danielboro
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Everything posted by danielboro
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KSP Interstellar Extended Support Thread
danielboro replied to FreeThinker's topic in KSP1 Mods Discussions
way wold the power be used un even? -
KSP Interstellar Extended Support Thread
danielboro replied to FreeThinker's topic in KSP1 Mods Discussions
@FreeThinker hello i have a strange problem this SSTO is brand new on its first flyet to minmus after the problem i seen in my TTNL i had a look at this ship nuks to discover that 3 has in the old trust value of 73 but 1 has a max trust of 46 i looked in the saave file but as far as i can see thay are all the same way is one of identical 4 downgraded? i have saved the ksp.log and out-put.txt if you need them thanks -
KCT - you need time to buils stuff dangit and Kerbal Launch Failure,
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i have ~120 mod installed most by ckan wen i start seeing mod problem i just make a new copy of my stok dir install the mods by ckan apply the manual mods and apart from 1 time that i hade to do that 2 times it works i only have to Fidel whit mod wen thers a new KSP (1.0->1.1, 1.1->1.2 and the new 1.2->1.3) moving from 1.1 to 1.2 took me ~4 weeks but i was playing 1.1 until i got 1.2 working correctly so im in the less then 1% group
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i did compere 1 time a ship of 50 tons fueled by H2 and a ship of 50 tons fueled by LF (KSPI/nerta nuke) the H2 ship was considerably larger, had more parts and ~10% more dv start TWR was the same for both, but end TWR was ~*2 more for the LF ship for me, the less parts and hi TWR at end of fuel was better then having an extra 10% dV i rarely use H2/LOX motor or H2 for nukes edit after reading the new posts i think i should add on the "rarely use H2/LOX " i used H2/LOX as my transfer stage to duna, moho and jool bifor i started using nukes (bigger pay load for same first stage)~ 6 probes all together but for nukes i use LF. i like the low part count and hi stop TWR at target over the extra DV/payload
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KSP Interstellar Extended Support Thread
danielboro replied to FreeThinker's topic in KSP1 Mods Discussions
did the Solid Core Nuclear Reactor lose trust in the version for 1.3? i had 73 KN but now i see i have 47 KN edit: after looking at the vids i made wen i moved to 1.3 i see it was 73 KN did an upgrade thec move? was the trust lowered? i didnt see specific mention of this in the change logs i found @FreeThinker -
its not just MJ all auto pilots have this problem now its a change in KSP
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
danielboro replied to erendrake's topic in KSP1 Mod Releases
UNTIL ALTITUDE >= pair[0] { SET targetPitch TO a * ALTITUDE + b. LOCK STEERING TO HEADING(90, targetPitch). IF APOAPSIS >= 75000 { BREAK. } } @Steven Mading it looks like it keeps running until AP>=75000 (or at list to 60000 as in the last pair in the list) but if WHEN blocks finish running in one physics tick then it ignores all wait`s in it IIRC thers a recommendation to not put a wait in a WHEN but if it ignores all wait it should be written instead of the recommendation -
did you set it to KIA bifur thy turns tourists? post this in the USI-LS tread whit the logs from datax64 and ksp.log preferably add a list of mods you have if you use a small number of mods maybe add the save too
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KSP Interstellar Extended Continued Development Thread
danielboro replied to FreeThinker's topic in KSP1 Mod Development
i had IFS first wen CC was add to MKS i got it my active ship has the fule in the tanker changed by IFS CC reset it to default and added the option to change it using CC GUI -
KSP Interstellar Extended Continued Development Thread
danielboro replied to FreeThinker's topic in KSP1 Mod Development
this is an engineering problem not a technology limit and affects of the reactor on trust dont have to be 1 to 1. as an in game ksp example we can use is nerta`s NERVA altiration he decoupled the nuclear reactor from the roket to use it one need to start the reactor wait until its hot, then use the trust liver to add propellant to get trust wen no propellant are used to cool the reactor radiators are used to keep it from over hieating this decoupling allows instant start and stop of trust bast on flow of propellant but the actual ISP and trust depends on reactor temp (i dont like because i needed to start the reactor 1-3 minutes bifur i did the node and its micromanagement that i dont want to do) i dont have the level of knowledge you have on the subject but i can imagine a reactor using a cooling system to allow it to run hot without a propellant, allowing at the very list a shorter time to warm/cool and the abilete to cut the propellant wen the reactor gose under some temp the cooling system can handle whit out propellant help and not getting that 1N trust i see at the end of the cool down -
KSP Interstellar Extended Continued Development Thread
danielboro replied to FreeThinker's topic in KSP1 Mod Development
you can maunaly install it but it can cause a discontinuity if IFS gets implemented first (it wont, MM works a-b-c and G is before I) make a queksave exit KSP install IFS run KSP and see if you have wired thing in reconfigured continers if all is well continua if not. exit ksp remove IFS and load the queksave -
KSP Interstellar Extended Continued Development Thread
danielboro replied to FreeThinker's topic in KSP1 Mod Development
this is wat i use @PART[KspiLANTR] { @MODULE[ThermalNozzleController] { @engineAccelerationBaseSpeed =5 @engineDecelerationBaseSpeed =50 } the bigger the number the faster the response cool down is very short and worm up is close to the old 1.2.2 value -
Kerbal Construction Time/StageRecovery Dev Thread
danielboro replied to magico13's topic in KSP1 Mod Development
@magico13 i had a CTD after pressing edit on a ship in vab build queu. i zip up all the data (crash dir, kspx64 data and ksp.log ) another good thing is that i didnt play yet so the log is probably sort i hope thr is info that can help you in the logs https://yadi.sk/d/_68Hzj5c3L5zHy p.s. i coldent get a sher link for the big file so i deleted most of the files in kspx64 data. if you think ther somting usfell in the dir i still have it ziped and i can link what files you think can help -
Kerbal Construction Time/StageRecovery Dev Thread
danielboro replied to magico13's topic in KSP1 Mod Development
some more info i tred to restart KSP before writing and to install the new SY i have to restart KSP still no build button this is the first time i tred to build a new ship snce going to 1.3 i have at list 1 ship i cant edit but all ather ship and plains i tred to edit didnt have any problem so far wat i did was i dubel a ship under construction (did that lots of times ) then edit it to the new ship i wanted edit i was hoping its a gui glic like i hade in 1.2 whit the start sim button i started a new game but the new game has the same no build button problem next ill see if removing mods will help -
Kerbal Construction Time/StageRecovery Dev Thread
danielboro replied to magico13's topic in KSP1 Mod Development
more wird stuff i dont have the build button on new ships log 1:https://yadi.sk/i/9Nesd6O-3L5S2J log 2:https://yadi.sk/i/9Nesd6O-3L5S2J pic:https://yadi.sk/i/Q0sUxWW43L5S35 -
KSP Interstellar Extended Continued Development Thread
danielboro replied to FreeThinker's topic in KSP1 Mod Development
sorry for the spelling, im typing from a computer whit out spell cheker my M.A. was on making dielectric mirror (vis light not x-rays) ~17 years ago i remmber reading a paper on the making of an 2D X-ray miror (1 plain of reflection) and how it can be improved to a 3D lattec to alow full optic like focose for X-ray telescopes -
and i can add KOS to this i just lunched a ship i made in 1.1 and use it for all my tourists missions (in 1.1, 1.2 and know 1.3) and KOS is doing the same thing i had to lower the gimbal to ~30%
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Solar Panel Auto-Deployment/Retract
danielboro replied to Sarahleth's topic in KSP1 Mods Discussions
i personally wold have used a kos script that will deploy panels if speed is less then 10 else retract until 0 { if SHIP:VELOCITY:SURFACE:MAG<10 panels on. else panels off. wait 0. }- 33 replies
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Solar Panel Auto-Deployment/Retract
danielboro replied to Sarahleth's topic in KSP1 Mods Discussions
KOS and Smart Parts can work i use both of them to do similar things ?!?!?!?! how fast is you rover going? i see 30 in the pic. is that inaf to break the panels? did you try smaller panels?- 33 replies
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Kerbal Construction Time/StageRecovery Dev Thread
danielboro replied to magico13's topic in KSP1 Mod Development
i think im using the last version of KCT (installed it 3 days ago in 1.3) i edited a craft in the SPH hanger (ready to flay) that was recovered to hanger after editing it (pressing save edit) it went puff i cant find it in any list i have ScrapYard and SR too log 1 : https://yadi.sk/i/Q_6ySFni3Kzwd6 log 2 : https://yadi.sk/i/uEbJV4wP3KzweM -
from the OP i think this is way the Q coms back all the time
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i see this too i only moved to 1.3 2 days ago ships that i used in 1.2 now wobble during node burn but this cold be a change in KSP and not MJ
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KSP Interstellar Extended Support Thread
danielboro replied to FreeThinker's topic in KSP1 Mods Discussions
thank you can you suggest number to get the behavior of old 1.2.2 KspiLANTR? some warmup but 0 cool down edit i think setting engineDecelerationBaseSpeed to 5 will give me 0 cool down is dt the number of sec from user throttle change?