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Everything posted by Flavio hc16
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Corrupt Save File Question
Flavio hc16 replied to kevnuke's topic in KSP1 Gameplay Questions and Tutorials
you can upload the last persistent file, so you will lose at worst only 15 minutes of gameplay, but if you upload it, and you have manually saved your game, you can the just upload it back and you are good to go from where you left. Do you know how and where to get back your persistent file? -
Cant slow down in Kerbel rentry
Flavio hc16 replied to Emperoreddy's topic in KSP1 Gameplay Questions and Tutorials
Having a picture of your craft (or the craft file) would be very helpful, you can upload it on imgur and the give us the link. However 9/10 you have made a reentry stage that is too pointy and aerodynamic, so you butter through the atmosphere and crash. If reentry vehicle are usually ugly and as aerodynamic as a brick, there is a reason for it -
https://imgur.com/a/Lbimt I have tried your design ( i have used the normal rcs and the 2.5 meters heatshield), and i didn't find any real big problem, even diving from almost 300kms. Heat wise, not considering the heat shield, the Hitchhiker container never reached 65% of his termal capacity (1300c) way far from the 85% soft failure point of DRE. The only problem with your design is that while going at "slow" speed (under 1500m/s) it creates some aerodynamic torque, but if you put some dumb fins, everything is solved.
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Hello everyone. I have a somewhat heavy modded version of ksp (70+ mods), but it's all running exceptionally well, especially since i changed the launcher to the 64 bit version. However there is one thing that annoys me to death: when i load the game i receive something like 25-30 notification "this mod is not compatible" or "new version released" of that particular mod, and they get repeated. For the 2nd one i know that I have to find in the settings how to disable the check ( and i might have found them) But I cannot find a way to solve the 1st problem, especially the 2 mods that are doing this are KER and docking alignment, that haven't got a proper 1.31 patch and get the message like 5 times each at the start. How can i solve this? thanks for everyone who will reply
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career save says i just started?
Flavio hc16 replied to bmtzebra's topic in KSP1 Technical Support (PC, modded installs)
there is a corrupted save, to solve it you have to go: the folder where you keep ksp/ksp/saves/ (name of your career save): here you will find few things: https://ibb.co/c7HzMS 1) you have then to delete the last persistent file (ONLY the persistent, NOT the persistent.loadmeta) 2) go to backup and take the last persistent file ( it will have the date between brackets) and place it where you deleted the persistent at point 1 3) rename the persistent file you have just moved deleting the date between the brackets 4) Done!! You should be good to go, having just lost the last 5 minutes or so of gameplay -
Super floppy rockets
Flavio hc16 replied to Elonmuskrat's topic in KSP1 Gameplay Questions and Tutorials
another reason why your rocket might be flipping: you are putting a too light payload on top, so when the rocket get lighter and lighter the centre of mass goes too far forward and it's like you are trying to shoot an arrow backwards, you can't get how many times putting a fuel tank at the top of my rocket saved me from crashing it -
Does anyone know what this means?
Flavio hc16 replied to anti_con2's topic in KSP1 Technical Support (PC, unmodded installs)
there is a corrupted save, to solve it you have to go: the folder where you keep ksp/ksp/saves/ (name of your career save): here you will find few things: https://ibb.co/c7HzMS 1) you have then to delete the last persistent file (ONLY the persistent, NOT the persistent.loadmeta) 2) go to backup and take the last persistent file ( it will have the date between brackets) and place it where you deleted the persistent at point 1 3) rename the persistent file you have just moved deleting the date between the brackets 4) Done!! You should be good to go, having just lost the last 5 minutes or so of gameplay -
You are on a surface with very little ore, combine that with the inefficiency of the small drills and probably with the absence of a engienieer, and you have Not A Number of ore rate ( it means that is very little/second)
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totm nov 2023 SpaceX Discussion Thread
Flavio hc16 replied to Skylon's topic in Science & Spaceflight
the centre core was trottle way down ( like 50% or so) because they couldn't do crossfeed from the side boosters -
Unstable mk3 shuttle
Flavio hc16 replied to MysticTURBO's topic in KSP1 Gameplay Questions and Tutorials
images of the craft from one side, then one from top-to-bottom and then one from the front ( one per axis), Also if you have Ker(mechjeb installed it would be helpful to see those data about twr and deltaV. Or you could give us the craft file -
Fuel System Challenge
Flavio hc16 replied to Hotel26's topic in KSP1 Gameplay Questions and Tutorials
i would adveice you to download the fuel pump mod, that show the fuel priority in a way more intelligent way -
Unstable mk3 shuttle
Flavio hc16 replied to MysticTURBO's topic in KSP1 Gameplay Questions and Tutorials
some images would be very helpful -
totm nov 2023 SpaceX Discussion Thread
Flavio hc16 replied to Skylon's topic in Science & Spaceflight
mmm..some says that it didn't start the last burn properly, so to avoid damaging the drone ship they left it crash land at 30 meters from it -
totm nov 2023 SpaceX Discussion Thread
Flavio hc16 replied to Skylon's topic in Science & Spaceflight
if i'm not wrong we are talking about tail end of 2018 -
New Player / Tips (Thanks!)
Flavio hc16 replied to fisune's topic in KSP1 Gameplay Questions and Tutorials
I cannot stress the message above mine ( @Tex_NL ), Ksp is really hard at first, but when it's starts to go right, it becomes really a drug. You have to consider that for my first docking (2 months ago) I needed 7 hours of time ( i ended up going to sleep at 3 p.m). Now i can dock in 20-30 seconds without problems. At first everything seem impossible, then becomes hard, the normal, then you can do it while sleeping. As said above, watch a crapton of tutorials,, whey' ll be very helpful, another advice that i can give you is to download some mods, 2 of them should be must have for every player: 1) ker (kerbal engeniering redux) 2) docking port allineator then, when you becomes better, I also suggest you: kerbal alarm clock window planner And don't worry about those who tell you how to play and not play the game mod wise, or those who play only vanilla ( imho is a waste, this game is like a canvas, and the mods are colors) , play how you like it. About the mods, i didn't advice to get mecjeb instead of ker because i like playing the game while steering my ships, but mecjeb can teach you a lot about how to get efficiently in orbit. -
Fuel System Challenge
Flavio hc16 replied to Hotel26's topic in KSP1 Gameplay Questions and Tutorials
i'm for streamlining that monstrosity too! ( the 9in1 launch). Put some nosecones and adapters, their weight will be greatly paid back with reduced drag ( and also a bit more fuel, that is always good) -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Flavio hc16 replied to Nertea's topic in KSP1 Mod Releases
This is truly a great mod!!. I have a question though: I installed the Tac LS mod and, to make it more realistic and hard i changed the parameters of food and water consumption of my kerbals. RIght now i managed to change the stats of the tac greenhouse to keep it up with the new consumption rate, but I can't find the same parameters in your configs. WHat should i be looking for? Thanks -
Set EVA Hatch Priority
Flavio hc16 replied to Aegolius13's topic in KSP1 Suggestions & Development Discussion
i'm all for this!!!! -
is a known issue when you land something on a terrain that is not flat, if there is a slope, when you got out of warp the phisics hit box kick in, but they go on a procedural way ( from big to small hitboxes) so for a fractions of a second it thinks that the craft is "inside" the land and it tries to dissociate that, doing so it fires your craft up into the sky, right now you can solve it only by landing on a flat surface, but 1.4, with his new unity engine, should solve this