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KSP2 Release Notes
Everything posted by Geonovast
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@HH.Hello4r6 Welcome to the forum! I have merged your question into our master thread for this sort of thing. To answer your question... maybe. It's possible the game may start. However I believe it would be virtually unplayable. That's a very weak processor. The game itself needs 4GB of RAM, so that would be a problem for you as well.
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Thread locked at OP request.
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the Physics seems wrong to me
Geonovast replied to lopata's topic in KSP1 Gameplay Questions and Tutorials
Moved to Gameplay Questions -
I haven't gone into Lockdown yet, but if I do, I'll probably sign up for skillshare and learn something. Possibly something I can do from home. You know, maybe I should do that anyway...
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Some more content has been removed. Keep it civil guys, or we will need to put this topic to rest.
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When I did mine, each stage had a progressively lowered thrust limiter. I don't know if that actually helped, but it made me think it did.
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How do I make custom sunflares without Scatterer?
Geonovast replied to LudicrousFun's topic in KSP1 Mods Discussions
Moved to Add-On Discussions- 2 replies
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- bug
- kopernicus
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(and 1 more)
Tagged with:
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Se ha eliminado parte del contenido. Manténgase en el tema y publique solo en español en este subforo. Gracias. (traducido a través de Google translate)
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permanent thrust mod
Geonovast replied to flyingdolphin's topic in KSP1 Suggestions & Development Discussion
Welcome to the forum, @flyingdolphin! Are you suggesting this purely as a mod idea, or are you wanting it to be in the stock game? -
ModuleDataTransmitter persistent.sfs
Geonovast replied to RickyOri's topic in KSP1 Technical Support (PC, unmodded installs)
Moved to unmodded tech support, as it's not a C# development question. -
I did that several months ago. I think I have screenies somewhere, but rocket looked very similar to yours. I wanna say I had only about a dozen stages, and it actually got an mk1 capsule to orbit. I went even further and then tried to land the capsule as well using only sepratrons by using a SmartParts altimeter to trigger the suicide burn rockets. It didn't work.
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Some content has been removed for containing political discussions. I know it's tricky to keep political content out of a thread like this, but we need to do so. Thank you for your efforts.
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Moved to KSP Discussion. And yes, Thank You for all your work, devs and mods! Stay safe.
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Moved to Gameplay Questions.
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What two albums you'd pick for living on a remote island?
Geonovast replied to VoidSquid's topic in The Lounge
Probably Paramore: Riot! and Chvrches: Love Is Dead -
I disagree. By the end of yesterday, exactly half of our pie was eaten.
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Those people have their own Pi day, on July 22nd.
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I understand there have been "open application" times in the past, where people can apply. Other times people have been contacted privately and been asked if they were interested. What makes you think we haven't already?
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Need Help figuring out nodes
Geonovast replied to Readerty2007's topic in KSP1 Gameplay Questions and Tutorials
Moved to Gameplay Questions. -
Some content has been removed for being off-topic and demeaning. Keep the conversation on point and civil.
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Didn't make any, I'm usually too lazy. Also sucks that it's on a weekend, we usually do something at work for it. So we went light this year since it's just three of us.
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Moved to Kerbal Network, since it's about the forum. The best way would be to just edit the thread title and add something at the beginning, like [SOLVED]. Personally I think it's best to leave question threads unlocked even after they've been solved, because usually there can be further on-topic discussions about the question.
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Hello @sebas78, and welcome to the forum! I have snipped the log file out of your post. Large walls of text like that can cause issues with some users, even if it's in a spoiler. Please upload the file to a file sharing site, such as Google Drive or similar, and post the link to the file here. Thank you!