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nascarlaser1

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Everything posted by nascarlaser1

  1. How about surviving eve on 10x gravity? Would that impress you? (doesn't matter either way... I can't get to the mun .) Fun challenge btw!
  2. Are we talking about fireing your self from Kerbin into orbit?? or from minimus? Minimus is easily done and has been done many times by many people. Kerbin..... hmmm..... Time to find out!!!
  3. In future versions I may use mechjeb for docking, but currently I'm 100% mod free and (not) proud of it . I really need to install 1.2 one of these days....
  4. ok thank you! I just wanted to make sure that they were separate. I like the stock docking ports, but for bases the construction ports are perfect for me!
  5. Does this mod override the stock docking ports with the construction ports, or are they separate items?
  6. Can the new radio towers in 1,2 be destroyed? If so, you now have a goal. Protect the radio tower outposts from being hit. hmmmm.. I could make a challenge out of this idea.....
  7. THanks for you advice guys! 1 quick question, how does a rover have 8 corners? I thought it was a rectangle/square?
  8. oh ok my apologies. Atleast you guys have the work arounds
  9. Hi guys! I want to build an exploration rover for Kerbin. What are some must haves when building an exploration rover? (This is sandbox mode but it does include some science role play)
  10. It doesn't work perfectly... It does work a little now that the main big saving bug was fixed. (I'm pretty sure it was fixed at least...)
  11. Is there a way to take away the life support side of things, and then for me to combine whats left into usi? (for personal uses only.) I like UIS life support better (less death) but I like the radiation, need for crew transfers, etc. included in this mod.
  12. Does anyone know if @Claw is still active on this? I posted 3 questions about the challenge in an previous post, but he does not seem to log on any more. Thanks!
  13. What happens when your kerbal runs out of food? does he die or go inactive like in usi?
  14. Do you have the craft link for the 2 vehicles?? Also, what are the top speed of those thing??? Great videos btw!!!!!
  15. This post has gotten waaaayyy off topic from the challenge,,, looks fun though!
  16. so what your saying is, I can get a mod with 1 part and contracts, or combine this mod with my own parts and end up with a mod that has about 5 parts and contracts? I'll take the later..... Thanks for your help though! free rep!
  17. Hi guys! I was thinking of getting the asteroid day mod, but then I saw a @Kottabos mod review for it, and realized that after it was posted, 3 out of the 4 parts were added to the game stock.... What is the point of the 1 telescope piece, when I can find/make another mod with that telescope piece, and about 8 others for personal use??
  18. With Eeloo's new orbit, does it increase how much deltaV is needed? I just need to know for future reference, as to the fact I still can't survive the Mun :(....
  19. Has @Kottabos done a review of this yet? I think he would have a lot of fun with it.
  20. I wonder if @Kottabos has done a review of this mode yet.... (if so, I can't find it lol.)
  21. what does the black hole do to ships exactly? Does it effect stock planets with its gravity?
  22. Dear Mr. @Claw I have 3 questions for this challenge (looks fun btw) 1. Am I still allowed to participate? or has this ended (if so I'll just do it myself without the challenge, and you may disregard the next 2 parts of this message.) 2. Can I use kis/kas instead of sending replacement craft all the time? I will bring a limited amount of repair parts, so if they run out I still will have to send a resupply ship, but I have severe issues, a.k.a. rapid unplanned disassembly, when it comes to bringing craft via airplane places. 3. Given my issues with bringing cargo in planes, can I start and end from the runway instead of flying it somewhere else? Thanks!
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