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Lisias

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Everything posted by Lisias

  1. On the bright side, no Pachinkos. But on the other hand, Apollo Global owns some investments in Las Vegas...
  2. Yep, I got one yesterday too. Apparently, some not exactly friendly 3rd parties are catching up with Forum's new bandwidth. Overall, however, things are still very positive, look: This is the event map for the last week of the December (less colored points is better, none is optimal!) And this is the one for the first week of January (essentially, until yesterday): See how they are slowly coming back to hammer Forum? On a side note, yesterday my site was hammered by one of these <piiiii>. I wonder if they are the same ones hammering Forum.
  3. To anyone reaching this point, downloads are back: Apparently (had read about on Reddit), people that didn't migrated to a Private Division account will need to reach Support.
  4. AFAIK, the company name is Whanau Interests LLC, being also known as Haveli Investments, LP. LP means Limited Partnership, while LLC means Limited Liability Company. These are two conflicting business structures, so it's time to someone wiser step up and explain the mess. At least on my country, you can't be a LTDA and also a S.A. (the more or less equivants to LP and LLC respectively). In a way or another, Haveli also bought a Mobile Game Studio called Candivore (from Israel, apparently) last year, and in the previous year, bought a fraction from a Canadian Game Studio called Behaviour Interactive (between many games, Dante's Inferno for PSP - I played this one). —— Hack, Hack, Slice and Hack again — — Humm… I think I found the answer. In 2022, Whanau received a 500M USD funding from Apollo Global Management Inc, while Haveli Investments LP was funded on 2022. So they probably took the funds to delist Whanau from Stock Exchange after buying all the stock. Apollo Global Management Inc are headquartered in New York and they are the current owner of Yahoo (I will decline to further comment). These guys are monstrously huge, controlling about 600B USD. They make Tencent looking as a tinny little kitten. Money will not be a problem for these guys (ex-Annapurna devs), but it will not come easily neither. No one keep control of 600B USD in assets by being nice.
  5. They didn't updated the docs for 1.12.5, the 1.12.4 is still the last one. I have the XML and HTML zip packages here somewhere, I will dig them from my backups and publish them somewhere. The PartTools are also important to preserve. I have them on the same backup, IIRC.
  6. I stand corrected, just checked : the guys that made the game were the thatgamecompany, and they are currently working on Sky Children of the Light. Oh well, at least I found their new game and I'm installing the EA to see what I get.
  7. Just install it, and the thing scramble to reinforce the joints it finds. It's where /Next does a better job, IMHO, as the new algorithm avoids redoing the joints all the time, but only when the craft changes - it really improves performance.
  8. At least some good news. These guys did some really impressive work in the past, I still play Journey every Xmas.
  9. Steamboat Willie's Space Program, with Popeye and Tintin DLC! Pachinkos!! (Konami did that with Metal Gear Solid...) You may want to follow this thread: On a personal note, things are not bright, but not that bleak. Yet. There're changes happening in the DNS, suggesting someone is reworking the site's infrastructure. Forum's Software License was renewed for 6 months in September suggesting that the previous owner prevented the License to expire before the new owner takes control of everything. there're unverified, but credible, reports of that renewal extending to 12 months. There are changes happening (most of the time, for the better) on all sites directly related to KSP All if this suggests that the new owner is working on securing ownership on the thing, besides facing some mishaps in the process. There's a good chance that the download problem is exactly that: migration of needed support infrastructure. Of course, some communication would not hurt...
  10. My site is being hammered by two IPs in the last two days, about 45K hits per day. Heck, all my domains usually gets about 8K per day, and these two <insert your favorite non forum compliant expletive here> are hammering me 45K times a day: count | IP 44618 47.76.209.138 45073 47.76.99.127 Both having the following WHOIS Lookup: NetRange: 47.74.0.0 - 47.87.255.255 CIDR: 47.76.0.0/14, 47.74.0.0/15, 47.80.0.0/13 NetName: AL-3 NetHandle: NET-47-74-0-0-1 Parent: NET47 (NET-47-0-0-0-0) NetType: Direct Allocation OriginAS: Organization: Alibaba Cloud LLC (AL-3) RegDate: 2016-03-17 Updated: 2017-04-26 Ref: https://rdap.arin.net/registry/ip/47.74.0.0 OrgName: Alibaba Cloud LLC OrgId: AL-3 Address: 400 S El Camino Real, Suite 400 City: San Mateo StateProv: CA PostalCode: 94402 Country: US RegDate: 2010-10-29 Updated: 2024-11-25 Comment: 1.For AliCloud IPR Infringement and Abuse Claim, please use below link with browser to report: https://intl.aliyun.com/report There're more than 300 with a similar behaviour, but 99% of them hitting me only once - probably a botnet, but some of these may be legit users. In a way or another, the temptation for just blanket ban the whole net is not a minor one, but for while I will try to do punctual damage control. Heck.
  11. As a matter of fact, I just discovered that nope, we can't detect this hypothetical modulation on Gravitational Waves (of course, if this thing will ever exist). Yet. However, there's a theoretical phenomena called Gravitational Wave Memory and Scientists are going to research if this thingy really exists. TL;DR: when a GW propagates into spacetime, every matter it traverses changes the spacetime a tiny little bit in a way that could allow someone to infer when and where this happened (since the name "Memory"). Such "memory prints" would be extremely small, smaller than an atom, but it may be possible to detect them (if they exist) using an experiment to be launched in 2035, the LISA. If this GWM thingy exists, and can be detected (some speculations suggest that some could be detected using current technology, by the way), then it would be possible to detect modulations on it too. Interesting though. More on this video:
  12. Good catch! I completely forgot to monitor that! Until the moment, it's only a change of nameservers. The domain wasn't transfered yet! https://whoisfreaks.com/tools/whois/history/lookup/forum.kerbalspaceprogram.com
  13. Well... There's no other option but to dig into the mess. Post the full KSP.log and the ModuleManager.ConfigCache when the problem happens. With a bit of luck, we will be able to find the problem.
  14. I remember this... humm.... divergence of opinions about /Next and Continued, and as someone that had looked closely the code for both, I can tell you that at least at that time, you would be hugely better served by using /Next. Hugely optimized, and handling special use cases for both Breaking Ground as well Infernal Robotics /Next - talking about Infernal, it can be a better choice for what OP is willing to do, by the way!! I don't remember where are the posts, but I found my videos on the subject. There was also a recent discussion about this subject here on Forum: Rigid will make your craft break more because the extra tension that happens when you start and stop moving things - specially if you activate same vessel interaction. AutoStrut to Heaviest is dangerous all the time, not only to BG Robotics. Usually the Heaviest Part of the craft at a given moment is a Fuel Tank, and as you consume fuel, something else became the Heaviest Part, and when this happens the physics engine runs to recalculate things and by then, you will have huge wobbling in your craft that as propagate (and resonate with other parts' wobbling), will end up overwhelming some joint and from that point, things get very entertaining. And there's also Dock Rotate (this one was (ab)used to create some "robotical" contraptions).
  15. Apollo Programme, as it was broadcasted in the 60s and 80s.
  16. You have the right to make backups of your software, and you have the right to pay a 3rd party to keep such backups for you (otherwise online backup services would be illegal). The problem is how you can prove you own the software- without such proof, such online backups would be plain piracy. If you had bought KSP directly from Squad or Private Division, do you have how to prove you did? ---- POST EDIT ---- In time, I found this page: https://www.kerbalspaceprogram.com/instructions Had anyone tried emailing [email protected] ? Long shot, but it may work...
  17. You, surely, never tasted Brazilian Feijoada. Jesus Christ... I gogglo'ed this just for the LULz and ended up finding... Something... (emphasis are mine) ==== EDIT ==== It was a SEO SCAM, I downloaded the damned PDF and there's nothing remotely near that.
  18. There's nothing fishy on your KSP.log (other than Parallax complaining about not being known to work on that KSP version - what AFAIK is harmless and should be an Warning). But it ends trying to load a @thumbs: [LOG 13:56:31.758] Load(Texture): Squad/Parts/@thumbs/mk2FuselageShortLiquid_icon And this solves the problem - KSP has a bug that if a thumbs fails to load, it relentlessly halts and catches fire, and the solution could not be more simple: search & destroy every @thumbs directory you find in your KSP and let it redo them from scratch. This happens a lot on SSD users, but HDD users also have them now and then - this is a problem that happens by harshly shutting down the process, not allowing it to flush the caches and closing the files, and so these files gets corrupted. It also happens when you shutdown the whole machine on the same conditions (like a Blue Screen of Death), but on SSDs this is terrible because a whole flash macrocell on the SDD can get corrupted, and with the size of these macrocells, lots of files can get corrupted in the process. It's the reason we have to verify the game integrity all the time when running games on SSD, since Windows crashes a lot. Now... This is only one of the problems - why your KSP crashed at fist place is the real cause of your troubles, and this I can only try to diagnose when you send a KSP.log (and probably a Player.log) from when the event happens. Problem: depending on how the crash happens, the problem I described about kicks in and KSP.log and Player.log may (but, hopefully, not all the time) gets corrupted the same... Anyway, for while this is what I can do for you. Do a Integrity Check if you downloaded the game from Steam - if not, perhaps should be a good idea to reinstall everything from scratch to be sure all files are pristine. But since this is a hell of a work, it may be a better idea waiting for the problem happening again. Good luck!
  19. This probably meant to space-faring what the latrine meant to civilization! "A small fart for a man, a huge..." uh... Never mind.
  20. Unlikely that we will ever see that happening, except on the End of the World. While the combatants have hope of seeing Tomorrow, they will want to occupy the Land. I really hate to say this way, but it's true: Yep. Something that people easily forget: technology is easily leveraged. The really hard part of technological advance is separating dead ends of plausible designs, and from the later, the economically viable ones. Once you see your enemy accomplishing something, you know that it's possible and by then all you need to do is to accomplish it too - ok, not that simple, but in essence, it's how these things work. Once both sides manage to leverage their technologies, you will have a stalemate - and then you will send your Marines (and later, the Infantry) so they find a breach and exploit it. And since we are here... Gherman Titov was the first Human to eat, sleep and get sick on space. Great, but... The most important invention that allowed Civilization to happen wasn't food, beds or vomit bags. It was the latrine - without the latrine, we would never have a village growing big enough to became a city, and so we would not never had so many people living on the same place in order to trigger the developments that culminated on the first known Civilization, Mesopotamia. So, the logical question about space is: who was the first Human to fart in space? And to make the number two without using diapers?
  21. This pop up on my feed today, triggering some memories. In '93 I had finally bought a very decent sound card, a Gravis Ultrasound (magnificent at the time), and then could appreciate sound from the that already impressive PC demo scene. Before buying that card, I could only check the demos that supported Covox style dongles on the parallel port (essentially a resistor-ladder DAC). The Soundblaster emulation from GUS was somewhat crappy, but for games and demos that supported it, Gee, it was impressive. And Gravis were heavily investing on marking on these demo parties, distributing GUS are awards. Lots and logs of demos supported GUS, what made my life sensible more musical at that time! Anyway... not really anything especial - other than by triggering some fond memories.
  22. The Robotic parts have a thingy called dumping. Try to reduce it to 0% and to 100% and see what happens. They also have limits on the weight they can handle before breaking, you may want to activate some cheats, as Unbreakable Joints. You can also try your luck installing Kerbal Joint Reinforcement /Next - last time I toyed with it, it had recently implemented support for the Robotic Parts.
  23. Cities are just collateral damage if what you want is the control over the land. We have two major conflicts right now (Middle East and European East) clearly demonstrating it at the present time. There's money on rebuilding cities, anyway, someone need to pay for the expenses... It's about money. It's always about money... Or a cheap way to get rid of excessive/surplus stock. War is hell, dude. Really, really hell.
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