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Everything posted by SiriusRocketry
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Coming Soon™ . . . Races!
SiriusRocketry replied to Triop's topic in KSP1 Challenges & Mission ideas
I'll try tomorrow, or later today. Maybe I'll make a track. Anyone got any low part count realistic race cars for 1.3.1? -
Coming Soon™ . . . Races!
SiriusRocketry replied to Triop's topic in KSP1 Challenges & Mission ideas
1.) I don't need it...I don't need it... I definitely don't need it...I NEEEED IT!! 2.) How do you install and edit tracks- can we get a video? 3.) Makeshift F1 soon. -
RT-10 and 5 cannot be changed. Squad, please don't destroy them... Also can we get an inline lander can? The hexagon edges on the can irritate me Soyuz replicas! (stock, non-making history 2-man pod?)
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Continuation of Micron program- a great achievement, and a horrific realization.
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Jeb's Spaceport Part 27: Rescue from the Mun
SiriusRocketry replied to roboslacker's topic in KSP1 Mission Reports
Glad to see it's back, @roboslacker! -
New post up tomorrow or the day after- can I draft posts on the forum or do they have to be done in one go?
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Hanson Kerman's Sandbox Micro Missions (image heavy!)
SiriusRocketry replied to HansonKerman's topic in KSP1 Mission Reports
Hey, we all seem to have started mission report threads around the same time! @HansonKerman following this!- 16 replies
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- new save
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@Pretorian28715 What do you mean?
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I really like the rocket designs on this thread- different, but really really interesting! @spaceprogrammer good work!
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Jebediah-A KSP Story CHAPTER FOUR!!
SiriusRocketry replied to Flightgames66's topic in KSP Fan Works
This sounds awesome! Definitely getting some NASA budget cut vibes here, good work!- 9 replies
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The H.O.K looks awesome, sort of like the Messiah spacecraft from Deep Impact! What's the dV?
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This looks awesome! I've always been more into the rocket side of KSP, but Balsa looks epic, with cool graphics and a more interesting version of KSP's editor. Any word on price, release date, etc?
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Can you fix the text in the spoiler on the first post? It's nearly unreadable.
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SIRIUS SPACE PROGRAM Our house may be Kerbin, but our home will always be the stars- Adton Kerman Hello, and welcome to my very first mission report! I've played KSP for a while, and have been burnt out for roughly 2 months. On a whim, I started a new playthrough, with no Original Four, no reverts, respawns and 120% penalties. CommNet is on as well as G-Force tolerance, everything else is unchanged. This is a stock install (aside from SETI Contracts and Unmanned before Manned) played in KSP 1.3.1. Inspiration: @Hotaru first and foremost for her excellent mission report (which inspired me to write this one) @Ultimate Steve @Cydonian Monk @Kerbalstar same as above @RealKerbal3x @spaceprogrammer and @HansonKerman who are also doing mission reports at the same time- go check theirs out! Micron program - first sounding rockets. Contract from RoveMax. Grasshopper- first aeroplane flight, and pilot training. LOOKING FOR SOMEONE TO DESIGN A LOGO AND/OR MISSION PATCHES please contact me via PM if you have some designs.
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Hanson Kerman's Sandbox Micro Missions (image heavy!)
SiriusRocketry replied to HansonKerman's topic in KSP1 Mission Reports
Looks good! Answer to your question: I stepped on the Lego and kicked it out the window, so it doesn't matter- 16 replies
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Is the OP still here? And doesn't this contravene rule 2.2j?
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- submit a payload
- emulating real life
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Kerbal Peoples Republic Space Program - (KPRR)
SiriusRocketry replied to Kerbanut's topic in KSP1 Challenges & Mission ideas
I'd be pretty interested, as long as it was slimmed down a bit (I'm not a great player) followed a realistic progression and was made with low part count craft.- 5 replies
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Mods in Stock
SiriusRocketry replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
I agree with above- MK3 shuttles look really weird without heat tiles. Other than that I'd put in some 1.875m parts, like 1.25m, the KER mod and an option for something like Planetshine- it makes stock look good at almost no PC power cost.