nascarlaser1
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What parts does the community want?
nascarlaser1 replied to mbartelsm's topic in KSP1 Mods Discussions
YAYAYAY I didn't even know this existed! thank you!! -
Hi! I am using USI LS and Planetary base systems combined. Last weekend I launched the core for PBS, along with 2 Kerbals and enough food to last 1 week. After 1 week and the extra 15 days, my food was gone, but my Kerbals were unaffected. I have all USI settings to basic "grumpy." Am I doing something wrong that leaves my Kerbals happy as clams, or did I install it wrong? My base is at the top of Kerbin in the artic. I just want some form of reaction to loss of food, preferably what is described in OP. Thanks!
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oh ok thxs.
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Does the new update automatically go to CKAN, or do I have to wait every time there is an update? (srry for any noob questions, am new to playing with mods.)
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I will get this mod via ckan later, and will it auto update to the newest version, or do I have to wait for it to be reuploaded? (new to moding, srry for any noob questions lately.)
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parts [1.2] 'Otter' Submersible (USI Submarine Parts) [0.2.0]
nascarlaser1 replied to RoverDude's topic in KSP1 Mod Releases
eerr no... I didn't... my apologies . -
parts [1.2] 'Otter' Submersible (USI Submarine Parts) [0.2.0]
nascarlaser1 replied to RoverDude's topic in KSP1 Mod Releases
How does someone get this in water? I tried air drop with parachutes, but.... parachutes + underwater physics do not like each other.... -
How to attach stuff with kas/kis
nascarlaser1 replied to nascarlaser1's topic in KSP1 Mods Discussions
ok thanks! I didn't know about the pdf outside of game ,and my screen makes the ingame one too tiny. -
Hi guys! I have KIS/KAS installed for 1.21, and I have a question. When I go to attach stuff with my kerbal, it tells me to press H, but then I do not know what happens next. Can someone tell me how to attach stuff? Thanks!
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That's ok, my only current Kerbals on any mission happen to be at the north pole in an upside down rover, so they need to be called back anyway lol.
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ok thxs!
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-48 (-)!!
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Does this integrate itself into pre existing saves, or do I have to restart them?
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What parts does the community want?
nascarlaser1 replied to mbartelsm's topic in KSP1 Mods Discussions
my exact issue^^^ -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
nascarlaser1 replied to RoverDude's topic in KSP1 Mod Releases
Does this mod require KIS/KAS, or can I still use it without em? -
What parts does the community want?
nascarlaser1 replied to mbartelsm's topic in KSP1 Mods Discussions
A more than 1 manned copula module please! (or if someone can give me a guide to do the exact thing my self with a stock texture/module., I'd be grateful as well.) -
Any info on the wiki I can help fix/update? (pics still won't upload :(. I think its something on my end.)
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1.2.1 reentry help!
nascarlaser1 replied to nascarlaser1's topic in KSP1 Gameplay Questions and Tutorials
Thanks guys! I am using drogue chutes on all of my craft, so being able to do that won't be a problem especially now that I know about being able to prime them ahead of time. My trajectory most of the time is straight back down, since this is career and I am just collecting science before I begin orbiting and stuff. I shoot straight up, and fall straight down, and let gravity do the rest. -
1.2.1 reentry help!
nascarlaser1 replied to nascarlaser1's topic in KSP1 Gameplay Questions and Tutorials
what if I set it before I come into the atmosphere, to turn the symbol blue? Would that deploy it once its safe in the atmosphere? -
Would MS paint or gimp work for sketching? I have those preinstalled on my PC, so if I can use something installed already it will help with my already slow pc. p.s. You draw better than me lol.
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1.2.1 reentry help!
nascarlaser1 replied to nascarlaser1's topic in KSP1 Gameplay Questions and Tutorials
YAAAYY!! Thank you thank you thank you thank you!!!!! This is a life saver!!!