nascarlaser1
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Everything posted by nascarlaser1
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Hi guys! I'm building a modded interplanetary mothership capable of taking up to 36 Kerbals all over the place, while never having to land to refill (will use other shuttles, or if in a dire issue (stuck heading into a collision with EVE) I will use Hyperedit, but as I said that is only in dire emergencies. I like my shuttles to have more use then actual looks, hence why I'm using mods. My current list of mods will include: KIS/KAS, USI life support, USI core, EPL, various escape pod mods. I have two questions before I begin assembling my shuttle (I'm building and launching in 1 shot via the space dock mod, so modifications can be made any time before I launch it since my rendezvous skill are absolutely horrible. 1. Do I have to use nerv nuke engines??? I understand they are very efficient, but they are also as slow as heck and my real life time to play is very limited, so I don't want to take too much time flying around. 2. What other mods would you recommend I get for it? I'm in sandbox, so science isn't going to be necessary (this is for my own enjoyment/learning how to build one properly), and I don't care about it looking nice . Thanks! p.s. any other suggestions are welcome, since this will be my first interplanetary flight/vehicle in general, let alone with a mothership.
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Hi again! final question (I hope )! I really like this mod, but I when I strap the KIS core big green and orange crates to the sides of the space dock, and spawn it onto the runway (I plan on hyper editing it up into orbit since my skills are... less than optimal), the crates either collide with the side of the space dock and explode, or they don't even seem to connect and just fall on the floor. I have enough struts to pin a rhino to the floor, yet they don't seem to help. am I messing up something? mods I'm using: KIS/KAS USI core USI Life support (but no mks/oks) Extra planetary Launchpad
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I told it to save though not open... EDIT!: I just remembered to check downloads, its there. thanks!
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when I try downloading the extra file, it says it needs a program associated with it and it wont do anything else. Is the file required to play with the space docks? or is it just for extra?
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okthxs! will try it this weekend! rep time!
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so just drop it into the KIS folder? also, will this modify the rest of KIS/KAS function?
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ok. if it isn't, how would I install it? (I install most mods via CKAN, due to lack of knowledge of how to do it manually.)
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so with the extra file it makes the claws from konstruction like a robot? (also, does the extra file come with CKAN? I got the mod via ckan, and kis/kas, but have not played with it yet.)
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oh ok. I'm asking because the mod spacedock (can't remember creator) said you could use claws from construction to build stuff.
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Since a Konstruction claw doesn't dock to pieces, how do you move them around to build stuff in the space dock? (not sure if this belongs here or in the construction thread.. if in wrong spot then I will continue any questions in the right spot.
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oh.. I thought when you attached the magnet to a crane it counted as moving. srry.
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oh . Is there a config that lets it dock to help lift things easier?
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Does the claw dock to items, or just grab them really tightly?
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The Elkano challenge (all versions accepted!)
nascarlaser1 replied to rkarmark's topic in KSP1 Challenges & Mission ideas
Also include some RCS. It'll let you keep your rover pinned to the ground on moons like minimus, which help with bouncing/jumping off of hills and crashing. -
The Truth Can Now Be Told - Mysterious Machines
nascarlaser1 replied to purpleivan's topic in KSP Fan Works
wonder if the Apollo crew had the mystery goo first... then the kerbals stole it...- 195 replies
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Roblox and Astroneer.
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Help launching a space station core!!
nascarlaser1 replied to nascarlaser1's topic in KSP1 Gameplay Questions and Tutorials
oh... I'd do that but my thing is already in orbit, and even though I have KAS/KIS I do not have any engineers on it . My last attempt at a crew transport resulted in it going through the middle of my solar panels and into the command pod, so I had to revert or risk killing everyone/everything. -
Help launching a space station core!!
nascarlaser1 replied to nascarlaser1's topic in KSP1 Gameplay Questions and Tutorials
I had an asymmetrical strut by accident, but never bothered to change it. The minipaks on the command pods are for the command pod/escape pod. In an emergency, the command pod, supplies, parachute and heat shield all eject away from the station. The minipaks give the 3 kerbals 75 days of LS inside the pod, till a rescue can get them. Now that the station is in orbit, I'll build more modules via the orbital EPL thingy on the top. getting crew up there is gonna be another story though.... -
Help launching a space station core!!
nascarlaser1 replied to nascarlaser1's topic in KSP1 Gameplay Questions and Tutorials
all of the above combined! thanks! ! Time to start building more modules! -
Help launching a space station core!!
nascarlaser1 replied to nascarlaser1's topic in KSP1 Gameplay Questions and Tutorials
YAY!! It Worked! thank you! -
Help launching a space station core!!
nascarlaser1 replied to nascarlaser1's topic in KSP1 Gameplay Questions and Tutorials
thanks! I will try now as soon as my other shuttle lands. -
Hi guys! I have an issue... I'm trying to use EPL and USI LS to build a space station. I have the core built and ready to go, and am planning to build the other modules via the orbital Launchpad thingy, then connect them together with docking ports. My problem is that as soon as the 4 boosters are dropped, the entire thing spins out of control. here is download link for help. (I don't have any images to add, srry .) craft file here (do not use link anymore) Thanks!
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What strategies do you us and why?
nascarlaser1 replied to SmashBrown's topic in KSP1 Gameplay Questions and Tutorials
I always seem to need a government bail out grant in the first half hour.... the government of Kerbin must love me . -
oh.... well... umm... I'm not sure what else to say