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Everything posted by Kwebib
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Kwebib replied to Gotmachine's topic in KSP1 Mod Releases
Interesting. I suppose that bug is not really a problem unless you're using Stage Recovery, right? Do the parachutes become so ineffective that the final parts crash into the ground? -
@AtomicTech I know the Swivel and Reliant were already covered by Waterfall Restock, but there's nothing wrong with overwriting them, of course.
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True. I was thinking of something like custom module manager patches, or that Kopernicus ColorFix.cfg, which can kind of go anywhere. But yeah, good practice to just leave folder names alone.
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@Suppise I don't think you can change folder names for any mods that use DLL files. If it's purely configs, sometimes it's OK, but any mods that use DLL files will need to have file paths exactly the way they were coded originally. Re-install the mod and the config pack and leave the folder names alone and I bet that fixes your problem.
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Does anyone know if it is possible to access anisotropic filtering in Unity and mod it into the game? Surely Unity supports this decades-old technology. I recently got an AMD graphics card, and, much to my dismay, discovered that AMD drivers cannot force anisotropic filtering in games, unless the game uses DirectX9 or older. Now I get to admire all the muddy textures a few meters beyond my spacecraft. Why Nvidia does this with no problems, but AMD hasn't figured it out is beyond me.
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@stk2008 Try the .dll from the GitHub master in Vandest's post up above and see if that helps.
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Looks like this covers the gaps in Waterfall Restock (like the stock jet engines). @AtomicTech Thanks for making this. You also did some engines already covered by Waterfall Restock. What did you do differently?
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[1.12.x] ANGLECAN Progression 1.5 and ANGLECAN Progression Plus 1.5
Kwebib replied to theJesuit's topic in KSP1 Mod Releases
Nice! That sounds cool. -
[1.12.x] Kopernicus Stable branch (Last Updated February 12th, 2024)
Kwebib replied to R-T-B's topic in KSP1 Mod Releases
You two are doing the Lord's work. -
Congrats on the final major release! I'm excited to try this on my next playthrough, where I will finally try BDB.
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Kwebib replied to Gotmachine's topic in KSP1 Mod Releases
This mod and modding community is so awesome. I'm actually glad Squad is no longer releasing updates, because they were too focused on content and not bugfixes. Modders can handle content. We needed bugfixes. -
Nuts. I didn't notice, because I removed the bobcat from my game because it wasn't revamped by ReStock and its ugly lol
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[1.12.x] Kopernicus Stable branch (Last Updated February 12th, 2024)
Kwebib replied to R-T-B's topic in KSP1 Mod Releases
Awesome! No more weird in-game KopernicusWatchdog stuff -
Thanks for the update! Any plans to provide patches for NF Launch Vehicles?
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I'm noticing the chatterer interior ship ambient sounds as well as the vocals while outside the ship are quite a bit louder with Full or AirSim. I had to turn them down to 1% so they're not literally as loud or louder than rocket sounds lol.
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Makes sense. I definitely prefer having combing eliminated. I'll try adding BURSTS{}. Thanks again!
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I guess I mean when I press spacebar to stage my SRBs in the first stage, I'd prefer them to be a little louder and boomier. I know boomy is another ambiguous word. It's hard to describe sounds with words. It's most noticeable when I set the thrust limiter down with an SRB because its TWR is too high for the size rocket I'm launching. Lower thrust SRBs are just a little anti-climactic when you launch lol. Maybe it's just my preference to have more bass and less treble on the SRBs. Also, the legacy SRB sounds had this "lead-in" to the sound at the start, which was quite nice. Also hard to describe with words. It's like a startup sound for the SRB.
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Happy Birthday @coyotesfrontier ! @ensou04 congrats on the new release, and thanks again for all the hard work! I have a couple of observations. Full and AirSim mufflers muffle the stock music. Also, I think the SRB sounds could be a little more punchy, for lack of a better word. I think I actually prefer the legacy SRB sounds. What do you think?
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Nice! Personally I use NASA-Reels, and I'm really interested in trying out the new muffler settings. As far as defaults, though, maybe balanced and lite?
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Sounds great! Thanks for all the hard work.
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Just tried it. No noticeable loop! On the subject of old/new sounds, I was comparing the old "very heavy" to the new "heavy" and I must say I do miss the amount of bass in the old very heavy sounds. They just sound so huge.
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Just tried it out with the Swivel and the Reliant. Looping is definitely improved, but I can still notice a pattern. With full throttle Swivel/Reliant, there is one section I can hear about ~5 seconds after launch that repeats again every ~5 seconds. Interestingly, if I put it on about 50% throttle or less I no longer notice the pattern. Either way, it is improved over previous version.
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Sweet! The sheet is asking to request access, though.
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