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JadeOfMaar

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Everything posted by JadeOfMaar

  1. Near Future Aeronautics has you covered. I also have a little thing going but it's very tightly focused on the Skylon and LAPCAT planes, and it's still WIP.
  2. Finally revisiting this. Engine cowls (so that these things fit properly on other tanks) are on the list. New plumes and some very minor geometry fixes. I tried to patch the stock Rapier but it refused for some reason. The large center engine is the included SCIMITAR Advent. SABREs in Air-Breathing. SABREs in Closed-Cycle.
  3. MM considers the presence a mod through: A folder A plugin The name given in a :FOR pass. ZZZKerbalism tells MM that a mod with this name exists, and every patch associated with this mod will run in the alphabetically sorted position of this mod. ZZZKerbalism is an attempt to make certain Kerbalism patches run after the patches for every other mod has run. This kind of thing is more appropriate to use than :FINAL which is abused by many other mods.
  4. That would be your fault. The following are required for this mod to work: ModuleManager.dll (nearly no mod works if this is absent. You may as well have a very far off and wrong version for your KSP. I recommend 3.1.x for KSP 1.4 or newer) B9 Part Switch (for resource and texture switching) Community Resource Pack (to access resouces that are not stock)
  5. I don't know, but generally, other modules won't deploy normally (or at all) while inside a cargo bay. The warp drive module is clearly among these and is known to be kraken bait anyway. Flameouts will destroy your ship (on purpose), it will slice your ship where it exceeds the warp bubble, and it may drag with it everything that's in physics range when it's started up.
  6. @Jaxxman The MkIV crew cabin is a cargo bay. USI warp drive does not like cargo bays.
  7. @SciMan Well when you delete the stock system and insert a new one as big as Stock + OPM, you gotta prepare for when someone still wants to add OPM anyway.
  8. @SciMan "Kerbol" is not renamed to Robau's Star. Robau's Star is entirely new and a different star type (K, in the class of older, orange stars, not G class like Sun and Kerbol). OPM gets its own star because there's no room around Grannus for GEP and OPM simultaneously. GPP_OPM is the config that controls where and how OPM is placed when GEP is present or absent, and is not a whole mod on its own. There is no option to make the stock planets their own star system. GPP and GEP were made for players who are bored of the stock planets.
  9. You have the wrong resource type. 0 = Crustal (drill) 1 = Oceanic 2 = Atmospheric 3 = Exospheric I've successfully done harvesters that are locked behind part upgrades. The "upgradeName" value here must match in all target modules in all affected parts to tie them to a given upgrade. The upgrade itself will appear like a part in the parts list of a tech node. PARTUPGRADE { name = upgradeName partIcon = partName // the internal name of any valid, loaded part techRequired = advScienceTech entryCost = 12000 // change this as you like cost = 0 // for display only; all parts implementing this will need a PartStatsUpgradeModule with cost = this. title = ... basicInfo = ... // shows in upper row of part info box in R&D manufacturer = ... description = ... } @PART[sensorAtmosphere] // stock atmo sensor { MODULE { name = ModuleResourceScanner ScannerType = 2 ResourceName = XenonGas RequiresUnlock = false // I haven't touched this } MODULE { name = ModuleResourceHarvester HarvesterType = 2 Efficiency = 1 // scales harvest rate and EC consumption. Perhaps nerf this as the part is < 1.25m size airSpeedStatic = 1000 // atmo harvesting is bugged. without this and a high value, the harvester may not function while motionless ResourceName = XenonGas ConverterName = XenonGas Harvester StartActionName = Start XenonGas Harvester StopActionName = Stop XenonGas Harvester ToggleActionName = Toggle XenonGas Harvester INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 2 // nerf or buff as needed } moduleIsEnabled = false // it may appear as normal but will tell you to go to a tech node showUpgradesInModuleInfo = true UPGRADES { UPGRADE { name__ = upgradeName description__ = ... techRequired__ = advScienceTech moduleIsEnabled = true //now you can use it } } } }
  10. What you're asking for is not a biome but a situation and altitude threshold. It sounds like you want to have In Space Low, In Space High, In Space Very High. Sadly, I don't think any mod enables this, but if any mod maker wanted this I think it would be doable.
  11. Oh hi. Yes you do, but it (well, they) have no config to, as quoted below: -- in air-breathing mode in real scale!
  12. @Gilph To clarify. SSPXr is performing this behavior on its own. I wrote that part.
  13. TAC does not include any greenhouses for itself. These are only to be found in other mods, some of which are nothing more than greenhouses for use with TAC. SSPXr greenhouses use KPBS resource chain (which includes Fertilizer) if KPBS and TAC are installed......so uninstall KPBS lol.
  14. The files in both these folders, under Patches, were config files? Or there were .cfg and .txt files for everything?
  15. Assuming my mods are in Classic mode and WBI is in CRP mode, just delete and reinstall my mods. They still default to CRP.
  16. @BRAAAP_STUTUTU My mods are involved and may need to be reinstalled. I created a tank type for Oxium. There is a conflict between the play mode my mods are in, and the play mode the WBI mods are in.
  17. Codename "Phantom," a very lean, low-drag, Mun-and back SSTO. I used it to retrieve the crew from a very large warpship. It has room for a big Ore tank but is a passenger vessel only, and hasn't been tested with an Ore tank. It features (extra) chutes near the cabin in case it ends up heavy in the back and enters a dry spin. The blue radiators on the tail are from Thor Tech and use expendable Water to draw heat and ablate it away. The Whiplashes are for TWR. Amusingly, it's called "Phantom" but its main engines are OPT "ScreamJet."
  18. Do not bring planes to this moon (Kevari). But do bring your best camera and some top grade film. The view is unreal... I used up some film and made an album. https://imgur.com/a/2fcfNu2 (Album)
  19. Yes. Always assume that anything measured in days uses Kerbin 6 hour days.
  20. Good questions. Unfortunately, re: 1.3.1, that's all on you to find out. @linuxgurugamer This is set to appear on CKAN. Please add hard requirement on B9 Part Switch.
  21. Four new panels... Four thousand new design opportunities! Comes in many shapes and several colors, mostly snack flavors! Requries B9 Part Switch [ LINK ] DOWNLOAD :: SpaceDock :: Github Licensed CC-BY-NC-SA-4.0
  22. @NHunter I see that you're missing B9 Part Switch. The sloped form of that SABR2 intercooler is showing. Your plane may also benefit from OPT Reconfig (see my signature). It adjusts the lift and drag properties somewhat for all OPT parts and should provide a noticeable boost to fuel economy while in atmosphere.
  23. How do I click Like more than once? D:
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