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Everything posted by Lisias
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It is a big issue. But since the practical consequences are still minimal, most people don't care - including the people that use EULAs. Most of them just don't realize the exact meaning of what they are doing themselves, they are doing it because everybody else is doing it, and that's all. It's mined field - by reacting, you essentially are "accusing" them of what them can do, but they receive it as an "accusation" over what they intended to do: two different things in their minds - and then the offense became agravated.
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5/10 - I use to say that when answering the phone. =D I use to say that when answering the phone.
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And since such IP data are on their servers and can be easily deleted/tampered, you again are on the wrong side of the argument. And once they delete such data from the posts, how do you plan to prove they were yours? Assuming the Forum would like to try this stunt and do what I said, how do you plan to prove that such posts were yours at first place, so you can file a sue on the European Courts? You know, you must prove the ownership of the posts by the Copyright Law, that rules... Content. And it's up to you , too, to prove the information left on the site would lead to you. And once you pinpoint such posts, the Forum is obliged to delete these data and not all of them. I can easily write posts with the very same data you claim would also link to you. How do you plan to demand their deletion, if you decide to "delete your account"? This is a whole can of worms. Your right to your data ends when the right to their data starts - and the legal definition about what is their data and what is your data is, frankly, open to debate. The EEUU is signatory if the Vienna Agreement, so the WIPO must be also respected. And, in fact, you agreed to give them rights on your content by using this Forum - so, it's their data too. What law should have prevalence ? How EEUU plans to keep signatory of WIPO if a local law tries to overrule WIPO?
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On the very same link you provided : "PERSONAL DATA", not "CONTENT". :-) Personal desires doesn't trump EULA/TOS . If the data doesn't links univocally to your persona, it's not personal.
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To tell you the true, they are obliged to delete personal information, not the account. As long as they delete/change data enough to make impossible to associate you with the content, they had fulfilled the European Law. As a example, you can demand a company to delete links to a news page about you, but there's nothing stating about deleting of the news page itself. Source. So, it appears to me that locking the account, changing the username to something like "unactive_<some_random_number>", and then blanking all the profile data but keeping the posts it's enough. Keep in mind that by using the Forum, you already granted irrevocable rights about the content you post here - so I don't think you will find grounds to force the deletion of non-personal content over a sue, even on Europe.
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Early Bird already plans to integrate to KAC - currently, I'm not exactly sure about how the best way to do that: Contributing to Early Bird in order to implement the planned integration Add the feature directly to KAC Early Bird already handles all the math (including provisions for tilted axis planets), so keeping this functionality on it is appealing - I'm a Follower of the Sacred UNIX way. :-) But adding the feature directly into KAC would save the installation of one extra add-on, and we would have a one less point of failure - as it appears to me that add-ons long term maintenance can be an issue for this eco system. Well... It appears that a short-term solution is not available yet. Time for the Plan B. :-) Thanks.
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IMHO Sary should be between Jool and Eeloo, as "our" Saturn is located somewhat this way. A proportional orbit would be a good idea, so eventually a Kerbol equivalent for Uranus and Neptune would convive with Saru.
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Lisias replied to Angelo Kerman's topic in KSP1 Mod Releases
/me too! =D Bleh, there goes my "surprise" - this AddOn is so good that everybody had the same idea. =D What just demonstrates the well defined concept and implementation, @Angel-125! Congrats! In time... I have "yet another" feature request. (please advise if I'm annoying). I think it would be a good idea to have Hangar Decks and Fligh Decks with the same size of the HL-10M Dirigible Section. This would make easier symmetrical designs on multi-hull vessels with different functionalities. As a example, on the picture below I had to put two Cargo Lifts in sequence, as I need this hull to be the same size the other and I only have HL-10L sized Hangar Decks to be used on the other side. A HL-10M Flight Deck would also allow me to put flight decks over Cargo Lift without stunts like what I used over mines. -
What I did in KSP today? I don't have the smallest clue what the hell I did!!! Still trying to figure out what happened... =P
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First things first: we need to be sure about it, otherwise we would mangling things where it doesn't matters and ending up with two problems to solve. :-) 1) backup everything. Copy the whole shebang to another directory, and zip it to be sure the contents are whole and preserved. If the worst happens, we can also start again from scratch. 2) Move everything but Squad from GameData. Fire KSP. This will assure you that the KSP is working and your hardware is in working condition for it. 3) Move ModuleManager and RSS to GameData. Since RSS appears to be relevant to you, you put it in first so if I'm right, the memory will be exhausted later with a less important mod. 4) Move back things slowly, until the crash starts to happen. Try to remember what you move back since last successful KSP fire up, otherwise you will have to restart from scratch. Been there, done that. :-D 5) On the Settings, set the Texture to "Half size" or even less. 6) Try again from where you stoped and see if you get further in the process. There're still other possible problem related to memory, when the ammount of add-ons together, blows up the available working memory. When the heap grows, the O.S. tends to use the swapfile to "make" memory for KSP, and this makes things really slow on the long run when you exceeds too much your physical memory. This also could explains subtle halts once the game finishes loading. And there's the "static" memory (memory used to hold configurations, code and also textures - the VRAM holds textures being used, but the textures are also stored in process RAM to be available when you launch something that needs it). But, usually, this blows up on our face when KSP is still loading.
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My opinion is that Squad, currently, is doing the "right thing" about a history background. There are few gains by restricting possible developments in the future. One thing that I think can be done are DLC's with "short histories", that can be tied together, but with the less past baggage possible to avoid restricting future developments. For example, if by some reason it's "official" that Kerbals lives underground, this would restrict an official DLC that delivers a city. I would propose something as the Asimov's short histories about the Three Laws of Robotics, and suggest avoiding something as Foundation. :-)
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If the game crashes before creating a log, it's not Module Manager's fault for sure. It only kicks in after the log is created and populated with some messages. I saw the video. It's a Unity's issue. When you blows up the VRAM available memory for textures, this is exactly what happens - KSP just closes under your face. Only a O.S. Crash Report can tell this for sure, however. Try this: move all the add-ons to another directory (leave Squad's and Module Manager), and bring them back a few each time while starting KSP to see what happens. I expect a series of successful launches until the "last drop" happens and Unity crashes. I suggest you move back your add-ons in relevance order, so when the crashes happens (and then you reach the point in which you must delete the last add-on, and ignore the remaining), the add-ons that you must give up will hurt less. :-)
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There's another "trick" on copyrights that sometimes helps. Some authors changes the license over time. If you manage to get a copy of a previous work licensed with the permissive license, you can use them besides the newest version having a restrictive license. Keep in mind, however, that if challenged it's up to you to prove that you are using a previous work licensed under the permissive license. (It's always up to you to prove you are using correctly licensed material, but this is far easier with recent works).
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upgrading to 1.4.3
Lisias replied to strider3's topic in KSP1 Technical Support (PC, unmodded installs)
I'm not that harsh on 1.4.3. It's working (almost) fine right now for new game saves and a moderate amount of add-ons (let's say, about 20 or 30). But if you have ongoing missions on 1.3, I recommend you to keep playing 1.3 for while, and firing up 1.4.3 only for the new missions. There was a few (intentional and unintentional) changes on 1.4.x that rendered some key (for me) add-ons problematic or useless and created a lot of nuisances on some others. The more add-ons you have, biggest the chance you reach the "critical mass of nuisances" and get burnt by them. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Lisias replied to Angelo Kerman's topic in KSP1 Mod Releases
Give Konstruction a peek. -
[1.12.x] Click Through Blocker - NEW DEPENDENCY
Lisias replied to linuxgurugamer's topic in KSP1 Mod Releases
yeah, I just diagnosed this too. That's an interesting bug, however... Mainly, because I just didn't believed that ClickThroughBlocker would be the trigger - I insisted on searching everywhere else for some hours before realizing that the 1.6.4 update was the smoking gun. If we manage to get a minimal setup where this happens (I'm running 116 add-ons right now, and I'm really afraid to apply combinatorial analysis on this!), I think that would be a good idea pursuing the root cause of this problem. Not necessarily to fix this specific issue, but to know what to avoid in the future: I'm going to add ClickThroughBlocker in everything I have here. -
Hi, There's a Plugin that shows the current (local) Solar Time? I want to plan my activities on different planets/moons using the Sun as reference. Usually, electric hungry activities would be executed near the local midday to take advantage from the higher solar light incidence on the solar panels. "Early Bird" helps when I want to wait to the sun rising, but more than often I want to be alerted when a vessel (in any planet) reaches a specific local solar time (usually 10:00 AM, so I would execute the electric intensive activities until local 14:00, and the rest of the daylight would be reserved to charge batteries for the night).
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Error 0xDEADBEEF: The System got angry with the Application and killed it.
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Lisias replied to Angelo Kerman's topic in KSP1 Mod Releases
You need Hooligan Labs Airship. -
Barely, and probably unpleasantly. And don't even think on trying Mission Builder. If you really want to run KSP on this "potato" (forum slang for weak machines), IMHO you will have to downgrade KSP to 1.3.1 or even 1.2.2 to have fun. Trim down all video settings to the minimum or you will get 2 to 4 FPS on reentry and other graphic intensive situations. Disclaimer: I never tried this stunt, things can be somewhat better or worse as stated. In a nutshell, I won't.
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As an example about what to expect on huge vessels/stations/bases, consider my current status quo. This is what I get after editing/trying/crashing =P one vessel of mine after 6 to 8 hours: Yeah. 18 Gigabytes allocated on a machine with 16G of RAM (and almost 1G "wasted" as memory mapped I/O, BIOS, etc, what renders about 15.4G of useful address space). HALF of that memory is compressed by MacOS, and I don't have to explain how this hinders FPS. Anyone used SoftRAM or any other "RAM doubler" utility for the Windows 3 on the 80's? Same thing. =/ Well, time to restart KSP. This is what I get after restarting KSP and loading exactly the same craft I was editing: Take your own conclusions about the matter. Curiosity for MacOS X users. This is what happened while I typed this post: There's no CPU or GPU in the world what would give us good FPS with this stunt Apple shove us by the throat.
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Not big (or weird) enough to cause so much trouble, IMHO. Currently, I'm inclined to suspect the Garbage Collector. This craft contributes, but doesn't appear to be the real culprit of the situation, only that "last drop". As I use to say, she is only the "victim that screams". Try this: move EVE, SVE, Scatterer and PlanetShine out of the GameData. Run KSP and Measure your Scenario. Then move back one at at time, taking measures each time. Move them out, and move them back in different order if you find the mood. You may want to use GCMonitor on the measuring (I made a quick report on using it, good info). This should pinpoint the Module (or Module combination) that appears to trigger your problem. Also, try Spectra. It's what I'm using on my crappy MacMini. POSTEDIT: Humm... Planet Shine... It reflects the nearest body's luminance on the vessel. It's a nice suspect for the problem, as the processing is increased as new vessels are out of rails - each one must have their luminance recalculated every frame.