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Everything posted by Lisias
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https://www.reactos.org And I'm pretty sure this is the reason they are killing the Win32 and 64 API, and promoting that excrescence they call Metro and UWP.
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In the 90's, it was somewhat common the fear of getting into ms' radar and receiving a buy proposal from them. It usually meant that you were out og business: or you accepted the offer (usually less than your expected revenue), or they would buy a competitor and using them to drive you into bankruptcy. Soon, a new business model was created: startups those main ambition was not to thrive, but to be bought by someone. In this model, there's no need of skilled and experienced labour: we need something now, leave the hard problems to be dealt by the buyer. Repeat this behavior by 2 decades and we have what's we have now.
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Frankly? I hate MonoDevelop more than I hate C#. I would be using Eclipse, if the C# plugin were just a bit more useful. Other than that, yes, you can use MonoDevelop to build on Unity. Unity's own editor is a derivative from it (as well Visual Studio), but I choose to compile my own MonoDevelop to get rid of the clutter (I'm on a Mac). It's since the 2010 version that I don't work with VisualStudio, sorry not being able to answer your question about VS'15. My guess, however, is probably not (due outdated libraries). But, frankly, since a long time Visual Studio itself is a MonoDevelop derivative - download the Unity Shebang and just use the embedded IDE. It already came with the thing. The learning curve is not that harsh - to tell you the true, the less you already know, the better. A lot of mistakes I made (and annoyances I caused to others) were due my previous experience with decent engines, languages and environments.
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Windows 2.13 and DOS 3.3 here. Yeah, and I made some money with Novel Netware. 2.x (I also hanged myself as a monkey while passing through coaxial cables over some manufacturing facilities - good times, it was kind of fun). I was already a Full Stack Developer at that times - I installed the cables, the power line, the computers, the O.S. and the program! The stability I can get on Windows 7, once I get rid of the trash - I made a Home Theater with Torrent Daemon on it using an Atom 330, and it also run for weeks. Never managed to get more than a month, as usually the electrical power where I live is not stable enough. The problem I have with Win10 is not a technical one. The O.S., once you get rid of the clutter, was already stable since the Win NT times - my servers running Windows NT4 stayed online indefinitely - the uptime were better then Novell's, as we have to reboot the Netware if we need to reconfigure something. Win10 managed to stabilize the clutter. (Not to mention that crappy U.I... By Turing's sake, I couldn't do worst!). 10 years ago, I was working in Siemens VDO with embedded development as a contractor (I was there when the division was bought. Twice.). And it was some time since Motorola sold their Silicon division to India. The consequences were already being felt. We concluded that they (Indians) are not exactly technically weak - they were unpracticed. Too much books and studying, too few grease and dirty hands. And they were somewhat submissive (not sure if this is the right choice of words for English). They did exactly what the "boss" tells him, not matter the consequences (including for their own!). Using a metaphor, if an American were driving you and you command him to drive into a broken bridge, he would stop the car, offend you and just go away cursing your stupidity. Even before igniting the engine. If an Indian were driving, they would obey silently and would jump out the car some meters before falling. Without a word. Have a nice fall.
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Windows 10. Hummm... I beg to differ.
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This night I decided to go back to being a cheap sas-mohole . I doing all the Contracts I can using... BIPLANES. Some Contracts demands a long journey (for a biplane) with more than 750 Km from KSC. Ok, BIG biplanes with tons of fuel and engines. But then I though, why not to also map Kerbin using SCAN Radar? So...
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Saving some polygons are always a good thing. If it doesn't bother you, get rid of the wires - or make them a single one, and use texturing/bumping to simulate two wires.
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It depends. Some laptops allow changing/adding memory and replacing the processor. A very few allow changing GPU. I don't know a single laptop that would not allow replacing HD/SDD.
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Not only that. Blender is also getting a far more support from everybody than anything else. I agree that Blender is complex - and for a dude that used 3D Studio 3.0 for DOS, and on the Windows era got used to Caligari Truespace, it's something. But sooner or later, you will stomp on some limitation or anti-feature and then inevitably you will have to choose between hacking into yet another tool into your stack, or just give up and going to Blender for once. I tried to fight, but ended up using Blender anyway. The Good NewsTM is that Blender seems to becoming the de facto standard for Open Source 3D Modeling, so chances are that no matter what you are using now, you will be able to import your job to Blender when you fell the need. So... Keep doing whatever you think is the easier way to you. You already have your mouth full, no need to open yet another front on this war.
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Well, after a thousand hours (not all of them being registered on Steam), I choose to start a Career. The way I choose to do the first missions is a history for another post, this is how I managed to save a Contract that I took by accident and had no means to fulfill! So I was taking contracts to ferry tourists to low altitude flights over some spots, and since I decided to stick with planes (yeah, add-ons!) the most I could, my tech tree reflected that. But then I miss-click something, and got a Contract to ferry 2 tourists to the Karman line. Blast! I don't have any capsules but the Old and Faithful Mk Command Pod! How in Hell I wold send THREE Kerbonauts to space and bring them back the most alive it would be possible? (dead customers don't come back - neither pay...). Well, I advanced the Tech Tree enough to get better parachutes, and did this contraption: Three Mk1 Pods, glued to three fuels tanks already glued together, three BA-2 Flickers for thrust and lots of parachutes. A ended up using the absolute maximum weight of the (yet Level 0, as I spent the resources on SPH and Airstrip) Launch Pad. I didn't even stuck a KER part on it, I choose to add some more atoms of fuel to the tanks instead. Oh, yes, and a priest on duty at KSCs' Chapel praying for the Kraken's Good Will - just in case. (Hint for a future mod: a priest and a chapel for KSC!! ). By plain luck, or due by cleverness, or by holy bribed intervention (aka miracle), I made it. The mission was pretty boring, and since I was pretty sure I was going to loose them, I didn't made any screen shots of the launch. But the conclusion is: I not only managed to get them alive, but also salvaged the whole ship! As I'm used to hear on some Youtube videos, "Brilliant!!!" (c) 2011-18 Scott Manley. And since I'm going for the cheap on these missions (got ~368.000 on the first day!), I'll probably try hard to follow this line of mission in the near future. (I think I'm hearing Bill crying on the other side of the door...) Well... just to add that...
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By all means, I'm just brainstorming! I agree with the fellow Kerbonauts, a public and "cheap" dislike button would be a abuse-storm.
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Biplane Spaceplanes?
Lisias replied to Lego_Prodigy's topic in KSP1 Gameplay Questions and Tutorials
Bouncing is good. It means you didn't explode yet! -
Biplane Spaceplanes?
Lisias replied to Lego_Prodigy's topic in KSP1 Gameplay Questions and Tutorials
You can save the airbrakes by using the ailerons as breaks. On my design, the inner ailerons are deployed when you hit break - the lower ones inverted from the upper ones. Looking carefully, you will find 3 sets of ailerons per wing (one is under the engines). -
MacOS Modded Crash v1.4.3
Lisias replied to munge's topic in KSP1 Technical Support (PC, modded installs)
(brainstorming mode on) Thinking on it again, peerhaps this is a race condition while refreshing the parts database - a mod would lock up the process waiting for a dependency, but such dependency depends itself from something that it's also waiting for aomething... If this grid lock degenerates on a infinite recursion, so yes, this would cause a stack overflow sooner or later. Perhaps it's not a fault on the native code after all. Time to look into somewhere else! -
The Stamford Prison Experiment gone throughout the tubes because the "Police" didn't had to pay for their acts. As soon one have to pay for what he does, you will see peolpe being reasonable. Money talks, people listen. In God We Thrust. (all others pay in cash) See that a dislike would cost 1% of the rep points. The more you have, the more expensive it become. Just this would prevent abuse by itself - rep points are valuable around here. And since dislikes would not be visible for anyone else other than the disliking and disliked (and moderators - this can be a nice tool for helping to sort disputes), no public shaming to exploit. Of course, this not a suggestion. Just brainstorming. Exactly. This is my dark secret when I choose this profile picture. I already had plenty from my first thread here. So, thanks. But not thanks. See my previous comments about the matter. You don't need to get jumpy over a mere brainstorming!
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I wonder if it would not be a good idea, given some rules: Each dislike you apply, costs you 1% of your rep points. No refundable. So you can't dislike unless you have at least 100 rep points. Once you dislike the guy enough (let's say, your sum of dislikes for the guy reaches 10% of the reputation of the "victim"), he's automatically added to your Ignore List The dislike count and list are private to the user that received it (as the warning points). Such a dynamic would be interesting to watch.
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Buy coffee. Tons of coffee. I'm a old fart with 30 years of experience on the field as professional developer - but never touched CSharp, Mono neither Unity before (I'm Old School - I helped to design and implement our own 3D Engine on the "good days". In C++. For Symbian. Yeah, I live on a loony bin nowadays!). And this pile of sheet made me cry at first. So I have some (old fart) advises for you: Don't take it as serious business. Don't allow the thing to make you angry. Frustration is unavoidable, it's how you manage it that really matters. Don't be shy when asking for help. Cry for it shamelessly. Don't be bothered by impoliteness. Judge the message by its content - every good programmer I know is grumpy, our desire to help is bigger than our patience for the job. (and caffeine, our main source of coding strength, make us even more jumpy and grumpy! ) But if the messenger became aggressive and/or mean (what is being called "toxic" nowadays), just put the <non forum rules compliant "compliment"> guy into the Ignored User's List and forget about. Learn how to use Blender3D. It helps. A LOT. There're some cheap courses for Blender and Unity on Udemy - give it a peek. Assuming that you will need writing Modules, learn how to install and configure MonoDeveloper and then create a "Hello World" program from scratch. I should had be a bit less arrogant and did it myself - learning everything at once made my entry point harder. Frankly? The answer for this question is irrelevant. Being your first mod, it's even better to duplicate some already existent one - you will have a benchmark. Do your own thing. What will come from this is just a bonus, the really importante thing is doing you what you think is interesting, not the others. This is not a job. I can't help you here. I'm a freaking megalomaniac. I just can't help on designing small, single task, efficient shenanigans. But every artifact I consider (and sometimes, effectively) doing starts with a good research about what people are doing in the real world. And also on SyFy movies/stories/whatever. This probably will be the best way to gather some guidelines.
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How BIG is the latest Upgrade?
Lisias replied to Orc's topic in KSP1 Technical Support (PC, unmodded installs)
Damn! I forgot this! Sorry! 1.4.3 in on the wild now, and it's good enough to worth the download. And it's on Steam for sure. -
MacOS Modded Crash v1.4.3
Lisias replied to munge's topic in KSP1 Technical Support (PC, modded installs)
(sigh). I got this once. But instead of re-download everything, I just moved out and back the directories. I think it's unlikely to be a corrupted DLL issue (but this is not ruled out neither). My current wild guess (and it's a guess because I don't have any hard evidence to support this) is a fault on native code while updating the parts database (due the state of the sfs file when this happens). Sometimes, some very specific situations would trigger the issue, and by breaking the chain of events you manage to escape from it. The worst part is to diagnose the thing. I'm waiting to have it again in order to do a proper authopsis over this hypothesis. -
Biplane Spaceplanes?
Lisias replied to Lego_Prodigy's topic in KSP1 Gameplay Questions and Tutorials
The OP was talking about flying, not landing! Of course, I have some other designs for X-Wing. One for hypercruise, other for take-off/landing, another for dogfight. I'm still figuring out a good one for reentry. Once I manage to stabilize all the possible configuration, it's time to try Inferno Robotics to built the final version. With more 'sensible' engines from some AddOn with good SyFy parts (assuming I don't make my own). This is what KSP is about. -
MacOS Modded Crash v1.4.3
Lisias replied to munge's topic in KSP1 Technical Support (PC, modded installs)
Yeah, I know. I spent some good weeks doing more diagnosing than playing. Once you find a suspect, try to load it alone on a dedicated installment to see what happens. Crashes on the Main Thread are terrible - anything goes there - usually a serious bug on some native code, where we just don't have how to check. -
MacOS Modded Crash v1.4.3
Lisias replied to munge's topic in KSP1 Technical Support (PC, modded installs)
It's on the MainThread or on the UnityGfxDeviceWorker thread? It's unlikely that USITools is causing the crash, as it's build on Mono and doesn't have direct access to anything that would crash the process. I'm inclined to think that USITools is just the current trigger, and it can swap places with another mod - or just be one of the many triggers. As I'm use to see on some other forums, "It's Unity." Anything goes with Unity. =/ Try that "-force-opengl" stunt to see what happens. -
Yes. Everything appears to work fine, except by the toolbar icon (that is a gray square).