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MiffedStarfish

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Everything posted by MiffedStarfish

  1. "Putting RTG's in the recycling bin" "positioning landing barge" "Launching wheels of cheese"
  2. I'm building a F/A-18C Hornet with chocolate chips and a flake.
  3. That looks like a great idea, and I'd surprised if they didn't add a feature like this with the expansion. (Quick note: the weekly confirmed that different part types will have different mass and drag, so that removes one of three cons in the first image)
  4. Oh sorry. I got confused cause you mentioned intakes.
  5. I'm not entirely sure why, but the F/A-18 Hornet just appeals to me. I also really like the De Haviland Vampire, and the Mosquito.
  6. As for in game, no planets besides Kerbin have life. Well actually, one other body has life, but I'll let you find it for yourself...
  7. What is happening is at the height you are at, the atmosphere is a lot thinner, and the intakes can't collect enough to run all the engines. But all of them combined can collect enough air for one engine. The title was a bit confusing, it should have said intake air, not oxidiser. Hoep this helps!
  8. Just seen this, stock warfare videos are always great! If you want ships, check out my craft repository in my signature, I would particularly recommend the EX-9 Eos.
  9. So you have to launch, get up to 75000m, then escape and Duna encounter in one burn. Then when you get to Duna you need to capture, deorbit, land, achieve orbit, escape and let in encounter in burn. <backs away slowly>
  10. I invented a move I call the "Flatspin" Weirdly, all my planes are very good at it, though none of the planes I've downloaded can pull it off. Probably a fault with designers.
  11. 1. The mods are probably a combination of EVE and scatterer. I personally prefer scatterer's clouds, they are more natural looking and 3 dimensional than EVE's, but I use both. I don't think they're updated to 1.3 though. 2. Any image hosting site, I find Imgur most convenient.
  12. I was basing it off this picture: (Nope, mobile is not cooperating with me. If you look up the Wikipedia page on hornets, the first picture there) I think the problem is the LERX are too short, and I've built the fuselage around them. Though the intakes start just behind the LERX, and I've used the intakes as a sort of halfway point. I'll definitely look at it again when I get back from holiday. I'm thinking extending the cockpit with gravioli detectors, possibly try and add more landing gear to extend the razor back and lengthening the back fuselage with half a mk1 fuel tank.
  13. That looks great! Theres a few things you can do to troubleshoot the missiles. If you haven't already, roatationally offset the seperatrons so the missiles spins, the balances out minors aiming problems and makes the missiles more stable. If you have offset them from the decoupler, they will sadly be inaccurate, which I found out the hard way. Another thing it might be is the missile may be hitting a part of the wing on release, to fix that you have to mov the hardpoint. And finally, the way symmetry handle subassemblies of parts is strange, and occasionally get rotation wrong. To check this isn't the case, turn of symmetry, make a copy of the working missile, then rotate it 180 and attach it to the other hardpoint. This also has the benefit of allowing you to single-fire the missiles. If none of that helps, I'm stumped.
  14. I'm going on holiday and have no time to put up a proving trial, sorry. As we have a three way draw between @Vexnium, @NotAnAimbot and @Ozelui, I'm going to let @Speeding Mullet make the next set of specifications if he wants to, as I cheated him out of it last week.
  15. Quick update on my F-18: (in a slightly newer version i have shortened the LERX and moved the intake forward)
  16. Just started work on a F/A-18 Hornet replica, but stuck on the wings and intakes. Any suggestions?
  17. That looks great! Is there a craft file? I wonder how it would perform in space....
  18. Great looking planes! Goddamit! It's Wednesday and I forgot to make the proving trial! I guess it'll be tomorrow then, folks.
  19. Klaw a probe onto it when you next deliver a module to the station? thats all I can think of.
  20. Stunt plane it is. Week 5: Class: Acrobatics/Racing plane You are to build a plane capable of high speeds with a tight turning circle. It should have a relatively short wingspan to be able to fly through hoops. Weight: maximum 20 tons Speed: at least 300m/s Payload: None Range: at least 20km Crew: at least one pilot Cost: max 100,000 funds Enjoy! (in case you hadn't guessed, the proving mission will be flying through hoops a round the KSC in a race track, and trying to get the best time.) As for replacing weight with engines, I think I'll keep weight so as to limit designs as little as possible, and keep entries diverse.
  21. Sorry, completely forgot yesterday, I was at a barbecue. With the polls closed and the votes in, I'm happy to announce the winner of the Cloud Seeding Aircraft Competition to be... no one. Both @Speeding Mullet's and @Vexnium's planes had 5 votes each, making it a draw. Im not sure who gets to set the next weeks specifications, I might do it if they don't want to.
  22. Stock weapons can be boring, especially in atmosphere, it's an "acquired" taste. A boat which actually sinks. If it's damaged engough sounds great though!
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