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KSP2 Release Notes
Everything posted by RealKerbal3x
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I disagree. What if you have a spaceplane that has an ideal COM position when the tanks are empty, but you still have some propellant left after you deorbit? Or what if your mining ship is too heavy to lift off? There are several situations I can think of where the drain valve is useful.
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Community Standards for Vehicle Classifications
RealKerbal3x replied to maddog59's topic in KSP1 Discussion
@maddog59 This has come up in the past and there's no way you'd get everyone to agree on some arbitrary standard classification scheme. What people choose to name their craft is just as much up to them as how they want to play the game is. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Hype music time! -
I would guess that people are appreciative that the developers are making an effort to keep us posted on the game and its development, and the like button is a convenient way to express that appreciation - even if it's on a post revealing bad news. I doubt there are many who actually want the game to be delayed.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
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totm dec 2019 Threads of the Month December 2020
RealKerbal3x replied to Gargamel's topic in Threads of the Month
The threads are nominated by the community, not chosen by the moderators. -
totm dec 2019 Threads of the Month December 2020
RealKerbal3x replied to Gargamel's topic in Threads of the Month
Congratulations everyone! -
Arecibo observatory to be demolished
RealKerbal3x replied to RCgothic's topic in Science & Spaceflight
They should build Arecibo 2.0 on the far side of the Moon. -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
RealKerbal3x replied to Pak's topic in KSP1 Mod Releases
2 posts above yours:- 2,351 replies
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Yeah, I can see why Elon said designing legs for Starship was a challenge! Maybe the landing feet could have transpirational cooling, but that seems like it's introducing unnecessary complexity. The best part is no part. Though, interestingly, on the 2016 ITS design the landing feet did appear to have some kind of thermal protection material on them. I'm not sure how that would have worked. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
I speculated a similar design a while back, though instead of the landing feet being housed in an external pod, they were actually integrated into the skirt, like this: Of course then you'd be cutting holes in the heatshield and there probably wouldn't be enough space in the engine bay for RVacs and cargo pods. It's all a trade-off. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Excellent render by Neopork! I can't wait to see this happen in real life! -
The Orbits of CLOUD-ONE Space Station
RealKerbal3x replied to cubinator's topic in KSP1 Mission Reports
Yay, it's back! -
[KSP 1.11] Attach parachute during reentry
RealKerbal3x replied to AHHans's topic in KSP1 Challenges & Mission ideas
Looking back at previous releases, it seems like updates usually come out around 2 weeks after the 2nd KSP Loading article is published. So I'm betting on December 9th, or sometime close to that. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Today's road closures have been cancelled. I guess no static fire today then. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Seems like I've been the only person posting anything here for a while -
[KSP 1.11] Attach parachute during reentry
RealKerbal3x replied to AHHans's topic in KSP1 Challenges & Mission ideas
It's much more likely that it comes out sometime in December, version 1.12 might be out by March 2021. -
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Those occasional bugs where the game isn't quite sure where you are or what you're doing are always funny. Once, when testing an Ike lander, I flew too low and encountered the surface - losing a few parts, but retaining a controllable vehicle. From that point on, the game was convinced that I was landed, despite the fact that I was travelling at more than 100m/s several kilometres above the surface
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Bugs That Make KSP Unplayable
RealKerbal3x replied to Dr. Kerbal's topic in KSP1 Suggestions & Development Discussion
This is a known bug. Hopefully it'll be fixed in 1.11. I would recommend you add those bugs on the bug tracker if you want to get the devs' attention. Make sure someone hasn't already posted them, though. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight