nascarlaser1
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Everything posted by nascarlaser1
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Hi guys! Is there a mod that adds dust storm to planets? They don't have to kill/break anything, just makes it hard to see and such. Thanks!
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Do I need them on the actual sat? (without the MM I mean)
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I'm in a 25k orbit for the stock scanning module. I don't know of any patches (I only got the mod last night off of CKAN). I haven't looked at the modules at so I don't know their ranges. Thanks! Free rep time!
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Hi guys! I've recently gotten Scansat, and launched a mining probe to minimus orbit. All it has is the stock scanners and 2 scanner from either EPL or OSE for looking for metal (can't remember which ). When I go to open an orbital map though, the map is gray and it doesn't scan anything. How do I make the maps work? Does my satellite need the scansat scanner equipped?
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You could use Kerbal constructs and the different extensions for it to make more buildings. Any LS system would also help make it so you have to balance food/supplies to measure al well. KER would allow you to see how much Electricity/other supplies you have on the vehicle. EVE would just be for fun /
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I would vote if I could (I don't have steam). Why does everyone care what kind of reward KSP got? I mean.... it got a reward!!!!! for jeb's sake! That means people know about it and like it!!
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[1.12] Extraplanetary Launchpads v6.99.3
nascarlaser1 replied to taniwha's topic in KSP1 Mod Releases
I can't attach things to the Launchpad though, like docking ports and extra base pieces. -
[1.12] Extraplanetary Launchpads v6.99.3
nascarlaser1 replied to taniwha's topic in KSP1 Mod Releases
Anyone know how to build base with the Launchpad? The only attachment points make it impossible to build stuff, and deliver it due to the thing flipping around from the rockets during landing (unless I'm doing it wrong.) -
The GIS-Octopus Mapping and Surveying Agency [02/06/2016] - Kerbin]
nascarlaser1 replied to Cyriak's topic in KSP Fan Works
Will this be updated for the new biomes introduced in 1.2? If not I may restart it (once I figure out how exactly these mods work .) -
Hi guys! I have both OSE workshop and extra planetary launch pads installed. I've built a massive rover with all kinds of drills and tanks and converters, but I can't figure out how to turn the metal ore I dig up, into metal, rocket parts, etc.. I have ore, dirt and metal ore, but I'm not sure what I need to make the final products for ships (EPL) and parts (OSE).
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is it possible to get the giant space dock into space with stock engines/rocket parts? or is it truly impossible?
- 1,632 replies
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- part count
- storage
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I have a problem... I followed the link that @Bombaatu gave me, installed the latest mod version for 1.2.1 (my ksp version), but when I put it in my game data folder and started it up, I got a white square toolbar button for pathfinder, but 0 parts and nothing else. I would really like just the stuff from the buffalo mod, given that I already have a base making mod that I like. I don't want any of the pathfinder base parts, just the buffalo rover and the jet wing.
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[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
nascarlaser1 replied to ObiVanDamme's topic in KSP1 Mod Releases
its ok. After a while I finally bothered to learn how to do it manally. thanks! fun mod. -
Could you put this into the main upload? I don't have the mod yet, and I am new to moding so I only know how to install mods via CKAN :(.
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I meant does it make the game unable to be played? I'm used to launching odd objects into space.
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Does the new planets have science points capabilities for science mode/career mode?
- 977 replies
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- kerbal space program
- kopernicus
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Does it effect Gameplay?
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[1.2-pre] Kerbal Inventory System (KIS) 1.3.0 PRE-RELEASE
nascarlaser1 replied to IgorZ's topic in KSP1 Mod Releases
I'm playing this is my main sandbox mode game, and I haven't been able to find any bugs! YAYAY! -
does this work reliably in 1.2+?