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Lisias

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Everything posted by Lisias

  1. Doom 2005 was a hell of a good movie, once you skip the clutter and go right into the good stuff. It only happens that the clutter has 1:23:24 and the movie itself just 5:36.
  2. The freaking autocomplete "typed" have, I meant HAD. (sigh). This changes your line of arguing somehow? If not, yes. There was a need for a new and cheaper rocked, and that's the reason SpaceX managed to get there. Being probably the reason Musk is betting on Mars and Moon. So, yeah. People willing to build that space station will need to pull it out a need from their hat. Tax evasion usually is a very lucrative reason. So I stick with my argument - one of the main uses of such space station will be tax and labour fee evasion.
  3. Musk didn't have [HAD] a client willing to pay for his rockets when he started Space-X. Neither Bezos with his Blue Origins - but this one had some funding by (indirectly) participating on government funded programs some time later. Virgin Galactic already sold some tickets to space, by the way. From all of these, who is commercially operative and recently docked on ISS? Yep. That crazy loud mouth called Musk. Life is more interesting than our imagination sometimes.
  4. The transatlantics hired by India to do data typing overshores to USA hasn't neither - except by breathable air. Food, water, medcare, everything has to come from the continent. Since prices on USA were way higher than on India, given the scale of the enterprise, such provisions probably were sent from India using cheap shippings by ship (couldn't help myself on this ). Once kicking provisions to space is cheap enough by kilogram sent (what not mean that the shipment itself would be cheap - compare the prices of shipping a container with the cost of the ship and the fuel for the trip), my guess is that some kind of stunt like I described would be probably the entry point for a lot of poor countries on space. In 1968, the first IT plant on India (practically Burroughs, using Tata as local dealer) was just one year old. From 1973 to early 80s (less than 10 years), the presence of the Indian IT on the World were insignificant in absolute numbers [but they were there already!!!], but on the 80's the growth was astonishing. Absolutely astonishing, in 1983 or 84 half the IT magazines of that time were talking about India (it was this way that I learnt about the transatlantic stunt, and when in the 90's they published about the IT Services Bureau demise in Europe, I already knew the reason). I bet my mouse Arthur C Clarke knew about Mumbai, and wonder if he did it to prank IBM - that was acting as tech consultant for Kubrick on the movie. Clarke wrote the script/book at the same time Kubrick shoot the picture. Source: https://en.wikipedia.org/wiki/Information_technology_in_India
  5. In the 70s and 80s, India had no footprint on IT. None. Zero. Squat. But they had a lot of cheap human labor. So they started to sell low tech IT services for Europe, specially Data Typing. At that time, digital telecommunication was in their infancy, but it already was there using dial-ups and modens from 300 to 2400 and even 9600 (expensive as hell, by the way), and companies were starting to get digital somehow - with tons and tons of documents in need to be typed in order to be processed. India offered the best service at the time, guaranteeing up to 100% error free: they put two or more typists working on the same data (as much as the client wanted to pay for accuracy), compared the results, and typed again anything that mismatched. Europeans mailed the tons os papers to be typed, India transmitted back the data by modem. And then there was no more Data Typing Bureau in Europe, and there were no more available clients for the emerging IT industry on India. So they tried USA - but USA was too far away, air mailing tons of paper would be expensive as hell and shipping by water unfeasible -not to mention transmitting back the data on noisy underseas copper cables. And, of course, moving to USA and paying all the local taxes and labor fees would make the deal unattractive. So they just hired a freaking transatlantic, anchored it overshoes at the international waters and put a lot of Indians typing night and day, with boats bringing the jobs and delivering the tapes with the data to be mailed or transmitted on the continent. And that was the demise of the Americans Typing Bureaus too. I don't know exactly what will be the type of service, but I bet that something like that will be the first economical race to the Space; tax and labour fess evasion.
  6. Publish your KSP.log . The answer is usually there. In the mean time, from where did you downloaded it? The latest version I found is here: https://github.com/Kopernicus/KittopiaTech/releases
  7. For aircraft landings, you don't want to get the distance between your cockpit and the ground exactly below you. That piece of ground is not a threat to you anymore (unless you are in free fall). You are worried about the distance you are from the ground ahead of you, as there is the rock that can kill you. It's useful on the final approach, but by then you know there're not obstacles ahead as no one use to put airstrips behind a hill. The ASL altimeter will be useful for suicide burn landings. I found some didactic material on Radar Tilting here. Look for "paint the ground". GPWS is the thingy that yells TERRAIN on the movies.
  8. Because they are not brave. They are "righteous". Some people, by having had a hard life, ends up believing that the World owns them compensation, and so everybody should comply with their wishes. Some other, by having a very easy and unchallenging life, ends up believing that they are "better", so they deserve "better", and so everybody should comply with their wishes. In a way or another, the aftermath is exactly that: people thinking that hey can do whatever their want in disregard for everybody else, and becoming angry and revengeful to anyone and anything that challenges that.
  9. And this is why we are call our galaxy The Milky way!
  10. Nowadays, they have the Betas - Squad uses it to allow users to easily "stick" to a specific KSP Version. Open the Properties for the game, look for the Beta tab. I think this is on TweakScale shoulder. Check this bugtrack, I included your issue there to check as time allows. https://github.com/net-lisias-ksp/TweakScale/issues/27
  11. With additional code by Rudolf Meyer merged up, so it's not exactly the Ferram's "stock' code. (on a personal note, it's better) On page 89 (if memory serves me right), there's a recompile made by a fellow Kerbonaut (and the memory DOES NOT serves me on his name) that is the Ferram's code untouched, except by being able to run on any KSP version.
  12. Ow. This is my favorite kind of issues! The ones that doesn't exist, so I don't have anything to fix! Not a problem. It just happened that I'm working on some issues on TweakScale, and by "luck" (I hate you, Murphy!) what you described fit perfectly on the potential colateral effects I'm worrying about. The thing is deeply buried on some site, and then, zipped together a lot of other patches: https://www.dropbox.com/sh/wrjma4jq9gu0frj/AACUNwRheKYoUULqeEhC_0cha?dl=0 Unzip the thing somewhere, and move what you want to your GameData. (and thanks, by the way! I had forgot about this, and it's interesting to have it along to include on the testing! So, this ended up being useful! )
  13. I'm not sure that the crappy performance on clouds is on Unity or KSP shoulders this time (and coming from me, this is something). The Add'Ons I looked inside bypassed everybody entirely and hit OpenGL or DirectX directly. So, for this, the bottleneck is the GPU (or the graphics driver). By directly supporting the feature you would make it easier to cope with the rest of the program, and perhaps saving some context switch . But I don't think this alone is enough to make things run faster in a perceptive way. ----------------- I'm wrong. I just remembered that the effects are rendered again over a already rendered artifact . You can see this on the main menu, on slower or overloaded machines, it's possible to see the stock drawings being overwritten by the enhanced one for one frame. So the work apparently is done twice . So I stand corrected. The thing can bring some significant performance enhancement by being natively supported by KSP.
  14. Sometimes I wonder if this is not one of their worst problems . Too much information is as good as no information at all, as it usually lead to the same results. Survivorship bias. Making a poll with people that already had bought the game is not going to increase their revenue, that it's what we need them to get in order to keep KSP (and Forum, and everything else) being funded - you know, these guys need to eat. :-) They need to make polls for people that are considering buying the game .
  15. That's another new. My understanding was the exactly the other way around! Mangling with the DLLs on the System32 will cause you trouble with the remaining of the games. There is a system wide access place for DLLs. Put that DLL in the same directory where your .EXE is. The current directory is (or, at least, it used to be…) the first place where Windows looks for the DLLs.
  16. It will be KAX, no mater the version or the fork's name. Think of 'KAX" as the Brand Name, and "KAX/L" the current implementation filling the Brand.
  17. HI. In the next minor release (hopefully) TweakScale default patches are planned to have the :FOR clausule, what will allow you to use :AFTER and :BEFORE on yours. This way you can safely redefine the patches as you want. Deleting the default patches to ensure that yours is "The One" is also an option (your game, your rules - just remember what you did while reporting issues!). You will need to do the same with every Add'On that provides its own Tweakscale patches (as most of them relies on the default ones), but without support for :AFTER and :BEFORE this would be probably the safest approach for now. However, I don't test TweakScale without the default patches - this is kind of uncharted waters. Feel free to play with the idea - but keep in mind that savegames and crafts may be not interchangeable with default TweakScale installments (I never tested this, and there are small differences on how different versions of KSP handle the prefab - it's really uncharted waters). TweakScale will continue to withdraw support for problematic parts normally (it does it even for default patches), so your patches will be as safe as they are now. Keep an eye on KSP.log before reporting problems. if you find a message from TweakScale about the part you have problems, there's a good chance that I should be involved too.
  18. As far as I know, TweakScale is "not working" for some very specific cases, most of them due wrongly applied patches. TweakScale logs on KSP.log every problematic part it detects, pinpointing to an URL explaining the bug. Publish your KSP.log so we can diagnose your problem. — — — — — @Rattana, could you please provide your KSP.log and more information? I didn't found anything (new) wrong with TweakScale and Airplane Plus (or any other AddOn). https://github.com/net-lisias-ksp/TweakScale/issues/28
  19. Well… You have a point. So, let me correct myself: "mirroring is not possible using control surfaces on a node" But yet, give a look on @JadeOfMaar's post above. Perhaps you would get better results doing what he suggests.
  20. It's always this way. First, you experiment with small things. Then you feel the need to experiment stronger sensations - and then you are addicted. Welcome aboard. You are not alone.
  21. Can be a debug release. At that time, the MFC had the nasty feature of 'swallowing" Exceptions on the debugging linkage. A lot, and I mean A AWFUL LOT of software developers at that time just linked their products on the debugging version instead of fixing the code. You need a tool called PE-Explorer to see exactly what such DLL is.
  22. Check if if the DLL being used is a 32 or 64 bit one. God known what WinSXS did on your rig, I wish I could check it myself, but my Win rig is without a GPU for some months already.
  23. Green Jelly ha also some wonderful videos. Unfortunately, some of the best cannot be published here due Forum Rules.
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