

nascarlaser1
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Everything posted by nascarlaser1
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One question i almost forgot and that got lost in the messages: If i were to use mods, i assume i'd have to check each mod's license and/or ask the mod creator individually as well? Right now my plan is pure stock,but i dont know if that will change. i know @steubenhad mentioned mod parts related to my earlier question.
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I use gimp all the time, and vessel viewer looks interesting. Do you know if I need to do anything specific with one of the programs, or just save the screenshot in gimp/vessel viewer? Speaking of mod parts: If i were to use them (rn im planning to use stock only) I assume i would need to check the license of each mod and/or message the mod owner before doing so,correct?
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Vessel Viewer does still exist: What exactly would i need to do in order to make them original works? I don't know of any image processing software (or even what that means). Also, if i built a creation and took a screenshot of it,wouldn't automatically be considered original works since its 100% my build?
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Hello! About a year ago i started a world building project. For those who don't know, world building is exactly what the name implies, its building a fictional world from scratch,similar to what is done for shows or movies like LOTR. I recently realized i could use KSP to build models of my vehicles, not only for visual purposes but also to check if their actually somewhat realistically usable (i have a tendency to design bricks that can magically fly with unicorn dust when i use just paper). However, i was wondering if there were any rules,legal or otherwise, that prevent me from creating screenshots of my creations and attaching them to the article i write about my world. My world is on a different website, so it doesn't violate the forum's RP rules. I tried reading the TOS for KSP but got overwhelmed by it, so if there is information there i probably missed it. Thank you! Edit to clarify 1 thing i forgot: The world itself is in no way linked to KSP, I just like using KSP to model my vehicles so its easier to visualize then just words.
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[STOCK] Space Cannon - 2 tons to exit velocity :)
nascarlaser1 replied to Tyr Anasazi's topic in KSP1 The Spacecraft Exchange
is this still being worked on/updated? it looks cool ^-^ -
Hi!! I know in ksp orbiting retrograde from Kerbin requires more fuel due to something gravity related. What exactly is this, and does it exist in real life? Thanks!
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this is awesome!!!
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[STOCK] Space Cannon - 2 tons to exit velocity :)
nascarlaser1 replied to Tyr Anasazi's topic in KSP1 The Spacecraft Exchange
ok thanks!! The max part limit that I know of for my computer is around 200, so the tank would definitely doom it. Thank you so much -
[STOCK] Space Cannon - 2 tons to exit velocity :)
nascarlaser1 replied to Tyr Anasazi's topic in KSP1 The Spacecraft Exchange
When you release it, can you release just the cannon portion as a separate craft from the tank, or put in a tutorial on how to disassemble the tank without damaging the cannon for DIY? The tank looks awesome but im scared of the part count making it unusable on my computer. Thanks! -
[STOCK] Space Cannon - 2 tons to exit velocity :)
nascarlaser1 replied to Tyr Anasazi's topic in KSP1 The Spacecraft Exchange
Also, since its stock parts, any reason for this to not be backwards compatible with older versions of game? -
[STOCK] Space Cannon - 2 tons to exit velocity :)
nascarlaser1 replied to Tyr Anasazi's topic in KSP1 The Spacecraft Exchange
Is mechjeb required to use this cannon or can it be fully stock and still operational? It looks awesome and there are so many useful things i can use this for! like taking out the KSC at escape velocity -
thanks! will get that mod asap and try it out
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is this strictly for 1.4+ or would it work for older versions of the game?
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totm dec 2019 What crimes against Kerbin have you committed?
nascarlaser1 replied to crasher925's topic in KSP1 Discussion
I have not once purposely committed crimes, though some of my failed machines have certainly become them, though my greatest crime to date was Space taxi 1:. I attempted to make a 13 Kerbal space taxi to go to orbit around Kerbin and the Mun and then back. At the time it was the most Kerbals I ever attempted to stick in a moving ship, and not a stationary one like a space station/base. Shortly after take off the ship became off balanced and promptly took a nose dive, smashing into the ground 1km away from the run way, killing all but 1 of the brave astronauts who managed to evac and land on his head. I built a grave in their honor and have yet to attempt to be another huge atmosphere capable transport ship, instead transporting my Kerbals up in no more then groups of 4. -
sos kerble stranded
nascarlaser1 replied to ksp nerd's topic in KSP1 Gameplay Questions and Tutorials
The link doesn't do anything because what you copied is a part of your hard drive. You need to find the save file under KSP Saves folder (if you already moved it from there its wherever you moved it), then upload it using something like drop-box or other file hosting site. -
in flight refuel @MaverickSawyer?
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Old Versions of KSP (Revived and Refound)
nascarlaser1 replied to Johnster_Space_Program's topic in KSP1 Discussion
you...you have become one of the forum gods in my eyes...Thank you .- 44 replies
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can someone help explain how to build a helicopter? I've tried multiple times, but I either make my helicopter too heavy to get off the ground, or its light enough, but it pitches forward or backwards, hurtling into the dirt. Thanks .
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This looks fun! 1 question. Is the budget for everyone, or does each individual person have the full budget to use?
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early tech tree completion challenge
nascarlaser1 replied to Chumpes's topic in KSP1 Challenges & Mission ideas
This looks fun . Limiting the science gain % via stock settings (not mods) would also help make it even harder, since that would take out the mun/minimus easy farm, or at least slow progression needed to get to said farm. -
ISRF Tylo Lander
nascarlaser1 replied to Mr. Peabody's topic in KSP1 Gameplay Questions and Tutorials
I don't know for certain, but I believe that the Stock cheat menu now includes a basic form of hyperedit for the purpose that your looking for . -
I'm using the 1.3 version of this mod, and I'm just wondering if radiation is part of it or do I need to get a newer version of the mod. Thanks .
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- realism
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