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maja

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Everything posted by maja

  1. @Loren Pechtel Please, provide a save, error log, game version and minimal list of mods needed to reproduce it and I test it. When you don't see rovers in the BV list, than there is an error, which prevents to load it. Without more data I can only say "It's working here" P.S.: I want this mod to run as smoothly as it can, because I'm using it too
  2. I have a lot of work until end of month, but I look into it afterwards.
  3. When you do lithobraking, then chutes are kinda pointless afterward https://en.wikipedia.org/wiki/Lithobraking
  4. @Loren Pechtel I got some weird positions on the Mun too. I didn't had time to analyze pathfinding and positioning part of the BV yet, but I look into it. It's possible, that this is some stock problem regarding Mun's terrain.
  5. @Canopus Never heard of it. BonVoyage only updates a rover's position, when it's active. Do you have a save before and after the incident?
  6. @Loren Pechtel @rmaine There will be some common point, where all our experiences crosses. It's not that simple as switching target, but there is definitelly something out there.
  7. Interesting, because I got it during Hohmann transfer to the Mun, where the target was already set.
  8. @Loren Pechtel @rmaine This is happening, when you switch from flight view to map view and maybe vice versa. I learned not to switch from flight view, when MJ is executing a maneuver. It's easy fix after all
  9. Look at settings of the main [x] Science window. I didn't try if it's visible in the Here and Now window, but you can display completed experiment in the main window.
  10. FIXED. I just updated both unofficial versions, no version number change: Download version 0.12.0.21 for KSP 1.2.2 here Download version 0.12.0.31 for KSP 1.3 here Hyped for official version
  11. @SchrottBot Hi, get my version 0.12.0.21 (I tried fix that), don't roll back. Visit first rover you can't see in the list (or just all of them), if you know their order, and rebuild their path. Use shorter paths. Alternativelly, go to your persistent.sfs (backup first), delete that mess of characters after "pathEncoded = " in BonVoyageModule module and change isActive flag to False (isActive = False) for all rovers.
  12. Hi, try this version, if it helps for now.@RealGecko is working on a new release Fuel cells as a power source aren't implemented yet. That error appears only after a rover deployment. Move it a little bit and you're good to go.
  13. @TedwinKnockman66 There is some history between Mega and Kazakhstan goverment, so this site may be blocked by your ISP again.
  14. Unofficial rebuild with fixes and few functions for KSP 1.3 and 1.2.2. Download version 0.12.0.21 for KSP 1.2.2 here Download version 0.12.0.31 for KSP 1.3 here Change log: Option to switch BV controller off Fix for night time ride Fixed target longitude display There will be only one other unofficial release (KSP 1.2.2 and 1.3 supported), if RealGecko doesn't return until that time, and than we'll wait, if he returns or not. It's his mod and I can't change it more. EDIT: Link update
  15. Just heads up. There is a wrong link on the GitHub page in the text " This is not a mod release. In order to install the mod into your game, read the instructions on the forum. ". This link leads to your surface mounted lights.
  16. @aluc24 Ah, I see it. You don't have enough RTG power, right? That speed reduction, if you don't have enough power, brought that up. Add more RTGs, if you can, and I'll fix it in the next release.
  17. Thanks for heads up. I was able reproduce it with BV and stock buggy only. Adding it to the bug list.
  18. I think, that 10 meters is close enough. Landing precision depends also on TWR change during descent as far as I can tell. I had pinpoint landings and landings 100m away, when I staged during landing and there was abrupt change in engine TWR.
  19. Guys, can you test, if shutting down and activating BV controller is working even with USI, WBI and other supported rovers? (Malemute, Karibou, Buffalo, ARES and Puma rover) Supposed function is as follows: - added new button in right click menu of a BV controller/rover cab which disables/enables controller - disabled rover will vanish from list of active rovers (on fly), BV control panel is disabled and if rover was active (driving to target), it's state is reset dll download link: https://www.dropbox.com/s/kkr3cwdm2ihghlw/BonVoyage.dll?dl=0 Backup your saves before testing. Thanks
  20. Not by me, but it's in the latest release from RealGecko, so in my release too.
  21. Active rovers list is reloaded on scene change.
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