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nascarlaser1

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Everything posted by nascarlaser1

  1. Oh :(. Is there an easy way to turn that off, like a config file in the squad folder? otherwise I can't use this mod since my mining base wouldn't work without the logistics network.
  2. Hi guys! I am looking for a mod that lets asteroids hit planetary bodies. They don't have to leave craters, or leave any sign on the terrain that they ever hit, but it would be fun for RPing, if I could have to worry about my bases being hit by asteroids, and then evacuating/repairing any damage to the base.
  3. vessel mover can help move em.... but its still kinda "Cheaty".... there are also some warp core mods, but again, most of them are either overpowered, or like roverdude's, can be used below a certain altitude...
  4. I am new to mining ,but if I use an all stock mining base, will it mine in background? or is it only when in physics range? (I am setting up a stock/modded base, but none of the mods change mining)
  5. I've already watched a fun game slowly wither away to death, till the only thing left was me and 4 other people in the community... its something I wish to not see on this game, or any other ever again.
  6. Is this mod on CKAN? I really hope so since KER isn't ,and its the only other mod if its kind (except for mechjeb, which is feels too cheaty for me ).
  7. the stock planets. Kerbol, Kerbin, eloo, Jool, etc.. I don't want them to change, but I would also like new ones. All the different planet packs I find change or completely remove the original planets.
  8. will this completely rewrite the stock galaxy? If so, is there a way to make it so that it keeps the stock galaxy, and add more places?
  9. 2 questions (fun mod btw, if question 1 is a yes I will definitly get it) 1. is it on CKAN? (I wont judge if its not ) 2. would it be possible to find a .cfg file and make it run in the background, to allow a mining base to work constantly?
  10. Oh.. given the fact I haven't even hit college yet I never thought of that....
  11. Hi guys! In recent months I've seen many threads talking about how either KSP is dead, or that KSP is not following the same path that the original dream was. Why is this? What was the "orginal" dream? If KSP was dead, why would they have released 1.2? I am not trying to start any rants, but since I've only joined KSP during 1.1.3, I am not sure why people have all these worries all of a sudden.
  12. huh.... I never actually expected a serious response.. thanks though!
  13. Hi guys! I have KIS/KAS installed, and ever since Kerbals on EVA no longer face the way the camera is... which makes navigating hard. Is this normal, and if so any easy way to change it?
  14. Hi guys! There are a bunch of mods that add submarines and boats, but I have yet to see one that adds anything underwater to actually look at with said subs. Anyone know any that add this? thanks!
  15. the malamute rover from roverdude has some wheels that can be retracted, and I think the caribou one as well.
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