though it has some lags and several defects. You can take your time and should make yourself comfortable.
  10. Nice demo! The movement of airplane seems to be more stable. and when one of the plane landed down, the other one hadn't exploded!
  11. I've also thought over it and I almost approve of your idea. But I have no idea whether MOD can do that or not. Certainly, DMP have the trouble with all player's individually calculation of physics. So the algorithm of who calculate which vessel should be needed. And it must allot a portion of the calculation of the vessel that isn't operated likes satellites and space station each.
  12. If you talk about the DMP0.2.3.1 for KSP1.1.3, you should just download it, unzip it, execute it, and open a port. And you can see the DMP official site https://d-mp.org/.
  13. I have spent lots of time on DMP with my friends. And it have being express the potential of KSP. We thank you and your activities! ...Well, although we had been often confused by operations of it.
  14. If you said about DMP, it is adapted to only 1.1.3. And if it about DMP fork, below. Although I'm in ignorance of production version, at least he seems to be experimenting with 1.2. if you see the above video that was posted by @Dagger, you can confirm build-number at bottom-left of windows.
  15. There might be lots of Kerbonauts who take thought for the future of KSP. Although I'm in ignorance of that they are smooth sailing, sinking or malfunction, 1.2 seems to be keeping itself interesting. Even if the development were leisurely, I hope it goes on bit by bit. as long as they don't bad mistake a course.
  16. Thank you for excited announcement. I'm looking forward to the surprising informations, whether in the near future or the far future. Then I think that DLC is indispensable to the continuation of KSP. I don't want to see the close of KSP that caused by our begrudging with tens of dollars.
  17. Okay. I keep on expecting your future activity. but don't overtire yourself.
  18. Hi Mr. developer, I'm a player playing with DMP server and client. Your work seems so great. but I'm sorry about me having no Modding skill at all. So I can't understand "adapt the code to DMP". Can it be done by amateur? There is nothing to do but I shared it on Twitter. If you need a helping ant's hand, we do our bit. I hope you good luck!
  19. Surely, certainly I also think KSP still a developing game. At the moment v.1.2 seems further progress, but there are still lots of bugs and feedbacks as you said. After improvement of visual and stability by a few updates, we may have some kind of surprising information. The multi-player, planet base construction (also Kerbin), life not kerbal, Kerbal Marine Explorations(?), and so on. When talking about future big thing, I consider the type of DLC not so bad on the fund side, though I don't know about business results of them. but I'll never pay millions, tens will be nothing probably...
  20. I've been waiting over a year for next sign of multiplayer since I'd seen this Devnote that Felipe(HarvesteR) had said "the underlying framework for the next big things, like Multiplayer". I wish some sign of it come out after releasing v1.2. ...don't you?
  21. While KSP is being updated. We have a time to play Career Mode or something like that alone. And we have a time to be anxious about whether or not we can multi-play on the new version. Multi-playing of KSP is the best game among games I have ever seen.
  22. That is good news! But it is morning now, here. I'm really looking forward to play New KSP at night!
  23. Yeah! I'm looking forward to the test, brother!
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