-
Posts
7,739 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by JadeOfMaar
-
Putting a lot of effort into an update to Thor Tech. I almost wish I had SVE installed, but my engines feel weak on Eve, and that spins my flywheel the wrong way. (Maybe my craft designs are worse than I think) Made some Wright Brothers inspired planes too. The wheels here are Adjustable Landing Gear.
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@Mukita12 It will work just fine. The only difference is Steam won't count your hours in it and mods won't break when a KSP update arrives.- 7,372 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
The DoubleDouble Redoubled thread that never was
JadeOfMaar replied to Grand Ship Builder's topic in KSP1 Mod Releases
I'll take your word for it. I've said all that I need to. I honor you faith. Keep calm and carry on™- 66 replies
-
- sambelanger
- star pack
-
(and 3 more)
Tagged with:
-
The DoubleDouble Redoubled thread that never was
JadeOfMaar replied to Grand Ship Builder's topic in KSP1 Mod Releases
@Scaprod If you are a planet modder you are better off finding another team to join. If you're looking for a good star system mod just to play, consider some of the existing, high grade ones already out there, like To Boldly Go, Galileo's Planet Pack + OPM_Galileo, and Kerbal Star Systems. See spoiler in the linked post for links. As for the chaos in this thread, it is due to Grand Ship Builder who, (to be blunt and quick) is only acting in the pursuit of popularity and has not shown any modding skill or manners. This is not a personal attack. I hate the idea of bashing someone (and by extension triggering the forum mods) but I hate what's going on here and why, and I feel that it's worth it to say this here.- 66 replies
-
- 3
-
-
- sambelanger
- star pack
-
(and 3 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
Every copy of a mod will work in every copy of KSP (as long as their versions are okay). If your other copies of KSP are very old, check the releases page of whatever mod you have doubts over and grab the proper version for your old KSP.- 7,372 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
Yes, it's very possible. I plan to do so. -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
I'm glad you're happy. But no, it's not on CKAN. I'll see about it with the next release. I'm glad you're satisfied. Thanks for pointing out the IVA issue. The cockpits have IVAs but their glasses aren't transparent and HUD elements are few so the IVAs themselves are worthless except for seeing that someone is in there and the Mk2 has a few RPM windows (so I recommend HullCam VDS along with RPM). Turns out the Spitfire Cockpit has a hatch (against my fears, but only that one, not the Mk2). I've made the 0.625m Ram Air Turbine, 1.25m Ascendant engine and 2.5m Razor but there won't be any more sizes of anything and the small Ascendant engine will be weak. WarpJet engines need to have a cavity of sufficient length in order to be powerful, and I'm relying on Tweakscale to fill any gaps in. I cannot include any wheels, sorry. You'll have to install Kerbal Foundries (which is all about wheels/gear and a wheel plugin) or Airplane Plus (No-Derivs license but covers FS plane part needs in great style) for more options for wheels. -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
That's how it works in Near Future Electrical, and was partially inspired by it. StoredCharge is the reserve power in a capacitor and is non-transferable, and I want the Burst Mode of the engines to have a fixed maximum runtime to not be overly OP and take away from the rest of the mod. There's a part upgrade now that raises the charge rate (and thrust) but you'll have to turn on upgrades in sandbox or unlock it in RnD in career/science mode. -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
The theme is high involvement with electricity (without stepping far at all into the realms of realism and highly complicated gameplay). The parts produce and consume lots of it, and are partially intended to make heavy airborne craft easier to design and operate. That's right. -
[WIP] Nert's Dev Thread - Current: various updates
JadeOfMaar replied to Nertea's topic in KSP1 Mod Development
Thanks for pointing that out. It will be addressed. This seems intriguing. Proper compatibility for this, though, will likely have to come from the KerbalHealth dev or an MM expert who understands both these mods very well. Nertea has no direct involvement with life support mods. -
[1.8.x]GN Drive from Mobile Suit Gundam 00
JadeOfMaar replied to flywlyx's topic in KSP1 Mod Releases
Yes it does. -
Coined by @RocketPCGaming, and I was prodded by him to do this. What it says on the tin. This gameplay mod is a big step up from using just Ore to do everything, and is kindred in spirit to Realistic Atmospheres made by OhioBob. Resource deposits are sorted and applied based on expected compositions of worlds, and compatibility is easily granted between configured planet packs and: life support mods, hydrolox rocketry mods, some sci-fi propulsion mods, the WBI mods, and USI mods (while reducing the bias towards MKS). What it says on the tin. What it says on the tin. What it says on the tin, it adds a rather attractive, feature-filled place for launching into the sea and adding value to progression games. Compatible with KSC Extended and KerbinSide Remastered when v1.1+ become available. A suite of parts specialty made for measuring and comparing things. The one true mod for Skylon parts. It's still fairly unfinished but is now well polished and ready for use in today's KSP. It's optimized for use in 2.5x ~ 3.2x scale games (due to the scale of its parts) and it has no hard dependency except for B9 Part Switch. Deep Sky Core Contains a number of parts and effects shared by most or all of my major part mods, and contains the agency files required for the manufacturer tab in the SPH and for career contracts. It has no forum thread. It's available on GitHub and SpaceDock and usually featured with Thor Tech. Electric engines and supporting parts to enable novel new things with on-Kerbin aircraft, off-Kerbin aircraft and spaceplanes that don't need Oxygen. Effective self-powering aircraft (light and heavy) can be built that don't need LiquidFuel or nuclear reactors. Effective heavy aircraft and Eve ascent vehicles can be built which need only nuclear reactors and sufficient hypersonic intake. Airline Kuisine adds Mk2 and Mk3 fuselage parts devoted to carrying life support resources and processes. They take on theme-based textures for each supported life support mod. Currently it supports USI, TAC, Kerbalism and Snacks!.Airline Kuisine has further texture-switching options for USI and TAC, and a bonus theme: "OPT Style" if installed with OPT Spaceplane Parts and USI or TAC life support. OPT Continued is the re-post of OPT Spaceplane Parts (the "Main" pack) which had not been updated directly since KSP 1.1. It fully removes the old Firespitter dependency, old plugin bundles, integrates a few things that were originally patched/fixed via Reconfig, and brings this mod up-to-date on CKAN. OPT Legacy is both a retirement home for old parts and an expansion pack containing new parts that originally weren't allowed into the Main pack. The best portions imo are the parts that I've added: the second wings suite, the VTOL engines suite and the power sphere suite. The antique fuselages are another story. OPT Reconfig removes OPT Spaceplane Parts' dependency on Firespitter, provides integration with various other gameplay mods, especially fuel switcher mods, and fixes issues such as with drag cubes. Sunflares like no other. Available in special, semi-real color palettes based on the Hertzsprung Russell diagram for star classification. There are currently 5 families of sunflare, but only the G class flare in each family is available for the Stock system, bundling into SSRSS and (the M class flare in addition) for Galileo's Planet Pack. The full spectrum is only available to developers of very large star system mods and galaxy mods. My flares are not allowed for use with planet mods that don't add stars.
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
JadeOfMaar replied to StarCrusher96's topic in KSP1 Mod Releases
Did you edit your save and restore your funds though? It's one line and a few digits. I doubt this kind of thing can happen a second time, but if it does, that means more logs and more data for StarCrusher- 4,170 replies
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
JadeOfMaar replied to StarCrusher96's topic in KSP1 Mod Releases
I just pulled that out of my [engine bell] but I think this particular bug has existed as long as KSS itself so my story is well-grounded lol.- 4,170 replies
-
- 3
-
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
Karbonite is entirely meant to be used as fuel. So, eww, man. Lol. Normally I'm against using Ore for everything but Ore has everything necessary to make food, so stick with Ore. Snacks! Being a super-simple life support, very likely does not and will not have the ability to turn crew into tourists (and confirmed will not kill kerbals)...... Look for all the complaints in the MKS thread about being unable to turn tourists back into crew. Angel-125 doesn't need that.
- 933 replies
-
- 2
-
-
Some (slightly late) opening pics. I've nerfed the Bloom btw. May add (not many) more screenshots to this post soon™
- 1,022 replies
-
- 11
-
-
- beautify
- visualoverhaul
-
(and 1 more)
Tagged with:
-
Evolution [1.3.1] [Kopernicus]
JadeOfMaar replied to The White Guardian's topic in KSP1 Mod Development
...Lava? Or unidentified (possibly temperate) liquid?- 169 replies
-
- kopernicus
- planets
-
(and 1 more)
Tagged with:
-
@The White Guardian You tease. You make epic mod but your screenshots aren't KSP. (SpaceDock cover is not enough)
- 1,022 replies
-
- 7
-
-
- beautify
- visualoverhaul
-
(and 1 more)
Tagged with:
-
Ah. Well at this point you have to click Sigma's signature link(s) and talk to him off-site (Discord or GitHub).
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
JadeOfMaar replied to StarCrusher96's topic in KSP1 Mod Releases
There's a star named Kirb so I'd say no to Kurb.- 4,170 replies
-
- kopernicus
- planets
-
(and 3 more)
Tagged with: