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Everything posted by MiffedStarfish
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KASA World War K Showcase
MiffedStarfish replied to DarkOwl57's topic in KSP1 The Spacecraft Exchange
It can VTOL without them, but that might be the problem. How has the rotating mechamism been for you, have you had any problems or failures? Also, I just realised I forgot my ND-1 Vigilance Escort Frigate. Expect the write-up today or tomorrow.- 47 replies
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KASA World War K Showcase
MiffedStarfish replied to DarkOwl57's topic in KSP1 The Spacecraft Exchange
Could you show me a pic of the hole? I would keep trying, I Lower it so about half of the 1.25 radial tanks.- 47 replies
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KASA World War K Showcase
MiffedStarfish replied to DarkOwl57's topic in KSP1 The Spacecraft Exchange
I'll see if I can find a fix, but I'm not sure why it's doing that. Keep trying, you might get it to work.- 47 replies
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KASA World War K Showcase
MiffedStarfish replied to DarkOwl57's topic in KSP1 The Spacecraft Exchange
Hmm... seems fine to me.- 47 replies
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KASA World War K Showcase
MiffedStarfish replied to DarkOwl57's topic in KSP1 The Spacecraft Exchange
Testing...- 47 replies
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KASA World War K Showcase
MiffedStarfish replied to DarkOwl57's topic in KSP1 The Spacecraft Exchange
You're probably gonna have to be a bit more specific than "the whole thing broke." Do you have pictures?- 47 replies
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KASA World War K Showcase
MiffedStarfish replied to DarkOwl57's topic in KSP1 The Spacecraft Exchange
Hmm. Try dropping it in fine control, and use cntrl to lower the craft partially into the water. That's the strategy I use, and I have never had s problem with it.- 47 replies
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totm june 2018 Work-in-Progress [WIP] Design Thread
MiffedStarfish replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Give me a few days... -
KASA World War K Showcase
MiffedStarfish replied to DarkOwl57's topic in KSP1 The Spacecraft Exchange
You have to use vessel mover before physics loads.- 47 replies
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I personally had an idea for a collaborative save file, asked my friends to get the game, to find that they all, without any recommending or communication, had all separately bought the game. I was very proud. As for advice, I would get together and collaboratively build and fly a rocket to go to the Mun, it's great fun while showing them how the game works, and usually inspires them to try it themselves. My first Mun landing was this way, showing my friend. I had no idea that the map view showed encounters, and subsequently ended up assuming the Mun was moving the oppostie direction than it was, requiring 4 hefty guesswork correction burns, and eventually ending in with 12 units of fuel left, with my engine setup less than half a second of fuel left. The brave kerbals are still stranded there.
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KASA World War K Showcase
MiffedStarfish replied to DarkOwl57's topic in KSP1 The Spacecraft Exchange
Here are the downloads of my ships, all are in 1.2.2 and currently kitted out with stock missiles, but it should be easy to convert them to BDA. Quick question, what actually IS world war K? As for nation, I don't mind, but would it be possible to have F-Tech as a company that supplies their military? Like, for example, as the F-35 Lightning II is known as the Lockheed Martin F-35 Lightning II, therefore keeping the F-Tech designation prefix. Fighter/Attacker - F-Tech AS-1 Wasp An AS-1 Wasp taking off with afterburner engaged, piloted by Erianna Kerman of the 3rd Squadron A Wasp flying patrol over a city on the coast, captured by the pilot's wingman A cheap, reliable and compact attack fighter, the AS-1 Wasp makes up the backbone of F-Tech's Air Force. Capable of air superiority and ground attack missions, it has earned the nickname "Thingbuster", as it busts just about anything you point it at. With excelllent manoeuvrability and enough wing space to hold up to three (or more) missiles or bombs on each wing, its capable of dealing out a significant punch, as well. Due to limitation in deck space, it cannot operate on carrriers, and is used solely from land based airfields. It does however, have significantly more range than the AS-2, so it can still go on ship convoy attack missions. Specifications Parts: 98 (62 with weapons removed) Mass: 15 tons Top Speed: 200m/s without afterburner, 350 with Crew: 1 Pilot Weapons: 2 guided Air to Air missiles, 2 Ore tank bombs (in stock) Cost: 90,000 funds Notes and Action Groups SAS should be on at all times. Action groups 1-Toggle Panther Engine 2-Toggle Afterburner Download: https://www.dropbox.com/s/8plj731tv2igahi/F-Tech AS-1 Wasp.craft?dl=0 Carrier Fighter - F-Tech AS-2 Vulture An AS-2 Vulture on a test flight, after switching to horizontal flight mode An AS-2 During a military parade, showcasing its ability to hover in place and conduct ground attacks Built from the ground up for use in conjunction with the Floating Fortress Class and any other aircraft carriers, the AS-2 Vulture is the pinnacle of F-Tech's aerial technology. Its main feature is its rotating engine, allowing it seamlessly transition from VTOL to horizontal flight. This function optimises it for carrier use, and gives it the capability of orbiting a target or holding a point. The plane was built around the engine assembly though, and some sacrifices had to be made in range and speed, giving it an effective operating range of 100 kilometres, with liberal use of the Afterburner. Specifications Parts: 125 (85 with weapons removed) Mass: 11 tons Top Speed: 150m/s Without afterburner, 250m/s with Crew: 1 Pilot Range: 100km Cost: 100,000 funds Notes and Action Groups To switch between flight modes, decouple the engine asssembly with action group 3, switch to it, and pitch up or down depending on which mode you're switching to. It can be fiddly, but the mechanism is very reliable, I'm yet to have a failure. When switching modes, you will lose about 150m of altitude, so I recommend not switching if you are less than 300m up. The docking port on the bottom of the engine is used for the VTOL configuration and carrier storage, there are corresponding ports on the deck of the Floating Fortress to refuel the fighters with, and they can only be attached to with the engine in horizontal mode. Action Groups 1-Toggle Panther Engine 2-Toggle Afterburner 3-Toggle flight mode (decouples engine assembly) Download: https://www.dropbox.com/s/jdxovwa5nwwfla8/F-Tech AS-2 Vulture.craft?dl=0 Aircraft Carrier - F-Tech ASC-1 Floating Fortress The ASC-1 Floating Fortress during its sea trials An AS-2 Vulture rises off the deck with engine in VTOL configuration The first of the Floating Fortress Class of carrier, the ASC-1 can sustain a squadron of 6 AS-2 Fighter/Attacker Hybrid VTOLs, with one spare aircraft if one is damaged or shot down. It can defend itself from attacks with its 4 anti-air missiles. All in all, it allows whichever nation fortunate to command a ship of its Class to park a small airfield of the coast of an enemy country, and suppress them from the air. Specifications Parts: 630 (532 with weapons removed) Mass: 450 tons Top speed: 25 knots (13m/s) Crew: 10 (Fleet Admiral Hayma Kerman, 3 mechanics, 6 pilots) Aircraft storage capacity: 7 (one squandron of 6, one spare) Deck Length: 50m Cost: Imagine the total economy of Morocco, then double it. Action Groups and Notes Due to the offset thrust from the Control Tower, the Flaoting Fortress turns to the right when moving. To counter this, when moving, turn off SAS and set yaw trim four notches to other left. When using reverse thrust, set yaw trim four notches to the right. (Likewise, its 3 notches for 75% thrust, 2 notches for 50% thrust, etc, etc...) Action Groups 1-Toggle wheasleys 2-Toggle wheasley thrust reverser Download: https://www.dropbox.com/s/81eyctlw3pqhcr3/F-Tech ASC-1 Floating Fortress.craft?dl=0 Enjoy! Whats this about a I-900? People keep stealing my stuff...- 47 replies
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Squad- Please "Chop this wood"
MiffedStarfish replied to Jengaleng's topic in KSP1 Suggestions & Development Discussion
"A simple request" <sighs> here we go again... 1. Nope. 2. Maybe, but would slow down and cause crashes for people on older computers. 3. Nope. Did you ask anyone? I personally don't think any of these should be implemented, and would waste valuable development time. Umm... what? So adding several mods, including one which adds clouds and increases the load on CPUs exponentially, is going to lighten the load on our CPUs? This only makes sense if every single person who plays KSP has all these mods installed, which as you might have guessed from the replies to this thread, is not even close to the truth. This seems like a clear path to success for you. If this was implemented, it would cause more controversy and anger than localisation did. (sorry if these seem like personal attacks, I'm just criticising the subject, and apologise for any offence caused) Edit: I just realised I wrote a near identical reply to @TheRagingIrishman's. Ninja'd, I guess? -
Naval Battle League 2016-2018
MiffedStarfish replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Little does he know I never did a battle with a turreted Hyperion, and never put the newer version up for download. Please remove the turret, I don't mind people taking inspiration from stuff I build, but I don't want people literally using my own designs on warships. -
Naval Battle League 2016-2018
MiffedStarfish replied to Spartwo's topic in KSP1 Challenges & Mission ideas
I draw the line at literally using my own turret! (Little does he know that's outdated version with terrible accuracy and a nonfunctional docking port...) -
KASA World War K Showcase
MiffedStarfish replied to DarkOwl57's topic in KSP1 The Spacecraft Exchange
<takes deep breath> I have the backbone of my airforce, the AS-1 Wasp, which I don't have pictures of right now, sorry. It's a compact single engine highly manoeuvrable fighter/interceptor that, similar to the IRL F4U Corsair, was originally intended to have carrier capability, but was deemed inadequate for use with the new flagship of the navy, the ASC-1 Floating Fortress. Now it makes up the majority of my airforce, based on land. I'll get pictures and a download up tomorrow. As the lack of fighters able to operate of the very expensive Floating Fortress looked bad, a new fighter was built from the ground up for carrier use, the AS-2 Vulture. The special thing about the vulture though, is it's rotating engine, giving it single engine VTOL capabilities. Though transitioning between modes can be finicky, it is very reliable, and has not failed on me yet after a solid hour of testing. As the fighter was built around the swivelling engine, sacrifices were made to range and firepower. Ignore the flagpole, it was a fluke... once again, I will have downloads tomorrow. And finally, if you want some sort of enemy flagship to use as a focus, I have the ASC-1 Floating Fortress. It is a stock supercarrier capable of storing up to 12 AS-2 Vulture fighters, but the recommended limit is 6. The part count is 650, so practical for use. Once again, I will have downloads tomorrow.- 47 replies
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Basically, it's impossible. The way DMP does multiplayer is it collects data sent from everyone's else's computers, and creates craft at the right positions and right state as the "real" craft. Unfortunately however, it dosent send uptdated information back, and therefor all damage is only rendered client side.
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Weekly Aircraft Development Competition
MiffedStarfish replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
@CaptainTrebor none of the catergories are exactly set in stone, i'll allow a bit of margin. -
totm june 2018 Work-in-Progress [WIP] Design Thread
MiffedStarfish replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
This. It's pretty similar to @Servo's. -
Weekly Aircraft Development Competition
MiffedStarfish replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
Thought I'd post my own plane, the AVF-1 Vulture. I doubt I'll enter it in the poll, but I couldn't resist showing it off. -
Weekly Aircraft Development Competition
MiffedStarfish replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
Sorry, but I can't really do much about that. You can remove the tower, its purely for aestetics, and should cut eh part count by about 100. -
Slightly embarrassed myself in front of my national superpower fellows... I realised that HTOL carrier landings were too unreliable for a 50m deck, so I started developing a singe engine VTOL with the panther hooked up to stock hinge. It still needs alot of testing but I think its has a lot of potential to look cool function practically.
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Weekly Aircraft Development Competition
MiffedStarfish replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
I don't see how that would be a problem, but losing 50m/s instantly would be a bit dangerous for the plane though.