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Everything posted by Lisias
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totm march 2020 So what song is stuck in your head today?
Lisias replied to SmileyTRex's topic in The Lounge
This appeared on my timeline today, and the damned music stuck in the ears. The clip is not bad, besides showing all the deficiencies of an IA generated video. I wonder what these guys could not do with real CGI to work with... HE-Man and the Masters of the Metalverse. -
I procrastinated some small things too much, to focus my attention on some other more immediate subjects. It looked as a good idea at that time, and whatever I had to do was somewhat important, so "why not?". But then something happened in ReaLife™ (MUUUUUUURPHYYYYY!!!!!! - on the voice of Captain Kirk yelling to Khan), it completely screwed DayJob© by splash damage and now I'm burning some midnight oil on infra crunching time that, by its turn, is also backfiring unexpectedly because last time I dealt with it, nothing fishy was happening as it's happening nowadays. TL;DR: I'm completely screwed for the rest of the week.
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I heard about an asteroid going to hit Earth in 2032. Had Invision provided any evidence they will be able to Support Forum after the Apocalypse or we will have to cross our fingers after the event?
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Forum License is Set to Renew on the 2nd of April 2025
Lisias replied to Anth's topic in Announcements
Not necessarily. Usually (in the sense, almost every time) Companies just don't use unsupported Software. And the reason is simpler than you though: chain of responsibility, also known as: someone to take the blame. Companies need someone to "blame" when something breaks, and unsupported Software are essentially blameless. Some few Companies are bold enough to give the one finger salute to some Software Providers and internalize the know-how needed to keep things running (pretty common on the SAP World), but most of the time letting Support to expire means that the Company is ditching the solution. It's not the only possible explanation, besides being the usual one. See above. Sometimes, you just have to cut some costs no matter how because you don't want to ditch the Solution (at least yet), but can't keep it properly neither with the current budget. So you cut costs that causes minimum consequences in the short run, hoping for the best until you are fully budgeted again. And it usually works - keep in mind that we just have notice about the failures, as nobody yells to everybody "Hey! I almost gone bankrupt, but recovered and now I paying everybody again!". You can bet your favorite mouse that Invision pass trough this situation regularly, and allowing these clients to come back at (almost) any time is a hell of an incentive to prevent losing them to a open source alternative to avoid paying again the full entry price. -
Oukey, I'm bringing capitalistic advertising to this thread, but... hell, this is good one. Who toyed with the Robotics, (Stock or IFR) and never did something like this?
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Forum License is Set to Renew on the 2nd of April 2025
Lisias replied to Anth's topic in Announcements
I want to praise whoever had the wisdom to thought to themself: "Humm... April 1st is not exactly the wisest choice given the current Forum's mood..." Absolutely nothing out of the usual. Invision's License allows the perpetual use of the Software often the License expires, but without updates neither support. And you can renew the License up to one year after the expiring without consequences (and for a smaller fee after that period). -
Shadow Flickering Problem
Lisias replied to SpaceBooper's topic in KSP1 Technical Support (PC, unmodded installs)
Just do document the issue, it's still happening nowadays. I suggested the affected user to apply the fix published on this comment from @Anth: I will edit this post if that user answers if it worked or not. -
For people that understand physics, this will not be a surprise - but it's still something interesting to see. Heathrow Airport is currently on crushing time due the time they got offline. So they are cutting some corners where they can. One of these corners is allowing a plane to enter the runway while other is taking off to same a few minutes. This video shows a A320neo hitting the road with a way bigger 767 behind, and the trust was enough to push the Boeing back a bit --- POST EDIT --- Found another video from the happening!
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Good news. The forum software license has been renewed for 6 months.
Lisias replied to Vanamonde's topic in Announcements
They warned P.D. personal in advance to "explore new job opportunities" at the time they took over the Company, so we have precedent that they would at least warn people before kicking their butts through the door. Of course, they would tell them to keep their mouths shut, what may suggest that they told them anything about, as we can see below: Again, I may be wrong, but it's not 50%/50%. We have precedent otherwise, I still think at least about 60 to 70% of me being right (depending of my mood at the time of measurement ). BUT... In a way or another, the Forum Preservation Project is running on full steam (where "full" is the most I can without getting their firewall hanging me by the balls - being kicked at this time is plain stupid, I may be wrong after all and it would incur on lost of content), -
Oh, well.. At least on KSP.log I have some visibility about when and how things happen. Player.log omits some pretty good information that are only available on KSP.log. Anyway, this is what I found: [EXC 14:00:32.594] MethodAccessException: Method `UnityEngine.Texture..ctor()' is inaccessible from method `TextureReplacerReplaced.Reflections.setReflectionType( TextureReplacerReplaced.Reflections.setReflectionType (TextureReplacerReplaced.Reflections+Type type) (at <80f1396dc3cf43fd933ce44b5c40e267>:0) TextureReplacerReplaced.Reflections.load () (at <80f1396dc3cf43fd933ce44b5c40e267>:0) TextureReplacerReplaced.TextureReplacerReplaced.Start () (at <80f1396dc3cf43fd933ce44b5c40e267>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) TextureReplacerReplaced will just not work, no matter what you do. I don't think this caused your immediate problem, but it will cause some problems for sure - anyone in need to have it working will bork. What appears to had really screwed you is: [LOG 14:00:13.951] [HighLogic]: =========================== Scene Change : From LOADING to MAINMENU ===================== <....> [ERR 14:00:40.986] Exception handling event onLevelWasLoadedGUIReady in class <>c:System.NullReferenceException: Object reference not set to an instance of an obj at Kopernicus.RuntimeUtility.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) [0x00005] in <9e43fe11c1b0456a81732a16b276154c>:0 at EventData`1[T].Fire (T data) [0x000b0] in <4b449f2841f84227adfaad3149c8fdba>:0 [EXC 14:00:40.986] NullReferenceException: Object reference not set to an instance of an object Kopernicus.RuntimeUtility.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) (at <9e43fe11c1b0456a81732a16b276154c>:0) EventData`1[T].Fire (T data) (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(GameScenes) <FireLoadedEventGUIReady>d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) I.e.,Kopernicus. Something is missing/broken in your rig related to Kopernicus. I suggest to first remove TextureReplacerReplaced to see if anything improves (it's not working anyway). If your KSP finally reaches the Main Menu, then you need to reach TextureReplacerReplaced maintainers for further help. Apparently you installed and version (I think this one) instead of the current one. [LOG 13:46:44.716] AssemblyLoader: KSPAssembly 'Texture Replacer Replaced' V0.5.0 ^^^^^^^--- HERE!! If by removing TRR your problem is fixed, then all you need to do is to install the newest one and you will probably be fine. Otherwise, you will probably need to remove Kopernicus to see if it's really the problem. If the problems goes away, then it's something related to Kopernicus for sure. Are you sure you installed the latest one? If by removing Kopernicus, you are still screwed, then Kopernicus is innocent. Send me again a new KSP.log (remember to quit KSP before copying it, to prevent it from bring truncated) and will see who is borking the Scene Change event this time.
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Good news. The forum software license has been renewed for 6 months.
Lisias replied to Vanamonde's topic in Announcements
Yes. There were changes in the DNS recently that only the owners could do (they removed Cloudflare). -
Get back to the roots. Try playing KSP 1.1.3 without any mods for some weeks. Or the 0.18.3 Demo. Do things the hard way. They will give you lots of new ideas for when you come back to your main savegames.
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Worst case scenario kicking in. I'm checking your KSP.log and will edit this post with the results. ---- POST EDIT I found this: MiniAVC -> System.IO.IOException: Sharing violation on path C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KerbinSide at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode) at MiniAVC.AddonSettings.Load (System.String rootPath) [0x0001b] in <32daf95419734fac8d1e416d1f8be6d5>:0 at MiniAVC.AddonLibrary.ProcessAddonPopulation (System.Object state) [0x0006c] in <32daf95419734fac8d1e416d1f8be6d5>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) In the past, similar expcetions from MiniAVC were associated to collateral effects on KSP. I suggest to search & destroy all instances of MiniAVC.DLL in your GameData. The trigger for your borkage is this one: [ParallaxScatter] - [Exception] Unable to get the value of minimumSubdivision (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report [ModuleManager] Exception while running a post patch callback: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Grass.ScatterLoader.LoadScatterNodes () [0x00041] in <f8c4be58fd694d77865148b1dd7ab67c>:0 at Grass.ScatterLoader.Begin () [0x00051] in <f8c4be58fd694d77865148b1dd7ab67c>:0 at ModuleManager.PostPatchLoader+<Run>d__16.MoveNext () [0x0046b] in <15a1f1ead20a4e7995346c905233ca64>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Apparently Parallax is failing in a catastrophic way. But this can be collateral effect from MiniAVC. Remove all MiniAVCs from your GameData and see if he problem goes away. If not you will need to reach Parallax maintainers for help. --- POST EDIT --- Nope! Something is different, I found another "uploading crash report" on your log!!! DragCubeSystem: Creating drag cubes for part 'bluedog.Mariner3.TV.Camera' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ModuleDeployablePart.AssumeDragCubePosition (System.String name) [0x00088] in <4b449f2841f84227adfaad3149c8fdba>:0 at DragCubeSystem+<RenderDragCubes>d__34.MoveNext () [0x001de] in <4b449f2841f84227adfaad3149c8fdba>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd There'e dozens of 'Uploading Crash Report' in your log, this looks very fishy on this log. Can you send me, please, the KSP.log too? Anyway, check if removing MiniAVC will fix the problem first.
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Kerbal Space Program 2 (maybe being restarted) Hype Train.
Lisias replied to AtomicTech's topic in KSP2 Discussion
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One sentence you could say to annoy an entire fan base?
Lisias replied to Fr8monkey's topic in Forum Games!
Lego and Pizza don't match together... -
KSP is by far the most successful game in its genre, par to Doom, Quake and Half Life (to some extent, of course). Being niche or not, KSP is a milestone on gaming and it would be a shame to let go abandoned into oblivion due bit rot that unavoidably plagues Software in our modern days. With development essentially staled, the best outcome to the Franchise is to KSP¹ to become Open Source allowing the Community to legally keep it ongoing as the years pass by, in the exact same way it was done with Doom, Quake, Half Life and, most recently, Team Fortress 2! Allowing the Source to be Open will keep the game healthy and, believe it or not, protect the IP - most people are able to play the game as the time goes by and hardware changes, less likely it will be forgotten and abandoned. Some of the heaviest hitters on Steam are open source now! Some of these games have 30 years already? What would be (one of) the secrets for such longevity? https://steamcharts.com/cmp/440,4000,220,379720 One of them is, surely, the Source Code being available to anyone willing to toy with it. And to fix their problems, and to port it to modern platforms. All of that without infringing any Copyright, and this is also the key: most people don't want to go "underground" in order to play a game! And besides not being possible to compare KSP¹ with the best heavy hitters of all time, it still performs very well with some of them: https://steamcharts.com/cmp/379720,220200#All Interesting enough, something happened last week that kicked Doom way higher then KSP¹ by the first time since 2020. In a way or another, KSP¹ is still valuable as a Franchise, being able to outperform even some very known and established Franchises on Steam. It's a viable Franchise, and IMHO should not be abandoned to be handled by Black Schemes. Kerbals deserve better. Repeating ad nauseaum the same arguments is... well... nauseating... so I will instead link the reader to my past posts about the subject: https://forum.kerbalspaceprogram.com/search/?q=Source&quick=1&item=212694&type=forums_topic&author=Lisias&sortby=newest&search_and_or=or And given the current status quo, releasing the Source can be even condition sine qua non to a surviving and healthy KSP modding Scene, as explained on this post.
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what did you watch on stream/tv/blueray/dvd/vhs :P today?
Lisias replied to Lisias's topic in The Lounge
The Future the way it used to be! -
Your knowledge falls short of your own expectations. https://www.britannica.com/topic/Mickey-Mouse People didn't made Disney an Empire because Walt Disney was a nice guy, people made Disney what it is because they loved what Walt Disney did, being Mickey one of them - perhaps the most famous cartoon characters of all times. If you fail to understand the most basic of the branding concepts, I'm afraid there's not much you can add to this discussion other than noise. https://www.thebrandingjournal.com/2024/01/the-power-of-mascots-brand-narratives/ Well... Go to youtube, and see how many Kerbals videos are available. Now do the same for the pilot avatars used by MSFS and X-Plane. See how many on them have short-movies. How many of them are being playing by kids wishing to learn STEM, how many of them were used on Educational Institutes. See how many of them have something like this: Did you noticed the 1.3 Million views? On this single video? Had any Flight Simulator Avatar ever sent to Space, like Jebediah and Snoopy? It's precisely because KSP is a niche game that Kerbals are important to it. There's no KSP without Kerbals. And even if this Franchise dies, whatever will end up filling the niche will be forever only a KSP successor. No matter what they do, they will be forever defined by what KSP was in the past, and not by their own merits in the present. "Look, better graphics than KSP!!" "Look, less bugs than KSP!!" "Look, we made default in the game what KSP needed to have add'ons for!" "Look, we have more players online than KSP!!" Do you see a pattern? Even if someone manages to replace KSP, they will merely taking a place that belonged to someone else, and not a place they conquered themselves. Forever second place.
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I!m on mobile now, so I couldn't check the log. But the most common cause for this problem is a faulty file in some @thumbs directory. These files are auto-generated so it's safe to hunt and delete all directories (and contents) called @thumbs and see if it fixes the problem. Worst case scenario, I'll check the log later when I'll be back to my computer, if someone else didn't yet.
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And I think it's naive to think that all you need is better gameplay and features to reach success. History is littered of examples of how better produces lost the market for... hummm... not so better ones because the later managed to captivate the audience first. We have already better alternatives (at least technically) than KSP, solving a lot of the KSP's perceived bugs and even integrating a Planetary/Solar System Editor. It gave me some serious fun and, believe me or not, helped me to be better on KSP on some details, as it exposed and explained them on the game play, making a bell ring somewhere in the echoing chambers of my big, dull skull. There was this dude, Gerry Anderson, that made some serious heavy hitters in British (and World!) television in the 60's and 70's, like Thunderbirds, Stingray, Joe 90 and Fireball XL5 (to mention the ones I remember watching). He tried hard to capitalize the Thunderbirds success on other works, but failed. Besides being proud of Thunderbirds, he was a bit bitter about this series because he would prefer to be remembered by some more serious things like Space: 1999 and Doppelgänger (1969) - all excellent pieces of work, but instead his masterpiece is a "puppet show". I remember he saying that we don't really know why something reaches so much success as Thunderbirds - we really don't have a choice on the matter, once it happens you need to size the day and pursue it. And nothing really changed. We still really don't know what make something a huge success - all we know is how to keep it going once it happens. Or not, as it was the case of KSP2. One of the biggest Entertainment Industries of all times, Disney, started with a mascot. Do you know Mickey Mouse?
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There're "clones" of KSP¹ already in the wild, and some of them are pretty good - but they lack the one thing that KSP have that they don't: Kerbals. For some reason, these little #BAD455 coloured creaters appears to be the main factor for this Franchise success. Look on Doom, Quake and Half Life those Source Code was released for anyone willing to built its own clone (as long no original IP is used, it was legal). Some of them ended up pretty good, but none of them even dented the original Franchise - had you played Doom (any of them!) lately? Lots of people had! VALVe is finally finishing Half Life 3 - even after releasing the Source Engine Source Code , and recently they added the full Team Fortress Source Code to the Kit! And since TF2 has about 44K concurrent players at this very moment, access to the Source Code didn't caused any damage to the game. What will cause damages are unauthorized use of the IP - the art, the missions, the characters, i.e. allowing 3rd parties to exploit the IP unchecked - i.e.² piracy. Nope. Black schemes will be the death of this Community. Most people have careers and Real Life™ duties that prevent them from dealing with such schemes, and no matter how much we like the game, we like our lives more. I'm fortunately old enough to had lived in a Country where USA's Copyrights in Computers weren't recognized and then they finally was - in a nutshell, the Black Schemes you mention were plain legal here. And then USA signed the Berne Convention in 1988, that Brazil had signed since 1887, and everything changed overnight. Yeah, we suddenly could not freely use USA's Software in our companies and had to pay for it. And it initially sucked. But then people around here started to move to provide cheaper local alternatives for some of that Software, and now we have a strong IT economy around here - that simply wasn't possible before. Black schemes works for a very, very small amount of people - those that don't mind "living" in the underground, Kiss Youtube bye-bye, for starters. So, no. Anyone venturing into a Black Scheme will lock themself in a very restrict, niche and small place. This is not a future that most people are willing to live. Given the sensitivity of the subject, I will decline the opportunity to comment about any project other than my own (that don't have any of the problems mentioned on my posts).
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“I hid a sandwich in my spacesuit,” Astronaut John W. Young https://www.nasa.gov/history/fallout-from-the-unauthorized-gemini-iii-space-sandwich/