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Everything posted by JadeOfMaar
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
No problem. Who looks beyond the Download button on a page anyway, right? Lol Originally, yes, Reconfig was all about making the engines less crazy OP (and consolidating the life support patch upgrades). -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
There are clear notices on OPT Reconfig's thread OP, and on the Spacedock page, not to use OPT_USI or OPT_WBI. They are now part of Reconfig. -
Omega's Stockalike Utility Vehicles: OSUV [1.5.1]
JadeOfMaar replied to Omega482's topic in KSP1 Mod Releases
The engine looks like a Fuel Cell (converter module) in disguise right now, and as with any rover, motion is driven only by WASD input. To have EC generation alone controllable by throttle, the "engine" would have to be replaced with a proper engine module with no linked thrust transform and all emphasis placed on its alternator. To have this and cruise control, the cab would need to have a thrust transform added and the proper engine would be able to produce thrust. instead, or in addition to this, the wheel mounts could have the proper engine module and would sip or slurp on the IntakeAir and EC held in the cab. Then you could build OP trucks that could comfortably pull or push quite a lot of load, as long as the cab can sustain them. And even beyond that, the wheel mounts could be dual-mode, enabling Forward and Reverse drive. And then the currently featureless utility support part could serve as an extra power source if ever extra power is needed for the wheel mounts' engines. -
With scatterer for KSP 1.5.1 out I've begun preparing to re-release these sunflares. There will be 5 downloads, one per flare, each containing support for, or the framework for easier to write support for your favorite star system mods (except SSRSS). In addition to easier configs, the re-releases will be CKAN friendly and the flare sizes will be half their current.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
Ah, well check the versions before 1.0.5 here on Spacedock. They may have what you're looking for. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
OPT (Main) and OPT Legacy are two separate part packs. The missing parts (listed in the png) are from OPT (Main). The one thing I can help with is that opt.mk2.engine was internally renamed to simply J61. OPT has gone through a few craft-breaking updates with internal renaming of parts, specifically around KSP 1.2. Sadly, I cannot provide support for KSP versions older than 1.3.0. The only option is to rebuild the craft. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
OPT Reconfig 1.2.5 Anti-collision for Modular Fuel Tanks. Adjusted cryo tank ratios to playable levels, half of the suggested values by, and thanks to @Sresk. Nerf USI recyclers for J cabin, added recyclers to J, Stail, Avatar cockpits. Heads up @Nicky21. Removed flameout plume on HAE-02 engine. Scaling problem makes it as a flashbang and a health hazard. OPT Legacy 1.2.0 Anti-collision for Modular Fuel Tanks. Fixed Avatar and Humpback aero shielding (except when ramps are attached). Aero shielding for things clippd far enough into the Avatar-Chimera cockpit adapter. Added inner nodes to Stail Docking & Utility Bay. (Aero shielding always active in it.) Added joint strength to Humpback parts. DOWNLOAD - OPT Reconfig DOWNLOAD - OPT Legacy -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
OPT Reconfig 1.2.5 Anti-collision for Modular Fuel Tanks. Adjusted cryo tank ratios to playable levels, half of the suggested values by, and thanks to @Sresk. Nerf USI recyclers for J cabin, added recyclers to J, Stail, Avatar cockpits. Removed flameout plume on HAE-02 engine. Scaling problem makes it as a flashbang and a health hazard. OPT Legacy 1.2.0 Anti-collision for Modular Fuel Tanks. Fixed Avatar and Humpback aero shielding (except when ramps are attached). Aero shielding for things clippd far enough into the Avatar-Chimera cockpit adapter. Added inner nodes to Stail Docking & Utility Bay. (Aero shielding always active in it.) Added joint strength to Humpback parts. DOWNLOAD - OPT Reconfig DOWNLOAD - OPT Legacy -
I invited you to try a modlet of mine (SABR3 Sterling) which happens to address this exact problem. It's in limbo now since it's not a mod I'd use for myself much (I largely made it for someone else to enjoy, and I have OPT) but I've managed SSTOs that could take 30, maybe 45 tons to LKO in 2.5x. Staying on topic, I personally love SSTO planes (not all SSTO are planes) whether or not they're worth it because I love the idea of using the atmosphere to help/feed the engines, and getting into speed ranges that can't be done with stock parts and/or at stock scale, and being able to control and use lift to aid and control the ascent and descent.
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
JadeOfMaar replied to RoverDude's topic in KSP1 Mod Releases
Yeah I did that. It's on its way to the orange star over there (36 billion? km). I should've thought of that mod. I have tried it before. My install is very highly custom modded so I can't share craft files. B9 HX with major usability upgrades including some cloned parts for different use cases All USI warp drives have double bubble size Added templates to the WBI Buckboards to hold ExoticMatter with and without Xenon (so I have quite a lot of both) The ship itself holds LH2 and has about 0.3 TWR but 100 km/s dV. Its reactors (5) produce 6000 EC/s each + RTG (lowered to 250 C/s). Nertea's radiators weren't added yet in the first screenshot but I had to add about 20 of them. ...I deleted the config that cranks up the power demands of the USI parts when NF Electric is installed. Meeting that kind of need is another game for another time. On the side, I've realized that the sigma configs have errors and cause MM cache to not generate.- 1,694 replies
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
JadeOfMaar replied to RoverDude's topic in KSP1 Mod Releases
nope. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
OPT Main is the official release/pack by K. Yeon, containing the J, K, KH and H series body parts-- all the parts highlighted in the thread OP. OPT Legacy is the other pack full of retired parts like Stail, Humpback and Avatar series parts, and the old Mk2 engines. OPT Reconfig is a mod I created that keeps OPT Main relevant in the absence of K. Yeon and in the face of evolving utility mods and their features. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
I'm the maintainer, yes, but currently I only post updates to OPT Legacy. The "Main" OPT mod still works but be sure to get World Stabilizer too. My mod, OPT Reconfig, brings the updates you're expecting in OPT Main. -
You mean to tell me that's a big chunk of SPICE? Holy shhhh
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@CatastrophicFailure Just.... How? And what planet/star system?
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Testing out an HX class warp ship. It's fairly well equipped for life support, through Airline Kuisine and Pathfinder. GPP is not around this time. The focus is solely on Other Worlds Rebooted by @Pkmniako. This ship is full of my unreleased additions to the B9 HX mod. Its tanks are full of LH2 and the two modified engines need 5 of the HX reactor (6000 EC/s each) to feed them, and the reactors altogether need 32.5 MW of cooling. The USI warp drives also have double their bubble sizes and the buckboards have USI warp templates. They can hold ExoticMatter with and without Xenon. Heat Control has me covered. I did some experimenting with this large plane meant to fit in the rear hangar. Maybe it's too big and trying to do far more than I'll need it to in the end. It snugly fits that hangar and loses on lift capability and suffers other problems.
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[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
I started this mod by borrowing models. I had no skill at the time, but I'm working (however slowly) on replacing most of them, especially the reactors (because they scream "KSPI power source"). Regardless of the value of your comment/critique, I'd like to know what you're thinking. I'm getting back into playing and enjoying KSP, I think , so it's welcome. -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
No it's not normal. I've heard some cases that 1.5 actually loses performance vs 1.4. I have yet to let Steam download 1.5 for me. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
JadeOfMaar replied to RoverDude's topic in KSP1 Mod Releases
There are obsolete part configs for the offending parts (at least three). Their current filename was no longer desired, however, when @RoverDude accepted the PR for the new configs (with different filenames), he never deleted the old files. My GitHub issue on this is still open. -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
Yes. Just MiniAVC. These prompts (usually the incompatible KSP alert) have a bad habit of appearing more than once, as much as 3 times in my experience, per mod that's carrying the plugin. And it gets unbelievably annoying when either: You're a mod maker and you restart KSP frequently (normal for mod-making); You have many mods installed and you have to click at least once for all of them anyway. -
[1.11.2] B9PartSwitch v2.18.0 (March 17)
JadeOfMaar replied to blowfish's topic in KSP1 Mod Releases
Currently no, but you can achieve it with Kerbal Actuators and WBIMultiModeEngine{} by @Angel-125 -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
Thor Tech 0.9.6.4 Shieldnir for any airbrakes. Once you have an active shieldnir cone on ship, they'll survive Eve reentry along with the rest of the ship. Allow any 1.25m engine to upscale to 2.5m, not just 1.875m (high demand for plasma aerospike). Argo Mk2 Warpjet will hold some IntakeAtm due to WarpJet nature. RCS now available in Air, LFO, MonoPropellant. No longer shipping MiniAVC. (Overdue update. Nothing big... Yet. ) DOWNLOAD v0.9.6.4 :: GitHub :: SpaceDock GET DEEP SKY CORE :: GitHub :: SpaceDock No longer shipping MiniAVC. Use full KSP AVC for all-in-one-window update checking. https://github.com/linuxgurugamer/KSPAddonVersionChecker/releases