-
Posts
921 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by flart
-
Version 1.1.0 fixed a bug with nodes (mentioned by @dtoxic) (If B9PartSwitch is installed, than it is used for the mass switching instead of the stock Variants.) MM v4.1.4 added 0.3125m size (B9PartSwitch)
-
Omega's Stockalike Utility Vehicles: OSUV [1.5.1]
flart replied to Omega482's topic in KSP1 Mod Releases
At the starting time both OSUV and OSSNTR spam errors in the log. Could that be fixed? Also -
@JadeOfMaar It's make sense. I am making patch for using only B9PS in the case it is installed, and stock Variants otherwise.
-
TRP-Hire, Ship Manifest.
-
Hi @blowfish, I have the problem with the utility-weight. The part has stock Variant switcher (patch), that changes only masses, and B9PS, that changes size and moves nodes (patch). The problem that if user change size, and then change mass, nodes goes wrong. Are there some compatibility issue between B9PS and stock Variants?
-
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
flart replied to hemeac's topic in KSP1 Mod Releases
I doesn't have plume for Poodle the patch misses :NEEDS[RealPlume], or something like that in the string: !PLUME {} // In case RealPlume is installed as we will insert our own. Also the Poodle is no longer vacuum engine, wh-a-at -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
flart replied to hemeac's topic in KSP1 Mod Releases
Doesn't :NEEDS[!FeatureScience] make patches works only when Kerbalism science is disabled? Every science mod makes much more available science, that why I like lowered PBC values for an uncrewed science. Only DMagicOrbitalScience alone makes huge difference for the available science. As an example, firstly it's patches for the stock science in the case without any other science mods for "achievable Mun and beyond", and secondly lowered science in the PBC-way for the stock and the mods. It's patch that I use for the Interkosmos. The values very small because parts are almost the same little boxes. -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
flart replied to hemeac's topic in KSP1 Mod Releases
There, in the RnD, we see costs of parts-or-upgrades. If all upgrades satisfied some pattern (for example, on this screenshot would be 13501 and 6301), they would be easily separable from the parts without mouse hovering over them. As a person, who have had Unkerballed Start + cut out science from the ProbesBeforeCrew, I see that PBC idea that crewed science > uncrewed science has changed and uncrewed science base values are bigger in the Kiwi. Why so? -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
flart replied to hemeac's topic in KSP1 Mod Releases
I installed and tested a little bit on current install. For switching TechTree midgame it's needed to clear all techtree nodes from the save (I used KML), then cheat some science and research manually to more-or-less the same level. Some Feature Requests: Upgrades need to be purchased manually in the techtree, they will not work otherwise, but I like purchasing parts later, in the Editor. It is not very convenient to hover mouse parts for checking does it an upgrade or a new part. A possible solution is special cost for the uprades, for example last digit is 1: 5001, 801, etc. FileTree — some people could want to disable some function of the overhaul except the TechTree, It could be upgrades, science, new parts or patches to parts. Current FileTree makes it pretty difficult: some mod upgrades in the \Configurations\Mods\*\ per mod, some mod upgrades in the Configurations\Core\Upgrades\ Some Problems: In the TechTree I don't see nodes, that number tier level, though the patch for not hiding them (HideEmptyNodes.cfg) in the package. I also have B9PS Warning, it is about the restock+ Cherenkov engine: Found Incompatibilities: Last update of Smart Docking Aid update stock SAS modules info, but with kiwi they look stock again these patches for stock parts @title = Mk1-0 "Anticipation" Command Pod break stock localization. It's better to use localization strings #autoLOC..... = Mk1-0 "Anticipation" Command Pod And it's break Community Part Titles. Also I am not sure why you need to change names there, patches are not so crucial. -
A.Q.S.S. - AutoQuickSave System [1.8.x, 1.9.x, 1.10.x]
flart replied to linuxgurugamer's topic in KSP1 Mod Releases
Do you planning to add separate names for manual quicksaves as in the Dated QuickSaves? Then AQSS will replace the Dated QuickSaves with addition of GUI and sounds. The Dated QuickSaves also has the autosaves feature. -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
flart replied to hemeac's topic in KSP1 Mod Releases
I am not familiar with the "B9PS upgrade", is it like B9PS Variants, so I can switch to the not-upgraded variant? Is it ok to switch unkerballed start techtree midgame, any error in the save ? -
Version 0.6.5 new: Missing Robotics 1.0 KSP Secondary Motion 0.1.1 Wyvern 5 Capsule 0.5 updates: OpenCockpit 1.3.0 Version 0.6.6 updates: ksp 1.11 Version 0.6.7 new: kiwi tech tree 1.3.0 Version 0.6.9 updates: ksp 1.11.1 MissingHistory 1.9.2 Restock+ 1.3.1 SmartParts 1.9.16
-
DC_Pivot_01 - "77C Pivot" - is a pivot, so I am not sure that the 7.7m means there DC_GANTRY_01_2X and DC_GANTRY_01 both are "23Z Rolling Gantry" , but the DC_GANTRY_01 probably has the distance 1.0m. Could you also add the distance with the decimal in the description of the gantries ? UPD. It is there if you make localization support, please let me now.
-
[WIP][1.8.x-1.12.x] KSP Secondary Motion [v0.1.1]
flart replied to Icecovery's topic in KSP1 Mod Development
Hi, I'm making support for the Community Part Titles, few questions: Why are AN/VLQ-12 in the antenna category, while they don't have antenna module? Second question suppose to be what the numbers mean, but then I google them and find out that all antennas are real and made by the COMROD company and SRCINC, so maybe it's better to exclude them to the separate comrod & src mod? and leave there only Tubemen and The Plunger Antenna as a showcase of the Secondary Motion ? UPD. It is there. if you make localization support, or exclude parts as I suggested, please let me now. -
I am making support for the Community Parts Titles, does numbers 05Z, 115Z, 23Z, 23Z, 40Z, 77C mean something ?
-
[1.10.x] Precise Editor 1.4.0.1 [August 31 2020]
flart replied to jfrouleau's topic in KSP1 Mod Releases
For some reason P-hotkey doesn't work for some small robotics parts, like Stock-DLC G-00 Hinge, or two "LBow" from the Missing Robotics mod UPD. P-hothey doesn't work then a mouse hover over a movable half of a robotic part, and works otherwise. -
@Глобул Community Part Titles предназначен для англоязычной версии, и его нет нигде в зависимостях, только если в рекомендациях.
-
I made a little testing. So: The Easiest way to test the CPT Extras - No Duplicates itself it is the stock Illuminator mk1 and Illuminator mk2. CPT Extras: Categories copy them from Filter by Function/Utility to the Filter by Function/Lights category, and CPT Extras - No Duplicates remove them from Filter by Function/Utility category. If you have found some problem with CPT Extras compatibility with other mods, name the mods. CCK doesn't hide non-purchased parts. Neither CCK nor CPT Extras have CCK-category for Poodle, Twitch or Mainsail. iirc, Argon engines, Xenon engines and "green categories" is subcategories in the Filter Extensions mod, that has nothing to do with CCK or CPT.
-
another Stylus theme is there How does the forum's web work? I see the forum powered by Invision Community, and on their site there is Marketplace with themes. https://invisioncommunity.com/files/category/191-dark-themes/ Does that mean, that the forum engine itself support themes, and create new dark theme is as simple as buy any dark theme on Marketplace, and copy some files to special folder on server that host the forum? On the bottom of the forum there is already unused language drop-down list, that could be used for language (or probably theme) by the forum engine.
-
Also
-
[1.8.x 1.9.x 1.10.x] Probe Control Unlimiter
flart replied to DarthPointer's topic in KSP1 Mod Releases
Could you achieve the same without dll, just by changing every internal antenna power to 100G by MM-patch ? You will be having control everywhere, and science still needs antennas. -
Community Parts Titles Extras: CCK - No Duplicates suppose to hide parts from the stock category, if it is already within at least one CCK-category. CCK support by other part-mods is usually adding some new cck-categories by using the tag system (there can be several cck-tag-categories for one part), while the stock category is just the category field. So only thing that the mod is doing is it sets category field (stock category) to none, if there is some tags with cck. (cck-category) Try make the category_hide_cck.cfg :FINAL, may be there is some order problem.
-
[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
flart replied to flart's topic in KSP1 Mod Releases
@TranceaddicT Kerbalism by itself replace the info panel as it want it to be, including CommNetAntennaConsumptor functionality, so CAInfo/CAConsumptor is not recommended for the Kerbalism.